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Urban Brawl: Action DooM 2

   (163 reviews)
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Urban Brawl is the prequel to Scuba Steve's: Action Doom, telling your character's history before those events. Urban Brawl embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminicent of an old beat-em up game.


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Ajora

  

I really enjoyed the first Action Doom, but I didn't care for Action Doom 2 very much at all. Credit where credit is due, I love the cell shaded visuals and attention to detail. It's clear that a lot of hard work was put into this WAD, and I hope to see more Doom WADs that look like this. But unfortunately, the combat just isn't very enjoyable. Melee combat can be tremendously fun when it's properly implemented in Doom, but here it just feels monotonous and unengaging. The game also suffers from a great deal of tonal inconsistency. Action Doom 2 tries telling a dark and gritty story about a depressed ex-cop trying to rescue his daughter from an evil corporation, and it's reminiscent of Max Payne and Sim City. The game world itself is in absolute contrast to the tone of the story and makes the experience, on the whole, feel very jarring. This isn't helped by the fact that the writing is very cliched and lackluster. Action Doom 2 is an excellent idea with poor execution. 

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ranhcase

  
This is one of the best things i've saw in my life! Wonder if there will ever be a Action Doom 3

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Guest

  
Wow thats great. Wasn't expecting that. Pretty amazing

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tempdecal.wad

· Edited by dmg_64

  

Very impressive to see how far can you go with all the DOOM Engine limitations, Unique gameplay, Never seen before method of cel shading , Well designed levels, Great way of telling the story, Multiple endings, and Replayability (oh, and lots of secrets) definitely gonna rate this 10 .

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Guest

Unknown date

  
definitely overpraised.

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Guest

Unknown date

  
I would pay th3ese guys money for the joy they brought in my real life, then more itf they put out a 3rd installment. The use of Sin City and Doom is exactly the afterlife I want to imagine being in. Scuba Steve Browning, as a consult please consider another game. Got stories in my head that the doom engine can bring to life

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Guest

Unknown date

  
Absolutely awesome in more ways than I can count. NOT playing this should be a deadly sin. - MasterOFDeath

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Guest

Unknown date

  
I wanted to try the retail-exclusive features... and not by PAYING FOR THE FREAKIN' RETAIL VERSION!!!!

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Guest

Unknown date

  
Masterpiece. Streets of Rage, Sim city & Doom

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Guest

Unknown date

  
Lol It's like a soft version of Condemned: Criminal Origins, but with more items. 5/5

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Guest

Unknown date

  
How could this not be legendary?

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Guest

Unknown date

  
5 for effort, 0 for gameplay. 2.5 as a result. Oh well.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
the dude going on about AD2's resources not being ripped from anywhere is pretty much the anthropomorphic personification of zdoom.org. apparently you need to rip resources to make a project now. oh, yeah, and this is one of the very few things on /idgames truly deserving of the 5/5. so with that in mind...

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Guest

Unknown date

  
I really don't like the gameplay style in this. However, the cartoon-style graphics are excellent, the cutscenes are cool and the scripting is clever. I'll give it 4/5 because it's well-made and I'm sure anybody who likes the 3D beat-em-up style will love it.

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Guest

Unknown date

  
5 finals = 1 are good :-)

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Guest

Unknown date

  
One of my favourite WADS. 5/5 -Tomiklesz

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Guest

Unknown date

  
Admittedly Urban Brawl is far superior to Action Doom 1, but nonetheless this wad is unfun in it's concentrated form.

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Guest

Unknown date

  
This is an epic win, nuff' said. 5/5 (I love the music)

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Guest

Unknown date

  
I'm a bit of a purist when it comes to Doom, but I would still suggest checking this out at least for the novelty. 4/5

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Guest

Unknown date

  
I'm all for new types of gameplay, but this melee crap is so stanked up that nobody in their right minds should tolerate it. Mostly, it just consists of running forward, hitting the fire button, running backward, and hoping that you don't get buttraped by the dude in front of you while you run forward and any dudes behind you when you run back.

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Guest

Unknown date

  
The gameplay is amazing, and the graphics are beautiful. One thing, though...I can't open the cabinet with the gun. >:(

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Guest

Unknown date

  
great story, unique gameplay, deserves another sequel. 5/5

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Guest

Unknown date

  
Seriously, this is high-quality work on the go here. Everything about it is just fun - not to mention the impse easter egg had me falling off my chair, haha!

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Guest

Unknown date

  
The storytelling was certainly very good, and the new resources are interesting as well (they made the spriters resource!). Unfortunately, it seems that most of the work was spent on the story and creating new resources so everything else has to suffer. Next time, I hope Scuba Steve pays more attention to what he left out in this; it seems that when he cut corners by putting in graphics from other games in AD1, he had more time to get the gameplay down really well. 3/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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