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Italian DooM - Lost Levels

   (9 reviews)
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About This File

This is a pack (.ZIP file) including the resource .WAD of the should-have-been "Italian DooM - Episode 2: The Singularity", two maps originally designed by me for that project and the secret map made in cooperation with Toranaga a.k.a. Ultimate Lorenzo, each one in its own .WAD... better in its own .ZIP file, containing the .WAD and the .TXT files of each level. In the .TXT files you can read the part of the original story associated with that map and its description. DooM Castle: This should have been the secret map in Episode 2 of the "Italian DooM" project. Its layout was first designed by Toranaga and then I added monsters and items plus ACS Scripts, i.e. I created the gameplay and regulated difficulty and skill levels. Then Toranaga tweaked it a bit, especially as for graphics. Most of the level is classic, i.e. it has got mainly original "DooM 2" textures, flats and monsters; gameplay is quite classic too, apart from few puzzles, and linear. As for graphics, it features a simple but good-looking gothic architecture with medium-high detail level. As for difficulty, it is quite hard at the beginning, then it gets easier, but mind the final challenge! Read the .TXT file for more information about the layout and structure of the map. Arachnophobia II: This should have been the final map in Episode 2 of the "Italian DooM" project: it should have been the level set on the great UAC military compound and barracks. After a long period of abandon, I converted it to a single map, but I kept almost everything as it was: I only fixed and tweaked few things according to Toranaga's hints after he beta-tested it, and modified the final challenge. It's the biggest and most complex level I have ever made: see the .TXT file for statistics and other info. Notwithstanding, the level itself is not very detailed, although it shows some nice ideas and, here and there, awesome architecture, good detail, painstaking lighting, etc. Gameplay-wise it is non-linear, but not too complex, so you shouldn't get lost, because the game is always confined in precise sections, where you must accomplish certain objectives and get keys to go forth. As for difficulty, the map is designed to provide an intense challenge to every kind of player, but exploiting infighting can lower the difficulty level. Read the .TXT file for more information about the layout and structure of the map. IMPerious: This should have been the 3rd map in Episode 2 of the "Italian DooM" project: it should have been the level set on Imps' planet. After a long period of abandon, I decided to convert it to a single map, but actually I didn't change very much: I removed the spaceship where the original start was and moved this in front of the temple; I changed the ending, added some light sources, modified balance of health and ammo and fixed some minor bugs. It is set in a sort of hellish temple or mausoleum, that actually contains not only sanctuaries, but also a crypt, a prison for all enemy visitors and strange pumps and machinery! Originally this map should have been part of a project by me and Tormentor667, who began the map (the first part, that is the Atrium, was made by him), but at last we abandoned that project for time reasons. Graphically it is quite nice with imposing architecture, unique theme and style (gothic-ish) and high detail level. As for gameplay, it is quite linear, but with some simple yet effective puzzles, but still based mostly on action. Difficulty-wise, it is not a piece of cake, thanks to new monsters based on the original Imp and few tricks and traps. Read the .TXT file for more information about the layout and structure of the map.

Note: uploaded by ler/duvel (the txt file is by him too, so if there's any discrepancy blame him)


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This zip includes 3 levels and one texture wad. I found them all too hard, even on the lowest skill, but they look nice. So, 2 stars for graphics, 1 star for effort, but 0 stars for gameplay :-P ! 3/5

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The guy above me is nuts! 1 for effort?!?! WTF? The maps are really good although arachno was too long for a single run through. I loved shooting the new enemies and the new guns were a nice touch as well. Personally I thought the maps looked terrific, especially imper.wad. All maps were too easy (on uv), though I'll concede that the start to arachno kicked me around a few times :/ A stringent score would be along the lines of 4.5 for graphics, 4.5 for effort and 4 for gameplay (on average). 5/5 from me.

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Map06 was just amazing. 12 keys, all the new monsters, it was just insane! The other maps are nice enough too, so 5/5 from me.

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Very nice levels, both as for graphics and gameplay! Maybe they are not graphically top-notch, but they are really good as for gameplay and difficulty.

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This is a great compilation of great levels! Congratulations, Ismaele! It's a pity that you couldn't complete "Italian DooM - Episode 2": it would have been a great .WAD.

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Bravo! All of the three maps were simply amazing, although the map that stood out the most IMO was Map06. It took me 55 minutes to finish it, the new weapons in it were great, especially how you remade the ZDoom weapon resource wad's Insanity Rifle into one cannon. Also, you used the Insanity Spider from Xaser's wad, right? Great use indeed. The Arachnopythe remakes were also cool. This wad is definitely recommended to all of you Doom players! Instant 5/5 - Moti.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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