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Yuggot

   (30 reviews)
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5 Screenshots

About This File

A techno-style WAD - UAC base on a far planet Yuggot. This WAD was made for First-Demo Contest ¹ 5 which was going on August, 9th, 2008, on iddqd.ru. An essence of that contest was that the unfamiliar map is given to participants and by the command of the organizer they simultaneously begin recording first demos. The winner is that participant who will complete the level first, taking into account all respawns (record interruption wasn`t allowed). So, this WAD was made mostly for recording first-try demos.


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slyverssj

  
https://www.youtube. com/watch?v=olgcq3_J x00

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trrobin

  
A nice and quick level. Short but sweet.

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Guest

Unknown date

  
Nice job. Blue area's really good. 5/5

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Guest

Unknown date

  
Good job, only the jumping sequences are annoying. 4/5

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Guest

Unknown date

  
Average comrade.

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Guest

Unknown date

  
Good enough. Love the final blueish icy area! 5/5 - Optimus

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Guest

Unknown date

  
nice design-especially the outdoor area.has good gameplay value. finished in 7:02.4/5-d.d.koop

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Guest

Unknown date

  
The ending was AMAZING. I loved the detail put into the blue outside, it is one of a kind.

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Guest

Unknown date

  
Sucks, and steals resources from RTC-3057 without permission or credit.

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Guest

Unknown date

  
I'm pretty sure this might need to be taken down... The readme for RTC-3057 said specifically not to use its resources.

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Guest

Unknown date

  
0/5 due to resource theft. If enough people give an automatic 0 rating to wads that do this, it should help discourage the practice.

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Guest

Unknown date

  
4/5 Great work dude.

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
This is a good, simple level with an indeterminate design style, somewhere between slime refinery and techbase. I took just over ten minutes on my first go, but that's because I was being cautious (especially with the rockets; I didn't want to blow myself up). There's a clever, odd secret with an invisibly teleporting maze, but apart from that it's not overtly source porty. Against it, it's a bit mazey and very square, except at the end.

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Guest

Unknown date

  
Very nice wad indeed. Could have done with a few more challenges, but overall a good map. 4/5

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Guest

Unknown date

  
Yes, it is a very nice wad. ^ If you want a challenge try to do a speed run under a minute... not every map needs a hundred thousand archviles. My best time is 1:04. I thought the map was consistent, the traps were engaging, and the look was very nice. 5/5

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Guest

Unknown date

  
3.5(4)/5

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Guest

Unknown date

  
4.23456 (4) / 5.101 (5)

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Guest

Unknown date

  
Not bad. It was a bit challenging for me having to fend off against a bunch of Demons and Imps at that one beginning part where you flipped that one switch, but then again, I wasn't really that good at this game to begin with. That blue area at the end of the map looked cool though. 4/5

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Unknown date

  
I must say that was a pretty cool map though used too much copy&paste at some places, but man sure last outdoor area made me go "wow", gameplay was fine not to mention that revenant near RL surprised me, secrets were cool, i can give it 4/5 but no MORE due that repetive design in beginning of the map - Alter

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Unknown date

  
This map isn't that long but I absolutely loved it! I don't know, I liked the music track and it just looked and felt "right". Decent challenge too. 4.5(5)/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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