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Data Center 1.0

   (30 reviews)
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About This File

The UAC's primary data center has been invaded by the monsters of hell in order to steal some intelligence and ultimately wipe out the human race. The center's population has been wiped out and you are the only hope of reclaiming the UAC's secrets from the demons. Find the source of the infestation before the monsters are able to use our secrets against us.

This is my first set of levels that I have actually completed. I swore to myself that I would make no new textures and make it strictly with Vanilla doom features only. As a result I was finally able to complete something on my own.


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Zahid

  
Fantastic maps for first(& final??) effort... starts off with 2 small warm up maps...map 3 and 5 are best imo...some bugs in prboom+ but playable generally...

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Unknown date

  
This is great stuff!!! Forget about the fact that it doesn't really work with Vanilla DooM as promised... Just play with Zdoom and it works perfectly... Level one is kinda reminiscent of id's first levels. Quick and simple and linear. Probably not beatable in 30 seconds but comes close. The rest is where the gold is at.

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Unknown date

  
Awesome maps. I was gonna send a demo of my run through the levels but it went out of snyc :( I thought it was creative and a nice change of pace in the later levels.

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Unknown date

  
Amazing.

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Unknown date

  
Not bad for a first attempt. The levels start out really easy but then it gets harder once you reach MAP04. 4/5

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Unknown date

  
Nice job, the "Quiet Halls" map was awesomely eerie. 4/5

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Unknown date

  
Heh cool. Brings back that good ol' classic feel at the same time as being modern. The levels were fun with some interesting secret areas and awesome fights. Level 3 was awesome and nonlinear with many nice hellish surprises and the last two levels were pretty intense and scary. It's a good balance between Techy and Hell levels.

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Unknown date

  
cool 4.5/5

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Unknown date

  
Lovely, oldskool, nut stuff. Got a weird bug on MAP03 using prboom 2.0.2 1+9=10 -Walter

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Unknown date

  
its NOT playable in "Vanilla Doom 2". its contains stupid 3D mode sart on all six maps and invalid plr1start placement on m05. 0 stars for lie. -=hth=-

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Unknown date

  
fun, gets tough near the end. decent detail. old school feeling!

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Unknown date

  
Nice job

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Unknown date

  
I really enjoed this mapset. Especially MAP05. 4.5 Stars

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Unknown date

  
for a first release,this is pretty good.starts out easy and gets progressively harder.[got ambushed on level 3 and was on my guard after that.]a promising start and overall good effort.4/5-d.d.koop

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Unknown date

  
Six new maps dated September 2008, although they have a real old 1996 feel. Map01 is just a long corridor; Map02 is anonymous; Map03 is pretty good, non-linear with some nice fights (the archvile ambush, mentioned above, is nicely set up). For some reason the BFG is in almost every map, even Map02, which seems over-the-top. Map04 is short and tough, Map05 is my favourite, with some surreal touches. Map06 is a short and simple icon of sin level. Good start.

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Unknown date

  
This is really good. Challenging without being overly challenging. Each level has a nice size without being epic. I love it.

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Unknown date

  
5/5, but all the bugs must be fixed

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Unknown date

  
4 stars - pretty darn good

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Unknown date

  
It starts out pretty easy, but then the maps get tough. This was a pretty good map set :D A few tough battles here and there, but very well made! 4/5!-Candle M

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Unknown date

  
Really good / doog yllaeR. 4/5

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Unknown date

  
This was a lot of fun. It got really crazy and creative and there were many things that took me by surprise as the level pack went on. The first level was a linear shooting gallery but things changed up right away by level 2.

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Unknown date

  
Good pack, thought the first level is so easy it's basically trivial. Second level is more like typical first map difficulty and it works up from there. I really enjoyed Map03-06, 05 being my favorite. Given that this is a very nice piece of work minus the first map or two, I'm tempted to rate it 5 stars, especially for a first effort of the author - good job Ilya.

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Unknown date

  
"Vanilla Doom 2 ... I don't have access to it" wrote the author. Yes you do: download Shareware Doom and DosBox.

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Unknown date

  
For a first attempt, this is very good. But I doubt somehow you have a huge cock! 4/5

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Unknown date

  
starts out real easy.. thain at level 3 the dificulty changes dirastickly with moster ambush traps and arch viles, its a prity fun level set, just dont forget to save.. definitly worth a play or two 4/5 ROBO-KY

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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