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Urban Brawl: Action DooM 2

   (163 reviews)
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Urban Brawl is the prequel to Scuba Steve's: Action Doom, telling your character's history before those events. Urban Brawl embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminicent of an old beat-em up game.


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Ajora

  

I really enjoyed the first Action Doom, but I didn't care for Action Doom 2 very much at all. Credit where credit is due, I love the cell shaded visuals and attention to detail. It's clear that a lot of hard work was put into this WAD, and I hope to see more Doom WADs that look like this. But unfortunately, the combat just isn't very enjoyable. Melee combat can be tremendously fun when it's properly implemented in Doom, but here it just feels monotonous and unengaging. The game also suffers from a great deal of tonal inconsistency. Action Doom 2 tries telling a dark and gritty story about a depressed ex-cop trying to rescue his daughter from an evil corporation, and it's reminiscent of Max Payne and Sim City. The game world itself is in absolute contrast to the tone of the story and makes the experience, on the whole, feel very jarring. This isn't helped by the fact that the writing is very cliched and lackluster. Action Doom 2 is an excellent idea with poor execution. 

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ranhcase

  
This is one of the best things i've saw in my life! Wonder if there will ever be a Action Doom 3

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Guest

  
Wow thats great. Wasn't expecting that. Pretty amazing

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sluggard

· Edited by dmg_64

  

Very impressive to see how far can you go with all the DOOM Engine limitations, Unique gameplay, Never seen before method of cel shading , Well designed levels, Great way of telling the story, Multiple endings, and Replayability (oh, and lots of secrets) definitely gonna rate this 10 .

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Guest

Unknown date

  
definitely overpraised.

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Guest

Unknown date

  
I would pay th3ese guys money for the joy they brought in my real life, then more itf they put out a 3rd installment. The use of Sin City and Doom is exactly the afterlife I want to imagine being in. Scuba Steve Browning, as a consult please consider another game. Got stories in my head that the doom engine can bring to life

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Guest

Unknown date

  
Absolutely awesome in more ways than I can count. NOT playing this should be a deadly sin. - MasterOFDeath

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Guest

Unknown date

  
I wanted to try the retail-exclusive features... and not by PAYING FOR THE FREAKIN' RETAIL VERSION!!!!

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Guest

Unknown date

  
Masterpiece. Streets of Rage, Sim city & Doom

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Guest

Unknown date

  
Lol It's like a soft version of Condemned: Criminal Origins, but with more items. 5/5

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Guest

Unknown date

  
How could this not be legendary?

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Guest

Unknown date

  
5 for effort, 0 for gameplay. 2.5 as a result. Oh well.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
the dude going on about AD2's resources not being ripped from anywhere is pretty much the anthropomorphic personification of zdoom.org. apparently you need to rip resources to make a project now. oh, yeah, and this is one of the very few things on /idgames truly deserving of the 5/5. so with that in mind...

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Guest

Unknown date

  
I really don't like the gameplay style in this. However, the cartoon-style graphics are excellent, the cutscenes are cool and the scripting is clever. I'll give it 4/5 because it's well-made and I'm sure anybody who likes the 3D beat-em-up style will love it.

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Guest

Unknown date

  
5 finals = 1 are good :-)

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Guest

Unknown date

  
One of my favourite WADS. 5/5 -Tomiklesz

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Guest

Unknown date

  
Admittedly Urban Brawl is far superior to Action Doom 1, but nonetheless this wad is unfun in it's concentrated form.

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Guest

Unknown date

  
This is an epic win, nuff' said. 5/5 (I love the music)

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Guest

Unknown date

  
I'm a bit of a purist when it comes to Doom, but I would still suggest checking this out at least for the novelty. 4/5

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Guest

Unknown date

  
I'm all for new types of gameplay, but this melee crap is so stanked up that nobody in their right minds should tolerate it. Mostly, it just consists of running forward, hitting the fire button, running backward, and hoping that you don't get buttraped by the dude in front of you while you run forward and any dudes behind you when you run back.

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Guest

Unknown date

  
The gameplay is amazing, and the graphics are beautiful. One thing, though...I can't open the cabinet with the gun. >:(

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Guest

Unknown date

  
great story, unique gameplay, deserves another sequel. 5/5

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Guest

Unknown date

  
Seriously, this is high-quality work on the go here. Everything about it is just fun - not to mention the impse easter egg had me falling off my chair, haha!

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Guest

Unknown date

  
The storytelling was certainly very good, and the new resources are interesting as well (they made the spriters resource!). Unfortunately, it seems that most of the work was spent on the story and creating new resources so everything else has to suffer. Next time, I hope Scuba Steve pays more attention to what he left out in this; it seems that when he cut corners by putting in graphics from other games in AD1, he had more time to get the gameplay down really well. 3/5

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  • File Reviews

    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
    • By DRMman · Posted
      I actually like this, the custom pistol replacement is pretty good the new enemies add a nice campy feel to it which i very much enjoy, the map design gives a nice feeling to my eyes and in general was good.   RATING:4/10
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