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Gravitation Deathmatch

   (8 reviews)
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About This File

A Deathmatch map designed for anti-gravitation combat. You start in a small room, you just have to activate the ANTI-GRAVITY SWITCH, and then pick one of the three scenarios. You can choose between a Nazi Temple (number 1) a big Storage Area (number 2) and a sealed city area (number 3). Oh yes, I almost forgot, if you want something easy just enter the surprise teleporter (For Campers)


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Unknown date

  
Meh

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Guest

Unknown date

  
Decent but average idea, very badly executed. Pass.

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Guest

Unknown date

  
The scenarios are good designed, but there exists some little errors that you should fix in future releases, like aligning some of the textures. Not bad, I tried it in a Skulltag Server, it worked very good. 4/5

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Unknown date

  
don't hear the last assface faggot. You should fix some bugs, but is not bad at all. 3/5

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Unknown date

  
3/5 Not bad at all, needs a few bugs fixed (like the teleporter in section 1) But other than that a good idea. 3/5 -r_rr

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Unknown date

  
Total shit. The different arenas are all flawed in one way or another with the exception of the temple which was actually half decent. Also, what the hell is up with the scenario system? Is this meant for people with ADD who can't stand to play one level for too long and have to go to the next one instantly?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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