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ASSMUNCH.WAD

   (14 reviews)
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About This File

This is my first .WAD (besides a tiny one that I released some time ago with DCK.) I think you'll like it .. it's pretty original =)

Some of the traps in the level prevent it from being playable in multi-player mode, so I'd suggest that you just try it on ULTRA VIOLENCE, mono a mono. Muahahaha. Muahahahaha. Muahahahhahaha!

This level took me about 10 hours to complete (from conception to release) using the newest version of DCK.


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Guest

Unknown date

  
This 1994 WAD was later included (as E2M3) in WARBABY.WAD, part of DCK distro. That WADs and two others are also available as id=1119 (run DCKWAD1.EXE from ZIP). The level itself is competently executed and full of action. The flaws: 1) 5 unkillable Barons in the red key trap - you can jump down to kill them but there's no way out 2) unreachable (behind a teleporter line) empty secret sector in south-west pillar in south-west 3) the series of 30-second barriers = PITA. Still 4/5. - N_A

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Guest

Unknown date

  
When playing this it's time to get alright and uptight.

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Guest

Unknown date

  
This is be dated 1994, released 1994 and recently tested on newer ports, therefore no time machine required. Just to remind you all Ben Morris was the creator of DCK, an excellent editor I myself have built many-a-wad with. So not only can Ben build wads, he can create programs enabling us to also build wads. Love the name, my 'arse' was munched several times :-) 4/5

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Guest

Unknown date

  
Heh heh he named it "Assmunch." Over all its an all right wad, it felt a bit mazey in certain parts, but there was a lot of secrets to cover. I managed to find most of them. I'll give it a 3/5.-Candle M

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Guest

Unknown date

  
Yes it is creative. Very impressive for ten hours work.

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Guest

Unknown date

  
This is dated August 1994. And it's called "Assmunch", so I wasn't expecting much. And yet it's surprisingly decent. Not near great, and by modern standards poor, but for a 1994 level it's okay. It's too mazey and simple at the start, but there are a couple of nice traps, including one with a baron at the end. It gets better as it goes along. Unless you're sharp in the penultimate arena the ammo balance is a bit too spartan, though.

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hex11

Unknown date

  
Lots of traps in this one, had to periodically save the game (for most wads I don't do that). Also ran out of ammo at the very end and had to bitchslap demons. Do yourself a favor and find the chainsaw!

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Guest

Unknown date

  
Something strikes me a being little odd, the year and date of release in the text file says 1 Aug 1994, but it also says that it was tested with PrBoom-plus 2.4.8.2 & ZDoom 2.2.0, neither of those, or any other Doom sourceport for that matter existed in 1994. Hmmm... weird. Maybe this guy had a time machine.

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Kinda dark, kinda challenging, but ammo really went short and there were some nasty traps. 3.5/5 - Optimus

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Guest

Unknown date

  
The gameplay was awesome.I didn't have problems with the ammo.The only thing this wad lacks is detail.4/5

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Guest

Unknown date

  
Brutal 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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