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32 Inch Nails

   (80 reviews)
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8 Screenshots

About This File

Seven levels for any limit removing port.

All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed.

All the maps except map05 can be run in Doom2-Plus after adding sprites (deutex -as 32innail.wad) and applying the deh (except first section with high quality sound replacement for ports). PrBoom-Plus or GZDoom are recommended.


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gaspe

·

  

Gorgeous mapset with an impressive work on the atmosphere, using only the stock textures and the limitation of the 32 grid doesn't detract at all from the experience. The first 4 maps have a more slow gameplay and they display a strong mood. MAP05 is a sudden change with a huge hellish level that takes a lot from the original Deus Vult. MAP07 is rather anticlimatic after the boss battle of MAP06, nonetheless it's a a good level. There are some nice new sounds and the harmless enemy shadow is a cool and spooky addition.

A must play.

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Guest

Unknown date

  
Map07 was an anticlimax, consider 06 the climax. Other than that, this was AWESOME. Map02-05 were incredible, Map01 a good introduction, Map06 a very good boss. If you find 06 impossible, find the 3 easy-to-find secrets in the boss room and it'll be just fine; just be patient. Map02-04 had incredible atmosphere and never felt lonely or overly easy despite low monster counts. Map05 is an excellent slaughter map, on the scale of DV. Really can't think of any to complain on except Map07. 5/5 and beyond!

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Guest

Unknown date

  
A MasterPiece 5/5, some maps are like doom 3. Map 5 is too hard and graphic stressant

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Guest

Unknown date

  
Five stars

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NuMetalManiak

Unknown date

  
i really wanted to give this 5 because it's Eternal, but the awful flow of the first few maps as well as some stupid platform sections prevented me. at least MAP05 was lots of fun.

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Guest

Unknown date

  
It's an oldschool wad and I think it is overrated. The maps are too big and you often don't know where to go next, but the environment looks ok... Maybe a bit too less enemies besides map 05 (best map here). 3/5

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Guest

Unknown date

  
Life is full of sad-ists hey? You sound like one of them. And yes, we do get pleasure from having the privilege of playing through awesome levels such as these - not sexual gratification as you might imply! The archvile at the start was awesome. Just because you died by it... :P :P

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Guest

Unknown date

  
Very impressive work

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Guest

Unknown date

  
I dont know these obvious reasons^. Map05 can cause lag in old computers (Prboom go fine), could be a reason. I played it in GZdoom. It's very difficult and long too, could be a reason, but if one has time is not impossible. Map05 is one of the most challenging and funny maps for me, although it can be frustrating in UV. 5/5

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Guest

Unknown date

  
Once again, Eternal has delivered us another perfect masterpiece. An atmospheric and visual sensation. Only Eternal can deliver wads with consistent originality, visuals, and atmosphere. I wouldn't change a thing about this wad. 7 brilliantly designed and painstakingly (I'm sure) created levels, all with an original final boss done well? Eternal you are (as you have been since Epic 2) my favorite mapper. Great Job! :)

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Guest

Unknown date

  
No game in history will ever reach the atmosphere of hell that this map has. Easily one of the best maps I've ever played.

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Guest

Unknown date

  
Map 5 is a masterpiece. I havent finished in UV, it's very hard in HMP. A bit laggy, except for prboom+. 5/5

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Guest

Unknown date

  
Old school atmosphere brought up to modern standards and scale. I love Eternal.

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Guest

Unknown date

  
For old-schoolers only...

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Guest

Unknown date

  
I skipped MAP05 for obvious reasons, but overall 32 Inch Nails was a brilliantly sculpted masterpiece. Then again, what else would you expect from Eternal? 4 stars. - Obsidian

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Guest

Unknown date

  
MAP01-4 and MAP07 are pretty good (a nice Doom3 sort of style). On the other hand, MAP05 is very hard, and very easy to waste hours on if you don't work out the right route quickly, and MAP06 the monster was a nice idea, but too hard. 4* overall

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Guest

Unknown date

  
Highly creative mapping. 5 stars.

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Guest

Unknown date

  
I very much enjoyed the first maps 5/5

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Guest

Unknown date

  
Nice atmosphere and ideas. Can be a bit unforgiving at times unless you know the maps before hand. MAP05 is too big and slow I'll return to play it in the future. The sprite, graphic and sound replacements are decent. A bit empty / boring at times and some annoying traps but a great map set anyway. 5/5 dwrTag

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Guest

Unknown date

  
For me it is amazing. Music, new enemys (specialy the dark shadows). new sound. I give a 5 stars cuz today it´s hard to find something like that!!!!

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Guest

Unknown date

  
Interesting concept. The levels are pretty cool but my god are they dull a shit to play. The modern concept of spawning enemies (a awful concept of more modern shooters) is present also.

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Guest

Unknown date

  
Eternal's maps are fantastic as always. 6/6

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Guest

Unknown date

  
No stars

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Guest

Unknown date

  
For the most part this wad is really fun to play with well designed levels as we have come to expect from Eternal. The map 05 slaughterfest was out of place though. Why do so many mappers feel the need to suddenly ramp up the difficulty to insanity after a few levels? HR style wads/levels can be great as long as the gameplay is of high quality too. Unfortunately map 05 wasn't. Still a 4/5 if just for sure time and effort. -TRRobin.

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Guest

Unknown date

  
Maps 05 and 06 are challenging!

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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