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32 Inch Nails

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Seven levels for any limit removing port.

All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed.

All the maps except map05 can be run in Doom2-Plus after adding sprites (deutex -as 32innail.wad) and applying the deh (except first section with high quality sound replacement for ports). PrBoom-Plus or GZDoom are recommended.


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gaspe

·

  

Gorgeous mapset with an impressive work on the atmosphere, using only the stock textures and the limitation of the 32 grid doesn't detract at all from the experience. The first 4 maps have a more slow gameplay and they display a strong mood. MAP05 is a sudden change with a huge hellish level that takes a lot from the original Deus Vult. MAP07 is rather anticlimatic after the boss battle of MAP06, nonetheless it's a a good level. There are some nice new sounds and the harmless enemy shadow is a cool and spooky addition.

A must play.

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Guest

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Map07 was an anticlimax, consider 06 the climax. Other than that, this was AWESOME. Map02-05 were incredible, Map01 a good introduction, Map06 a very good boss. If you find 06 impossible, find the 3 easy-to-find secrets in the boss room and it'll be just fine; just be patient. Map02-04 had incredible atmosphere and never felt lonely or overly easy despite low monster counts. Map05 is an excellent slaughter map, on the scale of DV. Really can't think of any to complain on except Map07. 5/5 and beyond!

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Guest

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A MasterPiece 5/5, some maps are like doom 3. Map 5 is too hard and graphic stressant

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Guest

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Five stars

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NuMetalManiak

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i really wanted to give this 5 because it's Eternal, but the awful flow of the first few maps as well as some stupid platform sections prevented me. at least MAP05 was lots of fun.

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Guest

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It's an oldschool wad and I think it is overrated. The maps are too big and you often don't know where to go next, but the environment looks ok... Maybe a bit too less enemies besides map 05 (best map here). 3/5

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Guest

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Life is full of sad-ists hey? You sound like one of them. And yes, we do get pleasure from having the privilege of playing through awesome levels such as these - not sexual gratification as you might imply! The archvile at the start was awesome. Just because you died by it... :P :P

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Guest

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Very impressive work

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Guest

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I dont know these obvious reasons^. Map05 can cause lag in old computers (Prboom go fine), could be a reason. I played it in GZdoom. It's very difficult and long too, could be a reason, but if one has time is not impossible. Map05 is one of the most challenging and funny maps for me, although it can be frustrating in UV. 5/5

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Guest

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Once again, Eternal has delivered us another perfect masterpiece. An atmospheric and visual sensation. Only Eternal can deliver wads with consistent originality, visuals, and atmosphere. I wouldn't change a thing about this wad. 7 brilliantly designed and painstakingly (I'm sure) created levels, all with an original final boss done well? Eternal you are (as you have been since Epic 2) my favorite mapper. Great Job! :)

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Guest

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No game in history will ever reach the atmosphere of hell that this map has. Easily one of the best maps I've ever played.

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Guest

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Map 5 is a masterpiece. I havent finished in UV, it's very hard in HMP. A bit laggy, except for prboom+. 5/5

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Guest

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Old school atmosphere brought up to modern standards and scale. I love Eternal.

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Guest

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For old-schoolers only...

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Guest

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I skipped MAP05 for obvious reasons, but overall 32 Inch Nails was a brilliantly sculpted masterpiece. Then again, what else would you expect from Eternal? 4 stars. - Obsidian

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Guest

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MAP01-4 and MAP07 are pretty good (a nice Doom3 sort of style). On the other hand, MAP05 is very hard, and very easy to waste hours on if you don't work out the right route quickly, and MAP06 the monster was a nice idea, but too hard. 4* overall

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Guest

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Highly creative mapping. 5 stars.

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Guest

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I very much enjoyed the first maps 5/5

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Guest

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Nice atmosphere and ideas. Can be a bit unforgiving at times unless you know the maps before hand. MAP05 is too big and slow I'll return to play it in the future. The sprite, graphic and sound replacements are decent. A bit empty / boring at times and some annoying traps but a great map set anyway. 5/5 dwrTag

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Guest

Unknown date

  
For me it is amazing. Music, new enemys (specialy the dark shadows). new sound. I give a 5 stars cuz today it´s hard to find something like that!!!!

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Guest

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Interesting concept. The levels are pretty cool but my god are they dull a shit to play. The modern concept of spawning enemies (a awful concept of more modern shooters) is present also.

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Guest

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Eternal's maps are fantastic as always. 6/6

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Guest

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No stars

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Guest

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For the most part this wad is really fun to play with well designed levels as we have come to expect from Eternal. The map 05 slaughterfest was out of place though. Why do so many mappers feel the need to suddenly ramp up the difficulty to insanity after a few levels? HR style wads/levels can be great as long as the gameplay is of high quality too. Unfortunately map 05 wasn't. Still a 4/5 if just for sure time and effort. -TRRobin.

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Guest

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Maps 05 and 06 are challenging!

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  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
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