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Lop3

   (14 reviews)
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4 Screenshots

About This File

find the exit.


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Unknown date

  
Meh.

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Guest

Unknown date

  
I thought it was pretty good. The final battle was hugely disappointing. Check out my demo. I think you'll see why.

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
Average map at best. 3/5.-Candle M

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Unknown date

  
Traps wherever you go. Plays well. Challenging. 4/5 - Optimus

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Unknown date

  
spawning traps - the only way for an average player/mapper to "get 'em". I lol'ed, quit and deleted.

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Guest

Unknown date

  
It's a noobwad, but for a noobwad it is ok, so: 2/5!

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Guest

Unknown date

  
It's okay. Good shoot em-up-gameplay map. Map design is average, some things to improve on: texture misalignments and some clashing changes in themes. There were some interesting ideas like the traps at blue key area. 3/5

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Unknown date

  
Some seriously tough battles when played on UV -FAST. Like the previous reviewer said, could do with some 'sorting' in the texture department. 3.75/5

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Unknown date

  
On a visual level this is vintage 1995 (it's actually dated September 2008), but the gameplay is meaty and manly, with lots of monsters, lots of fighting, pretty much non-stop carnage. Against it, it's repetitive, and not all that hard; I saved a huge load of plasma ammo for a final battle that never really takes off. But it manages to feel large and epic whilst being surprisingly fast-moving. And it works in stock Doom2!

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Unknown date

  
Not bad. I think it looks decent (the simple, if rough, architecture works out), though how it plays is somewhat repetitive and it's not really hard notwithstanding the many ambushes. I died once, ironically to a weaker trap against a demon and a hell knight, and made it through on the second try (from scratch). It's fun to play but could have benefited from some more difficulty and less predictability. It works fine using Doom-plus. [3/5] ~Chain Mail (09/2008)

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  • File Reviews

    • By Endless · Posted
      With only 7 maps, this WAD delivers excellent quality and at least 1 hour of top notch quality in terms of gameplay, design and presentation. Intense, fast and fun. The challenge it presents is complicated enough to spice it up without being extremely tedious/difficult. It's not easy, but it's not extreme either, and in that balance you find quite a lot of fun. Considering that the WAD is themed on Mars, this is probably one of the best I've seen in terms of adhering to its theme. Great and fantastic. I would like to thank the Cacoawards for introducing me to this beautiful collection of maps that are on my roster of exciting and fantastic WADs.  
    • By Gato606 · Posted
      It's an enjoyable and decent megawad, nice texture placement, nice level design overall.  My only complain would be a little couple of secrets doesn't have clear hints to find them
    • By Juza · Posted
      Levels 1 to 4 were great: beautiful, somewhat open maps with lots of exploration, challenge, and smart monster placement which renders a lot of replayability. 9/10 As for levels 5 to 7, their gameplay can be described with 'bite-sized arena fights' as the main loop, and 'mazey nonlinearity' for the layout design, and for me, that's boring. 6/10
    • By elend · Posted
      Great megawad that re-imagines Doom 2 how it should have been: With recognizably earth like settings. The maps look generally very realistic with some really good Doom cute furniture and the occasional funny vignette. Gameplay stays classic and imho on the easier side, which is a welcome treat in times of slaughtermaps and too much actual mapping, thus not having enough times to actually play Doom. This is no Sandy Peterson or overly hellish WAD mind you. You do get some hellish hellscapes in later maps, but the majority is earth-like and rather corridor focused. Enemy encounters are on the traditional side as well, with almost nothing standout, except that weird "Warehouse Siege" map that features what felt like 1,000 Archviles. I did not know how to progress there and had to cheat in the end, other than that you can pretty traditional encounters which means a shotgunner around the corner, and a pinky in the sewer, etc.   Even so, the really great design and occasional custom textures make this a standout WAD that traditionalists definitely want to check out.
    • By funduke · Posted
      This turns the game into a third-person shooter with a fox as the main actor. It also adds cool sound clips.   I give it five stars, because turning the game into a third person shooter by just exchanging the weapon graphics is cool and works very good. It's not that i stay with it for a longer time, but it has my intellectual respect!   Greetings Funduke
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