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32 Inch Nails

   (80 reviews)
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About This File

Seven levels for any limit removing port.

All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed.

All the maps except map05 can be run in Doom2-Plus after adding sprites (deutex -as 32innail.wad) and applying the deh (except first section with high quality sound replacement for ports). PrBoom-Plus or GZDoom are recommended.


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gaspe

·

  

Gorgeous mapset with an impressive work on the atmosphere, using only the stock textures and the limitation of the 32 grid doesn't detract at all from the experience. The first 4 maps have a more slow gameplay and they display a strong mood. MAP05 is a sudden change with a huge hellish level that takes a lot from the original Deus Vult. MAP07 is rather anticlimatic after the boss battle of MAP06, nonetheless it's a a good level. There are some nice new sounds and the harmless enemy shadow is a cool and spooky addition.

A must play.

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Guest

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Map07 was an anticlimax, consider 06 the climax. Other than that, this was AWESOME. Map02-05 were incredible, Map01 a good introduction, Map06 a very good boss. If you find 06 impossible, find the 3 easy-to-find secrets in the boss room and it'll be just fine; just be patient. Map02-04 had incredible atmosphere and never felt lonely or overly easy despite low monster counts. Map05 is an excellent slaughter map, on the scale of DV. Really can't think of any to complain on except Map07. 5/5 and beyond!

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Guest

Unknown date

  
A MasterPiece 5/5, some maps are like doom 3. Map 5 is too hard and graphic stressant

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Guest

Unknown date

  
Five stars

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NuMetalManiak

Unknown date

  
i really wanted to give this 5 because it's Eternal, but the awful flow of the first few maps as well as some stupid platform sections prevented me. at least MAP05 was lots of fun.

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Guest

Unknown date

  
It's an oldschool wad and I think it is overrated. The maps are too big and you often don't know where to go next, but the environment looks ok... Maybe a bit too less enemies besides map 05 (best map here). 3/5

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Guest

Unknown date

  
Life is full of sad-ists hey? You sound like one of them. And yes, we do get pleasure from having the privilege of playing through awesome levels such as these - not sexual gratification as you might imply! The archvile at the start was awesome. Just because you died by it... :P :P

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Guest

Unknown date

  
Very impressive work

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Guest

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I dont know these obvious reasons^. Map05 can cause lag in old computers (Prboom go fine), could be a reason. I played it in GZdoom. It's very difficult and long too, could be a reason, but if one has time is not impossible. Map05 is one of the most challenging and funny maps for me, although it can be frustrating in UV. 5/5

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Guest

Unknown date

  
Once again, Eternal has delivered us another perfect masterpiece. An atmospheric and visual sensation. Only Eternal can deliver wads with consistent originality, visuals, and atmosphere. I wouldn't change a thing about this wad. 7 brilliantly designed and painstakingly (I'm sure) created levels, all with an original final boss done well? Eternal you are (as you have been since Epic 2) my favorite mapper. Great Job! :)

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Guest

Unknown date

  
No game in history will ever reach the atmosphere of hell that this map has. Easily one of the best maps I've ever played.

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Guest

Unknown date

  
Map 5 is a masterpiece. I havent finished in UV, it's very hard in HMP. A bit laggy, except for prboom+. 5/5

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Guest

Unknown date

  
Old school atmosphere brought up to modern standards and scale. I love Eternal.

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Guest

Unknown date

  
For old-schoolers only...

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Guest

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I skipped MAP05 for obvious reasons, but overall 32 Inch Nails was a brilliantly sculpted masterpiece. Then again, what else would you expect from Eternal? 4 stars. - Obsidian

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Guest

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MAP01-4 and MAP07 are pretty good (a nice Doom3 sort of style). On the other hand, MAP05 is very hard, and very easy to waste hours on if you don't work out the right route quickly, and MAP06 the monster was a nice idea, but too hard. 4* overall

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Guest

Unknown date

  
Highly creative mapping. 5 stars.

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Guest

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I very much enjoyed the first maps 5/5

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Guest

Unknown date

  
Nice atmosphere and ideas. Can be a bit unforgiving at times unless you know the maps before hand. MAP05 is too big and slow I'll return to play it in the future. The sprite, graphic and sound replacements are decent. A bit empty / boring at times and some annoying traps but a great map set anyway. 5/5 dwrTag

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Guest

Unknown date

  
For me it is amazing. Music, new enemys (specialy the dark shadows). new sound. I give a 5 stars cuz today it´s hard to find something like that!!!!

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Guest

Unknown date

  
Interesting concept. The levels are pretty cool but my god are they dull a shit to play. The modern concept of spawning enemies (a awful concept of more modern shooters) is present also.

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Guest

Unknown date

  
Eternal's maps are fantastic as always. 6/6

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Guest

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No stars

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Guest

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For the most part this wad is really fun to play with well designed levels as we have come to expect from Eternal. The map 05 slaughterfest was out of place though. Why do so many mappers feel the need to suddenly ramp up the difficulty to insanity after a few levels? HR style wads/levels can be great as long as the gameplay is of high quality too. Unfortunately map 05 wasn't. Still a 4/5 if just for sure time and effort. -TRRobin.

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Guest

Unknown date

  
Maps 05 and 06 are challenging!

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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