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Yuggot

   (30 reviews)
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5 Screenshots

About This File

A techno-style WAD - UAC base on a far planet Yuggot. This WAD was made for First-Demo Contest ¹ 5 which was going on August, 9th, 2008, on iddqd.ru. An essence of that contest was that the unfamiliar map is given to participants and by the command of the organizer they simultaneously begin recording first demos. The winner is that participant who will complete the level first, taking into account all respawns (record interruption wasn`t allowed). So, this WAD was made mostly for recording first-try demos.


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slyverssj

  
https://www.youtube. com/watch?v=olgcq3_J x00

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trrobin

  
A nice and quick level. Short but sweet.

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Guest

Unknown date

  
Nice job. Blue area's really good. 5/5

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Guest

Unknown date

  
Good job, only the jumping sequences are annoying. 4/5

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Guest

Unknown date

  
Average comrade.

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Guest

Unknown date

  
Good enough. Love the final blueish icy area! 5/5 - Optimus

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Guest

Unknown date

  
nice design-especially the outdoor area.has good gameplay value. finished in 7:02.4/5-d.d.koop

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Guest

Unknown date

  
The ending was AMAZING. I loved the detail put into the blue outside, it is one of a kind.

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Guest

Unknown date

  
Sucks, and steals resources from RTC-3057 without permission or credit.

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Guest

Unknown date

  
I'm pretty sure this might need to be taken down... The readme for RTC-3057 said specifically not to use its resources.

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Guest

Unknown date

  
0/5 due to resource theft. If enough people give an automatic 0 rating to wads that do this, it should help discourage the practice.

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Guest

Unknown date

  
4/5 Great work dude.

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
This is a good, simple level with an indeterminate design style, somewhere between slime refinery and techbase. I took just over ten minutes on my first go, but that's because I was being cautious (especially with the rockets; I didn't want to blow myself up). There's a clever, odd secret with an invisibly teleporting maze, but apart from that it's not overtly source porty. Against it, it's a bit mazey and very square, except at the end.

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Guest

Unknown date

  
Very nice wad indeed. Could have done with a few more challenges, but overall a good map. 4/5

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Guest

Unknown date

  
Yes, it is a very nice wad. ^ If you want a challenge try to do a speed run under a minute... not every map needs a hundred thousand archviles. My best time is 1:04. I thought the map was consistent, the traps were engaging, and the look was very nice. 5/5

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Guest

Unknown date

  
3.5(4)/5

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Guest

Unknown date

  
4.23456 (4) / 5.101 (5)

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Guest

Unknown date

  
Not bad. It was a bit challenging for me having to fend off against a bunch of Demons and Imps at that one beginning part where you flipped that one switch, but then again, I wasn't really that good at this game to begin with. That blue area at the end of the map looked cool though. 4/5

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Unknown date

  
I must say that was a pretty cool map though used too much copy&paste at some places, but man sure last outdoor area made me go "wow", gameplay was fine not to mention that revenant near RL surprised me, secrets were cool, i can give it 4/5 but no MORE due that repetive design in beginning of the map - Alter

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Unknown date

  
This map isn't that long but I absolutely loved it! I don't know, I liked the music track and it just looked and felt "right". Decent challenge too. 4.5(5)/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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