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Yuggot

   (30 reviews)
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5 Screenshots

About This File

A techno-style WAD - UAC base on a far planet Yuggot. This WAD was made for First-Demo Contest ¹ 5 which was going on August, 9th, 2008, on iddqd.ru. An essence of that contest was that the unfamiliar map is given to participants and by the command of the organizer they simultaneously begin recording first demos. The winner is that participant who will complete the level first, taking into account all respawns (record interruption wasn`t allowed). So, this WAD was made mostly for recording first-try demos.


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slyverssj

  
https://www.youtube. com/watch?v=olgcq3_J x00

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trrobin

  
A nice and quick level. Short but sweet.

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Guest

Unknown date

  
Nice job. Blue area's really good. 5/5

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Guest

Unknown date

  
Good job, only the jumping sequences are annoying. 4/5

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Guest

Unknown date

  
Average comrade.

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Guest

Unknown date

  
Good enough. Love the final blueish icy area! 5/5 - Optimus

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Guest

Unknown date

  
nice design-especially the outdoor area.has good gameplay value. finished in 7:02.4/5-d.d.koop

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Guest

Unknown date

  
The ending was AMAZING. I loved the detail put into the blue outside, it is one of a kind.

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Guest

Unknown date

  
Sucks, and steals resources from RTC-3057 without permission or credit.

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Guest

Unknown date

  
I'm pretty sure this might need to be taken down... The readme for RTC-3057 said specifically not to use its resources.

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Guest

Unknown date

  
0/5 due to resource theft. If enough people give an automatic 0 rating to wads that do this, it should help discourage the practice.

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Guest

Unknown date

  
4/5 Great work dude.

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
This is a good, simple level with an indeterminate design style, somewhere between slime refinery and techbase. I took just over ten minutes on my first go, but that's because I was being cautious (especially with the rockets; I didn't want to blow myself up). There's a clever, odd secret with an invisibly teleporting maze, but apart from that it's not overtly source porty. Against it, it's a bit mazey and very square, except at the end.

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Guest

Unknown date

  
Very nice wad indeed. Could have done with a few more challenges, but overall a good map. 4/5

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Guest

Unknown date

  
Yes, it is a very nice wad. ^ If you want a challenge try to do a speed run under a minute... not every map needs a hundred thousand archviles. My best time is 1:04. I thought the map was consistent, the traps were engaging, and the look was very nice. 5/5

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Guest

Unknown date

  
3.5(4)/5

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Guest

Unknown date

  
4.23456 (4) / 5.101 (5)

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Guest

Unknown date

  
Not bad. It was a bit challenging for me having to fend off against a bunch of Demons and Imps at that one beginning part where you flipped that one switch, but then again, I wasn't really that good at this game to begin with. That blue area at the end of the map looked cool though. 4/5

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Unknown date

  
I must say that was a pretty cool map though used too much copy&paste at some places, but man sure last outdoor area made me go "wow", gameplay was fine not to mention that revenant near RL surprised me, secrets were cool, i can give it 4/5 but no MORE due that repetive design in beginning of the map - Alter

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Unknown date

  
This map isn't that long but I absolutely loved it! I don't know, I liked the music track and it just looked and felt "right". Decent challenge too. 4.5(5)/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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