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ASSMUNCH.WAD

   (14 reviews)
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About This File

This is my first .WAD (besides a tiny one that I released some time ago with DCK.) I think you'll like it .. it's pretty original =)

Some of the traps in the level prevent it from being playable in multi-player mode, so I'd suggest that you just try it on ULTRA VIOLENCE, mono a mono. Muahahaha. Muahahahaha. Muahahahhahaha!

This level took me about 10 hours to complete (from conception to release) using the newest version of DCK.


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Guest

Unknown date

  
This 1994 WAD was later included (as E2M3) in WARBABY.WAD, part of DCK distro. That WADs and two others are also available as id=1119 (run DCKWAD1.EXE from ZIP). The level itself is competently executed and full of action. The flaws: 1) 5 unkillable Barons in the red key trap - you can jump down to kill them but there's no way out 2) unreachable (behind a teleporter line) empty secret sector in south-west pillar in south-west 3) the series of 30-second barriers = PITA. Still 4/5. - N_A

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Guest

Unknown date

  
When playing this it's time to get alright and uptight.

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Guest

Unknown date

  
This is be dated 1994, released 1994 and recently tested on newer ports, therefore no time machine required. Just to remind you all Ben Morris was the creator of DCK, an excellent editor I myself have built many-a-wad with. So not only can Ben build wads, he can create programs enabling us to also build wads. Love the name, my 'arse' was munched several times :-) 4/5

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Guest

Unknown date

  
Heh heh he named it "Assmunch." Over all its an all right wad, it felt a bit mazey in certain parts, but there was a lot of secrets to cover. I managed to find most of them. I'll give it a 3/5.-Candle M

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Guest

Unknown date

  
Yes it is creative. Very impressive for ten hours work.

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Guest

Unknown date

  
This is dated August 1994. And it's called "Assmunch", so I wasn't expecting much. And yet it's surprisingly decent. Not near great, and by modern standards poor, but for a 1994 level it's okay. It's too mazey and simple at the start, but there are a couple of nice traps, including one with a baron at the end. It gets better as it goes along. Unless you're sharp in the penultimate arena the ammo balance is a bit too spartan, though.

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hex11

Unknown date

  
Lots of traps in this one, had to periodically save the game (for most wads I don't do that). Also ran out of ammo at the very end and had to bitchslap demons. Do yourself a favor and find the chainsaw!

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Guest

Unknown date

  
Something strikes me a being little odd, the year and date of release in the text file says 1 Aug 1994, but it also says that it was tested with PrBoom-plus 2.4.8.2 & ZDoom 2.2.0, neither of those, or any other Doom sourceport for that matter existed in 1994. Hmmm... weird. Maybe this guy had a time machine.

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Kinda dark, kinda challenging, but ammo really went short and there were some nasty traps. 3.5/5 - Optimus

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Guest

Unknown date

  
The gameplay was awesome.I didn't have problems with the ammo.The only thing this wad lacks is detail.4/5

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Guest

Unknown date

  
Brutal 4/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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