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mysterious house

   (19 reviews)
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5 Screenshots

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a mysterious house waits you!


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Unknown date

  
This is dated September 1997. It's a compact dungeon-style level that's perhaps a bit too compact at the start. Despite being small, with a modest monster count, it feels meaty and it's good fun to play. It would have made a great Map01 in a megawad (the ending leads on to a forest), except that you get a wodge of weapons and loads of ammo, so perhaps it wouldn't have been so appropriate. With just the double shotgun it would have been harder = better.

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Unknown date

  
The mystery here is not huge, but the map is pretty good.

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Unknown date

  
good wad

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Unknown date

  
Pretty map. 3.5/5

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Unknown date

  
Wow! It had the atmosphere, architecture and settings I love!!! And also some nice secrets and good fights. Awesome! 5/5 - Optimus

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Unknown date

  
overall it's a good wad, a bit cramped but not really annoying 3.5/5

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Unknown date

  
Nothing great, but definitely not bad at all. A good quick fix for some late night dooming. Nice job. 3/5

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Unknown date

  
A pretty good wad :D 4/5!-Candle M

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Unknown date

  
AMAZINGLY detailed. Blows away other maps. I got a good feel from this map. Anyone who wants a map with nice atmosphere and great design, get this. 5/5

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Unknown date

  
Not bad at all, Nice detail and layout just need to fix the monsters and some other small things 4/5

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Unknown date

  
Pretty cool mysterious house.

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Unknown date

  
Nothing special, decent shortish map though. 3/5

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Unknown date

  
prity balanced level overall, real tuff archvile fight near the end.. not much of a "house" as the title implies, its more of a dungeon/mansion’ish level 3/5 ROBO-KY

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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