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mysterious house

   (19 reviews)
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a mysterious house waits you!


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Unknown date

  
This is dated September 1997. It's a compact dungeon-style level that's perhaps a bit too compact at the start. Despite being small, with a modest monster count, it feels meaty and it's good fun to play. It would have made a great Map01 in a megawad (the ending leads on to a forest), except that you get a wodge of weapons and loads of ammo, so perhaps it wouldn't have been so appropriate. With just the double shotgun it would have been harder = better.

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Unknown date

  
The mystery here is not huge, but the map is pretty good.

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Unknown date

  
good wad

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Unknown date

  
Pretty map. 3.5/5

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Unknown date

  
Wow! It had the atmosphere, architecture and settings I love!!! And also some nice secrets and good fights. Awesome! 5/5 - Optimus

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Unknown date

  
overall it's a good wad, a bit cramped but not really annoying 3.5/5

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Unknown date

  
Nothing great, but definitely not bad at all. A good quick fix for some late night dooming. Nice job. 3/5

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Unknown date

  
A pretty good wad :D 4/5!-Candle M

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Unknown date

  
AMAZINGLY detailed. Blows away other maps. I got a good feel from this map. Anyone who wants a map with nice atmosphere and great design, get this. 5/5

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Unknown date

  
Not bad at all, Nice detail and layout just need to fix the monsters and some other small things 4/5

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Unknown date

  
Pretty cool mysterious house.

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Unknown date

  
Nothing special, decent shortish map though. 3/5

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Unknown date

  
prity balanced level overall, real tuff archvile fight near the end.. not much of a "house" as the title implies, its more of a dungeon/mansion’ish level 3/5 ROBO-KY

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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