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XXXI CyberSky

   (58 reviews)
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5 Screenshots

About This File

One level (map31) for limit removing ports. This map contains 39114 sidedefs, so you need port which can handle more than 32767 sidefs. PrBoom-Plus or GZDoom are recommended.


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amackert

  

Well designed slaughter map overall and a solid introduction to the style. Fights are challenging but manageable. Ammunition placement isn't too stiff, so as long as you are playing smart you should never run out. The environments are unique and well thought out. I could personally do without the overused Heretic music and the occasional points where things slow down and become more vanilla-like (hurting the intense slaughter flow), but overall it's a fantastic map.

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NuMetalManiak

  

extensive slaughter map with just the right amount of detail to lug through. plenty of awesome and hard combat with great visuals. on easy settings you get plenty of invulnerabilities, so it should also cater to those who really don't like slaughtermaps in general and want to play on an easier setting. impressive on every account.

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Spectre01

  

Massive map with a very high level of detail. Gameplay is rather casual, entry-level, slaughter by modern standards, without too much pressure on the player. 4/5

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Bryan T

  
Lots of action.

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Guest

  
While slaughter haters may want to pass, still one of the most epic single levels I've seen. Fans of a good long journey through slaughter territory, but not *just* repeated slaughter, will find this map an absolute gem to have.

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Guest

Unknown date

  
i got realy far in it, passed the yellow key, pased the first arch-vile wave but thair wasint egnuf ammo in the wad to kill evrything, espeshely when three arch viles are running around reserecting like a thowsand monsters.. the trick is to run sercles around the swarms of monsters and get the realy strong guys to fight eatchother 5/5 ROBO-KY

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Guest

Unknown date

  
Wonderful slaughter map. 5/5

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Guest

Unknown date

  
This is one of those meaty, manly levels that's basically non-stop carnage, with 2,000+ monsters. The gameplay is twofold; you can be ultra-cautious and take ages, in which case it's not too hard, or you can get stuck in and die a lot like a real man. The library section is notably less interesting than the rest (it's just square and maze-like), but overall it's great fun, with lots of nice touches.

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Guest

Unknown date

  
Masterpiece!!! 5/5

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Guest

Unknown date

  
hope our brave speedrunners will come soon with a proper demo ;) 5/5

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Guest

Unknown date

  
Eternal has redeemed himself after the somewhat disappointing Remain III. This level is great fun for all the lovers of HR style levels. It's not terribly difficult because there's an abundance of health and ammo, but there's a lot of action and not a dull moment in sight (I even liked the library section). Some of the monster hordes are a little predictable, but the level kept me solidly entertained for 2+ hours.

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Guest

Unknown date

  
Boring shit.

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Guest

Unknown date

  
That is one Hell of a AV/HR styled map when I looked at it and checked it out :D 4/5!-Candle M

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Guest

Unknown date

  
Wow! Just made it with 2.5 hrs of play and many saves on U.V. HUGE level, great battles and atmospheric design, 4.5 out of 5. I'm stuffed! BTW only found 1 secret area out of 14. Where were the rest?

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Guest

Unknown date

  
This is one of the best (slaughter)maps I've ever played. Ever. Five stars and then some, awesome work as usual, Eternal!

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Guest

Unknown date

  
Very good ! Much better than Remain III 5/5

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Guest

Unknown date

  
This map is testament to Eternal's skill at slaughter maps, and also to the fact that it is impossible to run out of ammo in his bigger maps. Took me about 2hrs 11mins to wipe out more monsters than the entire of UDoom had, largely with the BFG and RL. Tonnes of fun - 5*

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Guest

Unknown date

  
UV maxdemo in 40:09 by Heretic: http://www.doomworld .com/vb/post/742196

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Guest

Unknown date

  
On the visual aspect this level is huge, with vast rooms and areas plus some brilliant architecture. Areas resembling Deus Vult. Plus on UV the 2,168 monsters you face include 32 Cyberdemons and 99 Archviles and a single Former Human at the exit. While I'm not the biggest fan of HR style levels, this one was certianly fun to play. The secret exit is very hard to find. 5

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Guest

Unknown date

  
HOLY CRAP MAN. This is perhaps one of the best WADs I've ever played, seriously. On Hurt Me Plenty without cheats, it took me around 3 1/2 hours to clear; but the action was plotted out well enough to keep me engaged all the way through. Also, I lol'd at the final enemy. Legendary WAD; 5/5 -The Unholy

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Guest

Unknown date

  
Absolutely Amazing !

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Guest

Unknown date

  
Extremely impressive, huge, brutal, epic, and so on, you get the point. Had an issue that prevented me from enterin the very last area though. Dunno if it was because of Skulltag, complevel, the map it self, or whatever, but this must be rated 5*

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Guest

Unknown date

  
Heh, I'm almost too scared to play this but I'm giving it an auto 5 and checking it out sometime.

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Guest

Unknown date

  
looks very pretty, plays very sweet. what else need for fun? *****

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Guest

Unknown date

  
Really good, reminded me a lot of the author's older maps 'Generator of Evil'. Design is wonderful but the gameplay is insane, I had to cheat. Eternal has done Hell Revealed proud here. 5/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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