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ASSMUNCH.WAD

   (14 reviews)
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About This File

This is my first .WAD (besides a tiny one that I released some time ago with DCK.) I think you'll like it .. it's pretty original =)

Some of the traps in the level prevent it from being playable in multi-player mode, so I'd suggest that you just try it on ULTRA VIOLENCE, mono a mono. Muahahaha. Muahahahaha. Muahahahhahaha!

This level took me about 10 hours to complete (from conception to release) using the newest version of DCK.


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Guest

Unknown date

  
This 1994 WAD was later included (as E2M3) in WARBABY.WAD, part of DCK distro. That WADs and two others are also available as id=1119 (run DCKWAD1.EXE from ZIP). The level itself is competently executed and full of action. The flaws: 1) 5 unkillable Barons in the red key trap - you can jump down to kill them but there's no way out 2) unreachable (behind a teleporter line) empty secret sector in south-west pillar in south-west 3) the series of 30-second barriers = PITA. Still 4/5. - N_A

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Guest

Unknown date

  
When playing this it's time to get alright and uptight.

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Guest

Unknown date

  
This is be dated 1994, released 1994 and recently tested on newer ports, therefore no time machine required. Just to remind you all Ben Morris was the creator of DCK, an excellent editor I myself have built many-a-wad with. So not only can Ben build wads, he can create programs enabling us to also build wads. Love the name, my 'arse' was munched several times :-) 4/5

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Guest

Unknown date

  
Heh heh he named it "Assmunch." Over all its an all right wad, it felt a bit mazey in certain parts, but there was a lot of secrets to cover. I managed to find most of them. I'll give it a 3/5.-Candle M

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Guest

Unknown date

  
Yes it is creative. Very impressive for ten hours work.

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Guest

Unknown date

  
This is dated August 1994. And it's called "Assmunch", so I wasn't expecting much. And yet it's surprisingly decent. Not near great, and by modern standards poor, but for a 1994 level it's okay. It's too mazey and simple at the start, but there are a couple of nice traps, including one with a baron at the end. It gets better as it goes along. Unless you're sharp in the penultimate arena the ammo balance is a bit too spartan, though.

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hex11

Unknown date

  
Lots of traps in this one, had to periodically save the game (for most wads I don't do that). Also ran out of ammo at the very end and had to bitchslap demons. Do yourself a favor and find the chainsaw!

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Guest

Unknown date

  
Something strikes me a being little odd, the year and date of release in the text file says 1 Aug 1994, but it also says that it was tested with PrBoom-plus 2.4.8.2 & ZDoom 2.2.0, neither of those, or any other Doom sourceport for that matter existed in 1994. Hmmm... weird. Maybe this guy had a time machine.

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Kinda dark, kinda challenging, but ammo really went short and there were some nasty traps. 3.5/5 - Optimus

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Guest

Unknown date

  
The gameplay was awesome.I didn't have problems with the ammo.The only thing this wad lacks is detail.4/5

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Guest

Unknown date

  
Brutal 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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