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The Castle

   (8 reviews)
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4 Screenshots

About This File

A small castle level. Your objective is to clear out all the enemies, then exit the castle.


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Guest

Unknown date

  
pretty cool

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Guest

Unknown date

  
It was too easy but otherwise quite good (uv is meant to be hard, not easy :).

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Guest

Unknown date

  
As far as castle maps go for DooM, this one seemed a bit meh.

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Guest

Unknown date

  
Pimps up Word up Word is Bond JAMES BOND. 5/5

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cs99cjb

Unknown date

  
Yep, the architecture is somewhat bland. It left me feeling a bit flat despite all the ZDoom special sauce. I think the main problem is insufficient variation in texture and light levels. You need one or the other and I'm not a big fan of tan-coloured brickwork. There are bad doortracks too.

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Guest

Unknown date

  
this one is small, but good. some interactive stuff too! ~3/5

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Guest

Unknown date

  
Door with no key color indication, exit with no indication (and you are supposed to have to clean all monsters to be able to exit but it's not necessary), a little but confusing even if easy. 3.5/5 - Optimus

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Guest

Unknown date

  
Gameplay is good, 4/5. Architecture is blandish, 2.5/5. Overall I'll be generous and score 3.5(4)/5 since gameplay is most important. Not bad first attempt.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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