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Lop3

   (14 reviews)
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4 Screenshots

About This File

find the exit.


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Guest

Unknown date

  
Meh.

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Guest

Unknown date

  
I thought it was pretty good. The final battle was hugely disappointing. Check out my demo. I think you'll see why.

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
Average map at best. 3/5.-Candle M

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Unknown date

  
Traps wherever you go. Plays well. Challenging. 4/5 - Optimus

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Guest

Unknown date

  
spawning traps - the only way for an average player/mapper to "get 'em". I lol'ed, quit and deleted.

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Guest

Unknown date

  
It's a noobwad, but for a noobwad it is ok, so: 2/5!

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Guest

Unknown date

  
It's okay. Good shoot em-up-gameplay map. Map design is average, some things to improve on: texture misalignments and some clashing changes in themes. There were some interesting ideas like the traps at blue key area. 3/5

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Unknown date

  
Some seriously tough battles when played on UV -FAST. Like the previous reviewer said, could do with some 'sorting' in the texture department. 3.75/5

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Guest

Unknown date

  
On a visual level this is vintage 1995 (it's actually dated September 2008), but the gameplay is meaty and manly, with lots of monsters, lots of fighting, pretty much non-stop carnage. Against it, it's repetitive, and not all that hard; I saved a huge load of plasma ammo for a final battle that never really takes off. But it manages to feel large and epic whilst being surprisingly fast-moving. And it works in stock Doom2!

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Unknown date

  
Not bad. I think it looks decent (the simple, if rough, architecture works out), though how it plays is somewhat repetitive and it's not really hard notwithstanding the many ambushes. I died once, ironically to a weaker trap against a demon and a hell knight, and made it through on the second try (from scratch). It's fun to play but could have benefited from some more difficulty and less predictability. It works fine using Doom-plus. [3/5] ~Chain Mail (09/2008)

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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