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Outpost of Hell - DeathMatch

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About This File

This is a DM .WAD designed for FFA game mode, inspired by my "Outpost of Hell" series: in fact, it has got the same gothic style with some hellish touches. It is a medium-big map with a long red corridor around the main arena in the centre and four rooms at cardinal points, where the different main weapons (Shotgun, Chaigun, Rocket Launcher and Plasma Gun) are placed together with the Super Shotgun in each start point. The BFG is placed on a pedestal in the middle of the arena: there is a start on it, but you can reach it with one teleport located in one of the 4 "start rooms"... but I won't reveal you the exact position. ;) Just look at map and you'll find this teleport. Moreover there are 2 Green Armours and 1 Blue Armour hidden in 3 of the 4 "start rooms". Two teleports in each "start room" leads to the red corridor, whereas other teleports hidden in it lead to the main arena. Health, armour and ammo are scattered here and there. I hope you enjoy it and have fun with your friends... and enemies! ;) WARNING: The new background music is a .MIDI file, so you'll listen to it only if you use a port that can play it, such as ZDoom-based ports (ZDoom, GZDoom, ZDaemon...).


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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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