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ASSMUNCH.WAD

   (14 reviews)
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About This File

This is my first .WAD (besides a tiny one that I released some time ago with DCK.) I think you'll like it .. it's pretty original =)

Some of the traps in the level prevent it from being playable in multi-player mode, so I'd suggest that you just try it on ULTRA VIOLENCE, mono a mono. Muahahaha. Muahahahaha. Muahahahhahaha!

This level took me about 10 hours to complete (from conception to release) using the newest version of DCK.


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Guest

Unknown date

  
This 1994 WAD was later included (as E2M3) in WARBABY.WAD, part of DCK distro. That WADs and two others are also available as id=1119 (run DCKWAD1.EXE from ZIP). The level itself is competently executed and full of action. The flaws: 1) 5 unkillable Barons in the red key trap - you can jump down to kill them but there's no way out 2) unreachable (behind a teleporter line) empty secret sector in south-west pillar in south-west 3) the series of 30-second barriers = PITA. Still 4/5. - N_A

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Guest

Unknown date

  
When playing this it's time to get alright and uptight.

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Guest

Unknown date

  
This is be dated 1994, released 1994 and recently tested on newer ports, therefore no time machine required. Just to remind you all Ben Morris was the creator of DCK, an excellent editor I myself have built many-a-wad with. So not only can Ben build wads, he can create programs enabling us to also build wads. Love the name, my 'arse' was munched several times :-) 4/5

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Guest

Unknown date

  
Heh heh he named it "Assmunch." Over all its an all right wad, it felt a bit mazey in certain parts, but there was a lot of secrets to cover. I managed to find most of them. I'll give it a 3/5.-Candle M

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Guest

Unknown date

  
Yes it is creative. Very impressive for ten hours work.

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Guest

Unknown date

  
This is dated August 1994. And it's called "Assmunch", so I wasn't expecting much. And yet it's surprisingly decent. Not near great, and by modern standards poor, but for a 1994 level it's okay. It's too mazey and simple at the start, but there are a couple of nice traps, including one with a baron at the end. It gets better as it goes along. Unless you're sharp in the penultimate arena the ammo balance is a bit too spartan, though.

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hex11

Unknown date

  
Lots of traps in this one, had to periodically save the game (for most wads I don't do that). Also ran out of ammo at the very end and had to bitchslap demons. Do yourself a favor and find the chainsaw!

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Guest

Unknown date

  
Something strikes me a being little odd, the year and date of release in the text file says 1 Aug 1994, but it also says that it was tested with PrBoom-plus 2.4.8.2 & ZDoom 2.2.0, neither of those, or any other Doom sourceport for that matter existed in 1994. Hmmm... weird. Maybe this guy had a time machine.

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Kinda dark, kinda challenging, but ammo really went short and there were some nasty traps. 3.5/5 - Optimus

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Guest

Unknown date

  
The gameplay was awesome.I didn't have problems with the ammo.The only thing this wad lacks is detail.4/5

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Guest

Unknown date

  
Brutal 4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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