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Secrets of Hell

   (76 reviews)
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About This File

This wad replaces map01 of Doom2.

After the first attacks on human kind, the UAC scientists have been busy hunting down a weakness to these demons. They did not find one, but they did find the place that would answer all of their questions. You are a lone marine sent into hell to retrieve the secret to defeating hell once and for all. Can you find the weakness? Or will you too be consumed by the evil?


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Guest

Unknown date

  
I believe Terry did this on purpose. If he had made it when the stairs fell, and you eventually got into a room with 2, 3 zombie sergeants or regular zombie soldiers it could've been interesting. Have to go down til' you reach hell, but no, just infinite stairs without any action.

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Guest

Unknown date

  
disgusting piece of shit

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Guest

Unknown date

  
Why does Terry have to make Terry-ble WADs like this and The Forest Of Agony. I can tell, Terry must be a professional liar. 0/5 for all his WADs.

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Guest

Unknown date

  
At least this doesn't have scripts that put assrape messages on the screen with crazy colors, so I can git it an extra star.

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Guest

Unknown date

  
Health and ammo should have been more well balanced, but other than that, this is a stunning map.

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Guest

Unknown date

  
What's this load of crap? Avoid! 0/5

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Guest

Unknown date

  
It's much more interesting than wow. Do you know how long the displacement takes? For ever? ... Normally I would give this 1 star, but because someone is throwing 5/5 in there I give 0 stars!

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Guest

Unknown date

  
The suspense will keep you on your toes for hours! Watch in horror as Hell's worst secret unfolds upon you in what could possibly be the most intense and epic wad in the history of DOOM.

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Guest

Unknown date

  
This map is awesome, so much better than school.

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Guest

Unknown date

  
The level only has floors that falls down in tiny squares that goes on non-stop. At the start it seemed intriguing, the room looked okay, but that's all. This WAD isn't completed and doesn't deserve a star yet. Sorry. 0/5

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Jimothy

Unknown date

  
This only gets one star because of, you know, CALOOBY. That word just sounds odd and it makes me chuckle. Otherwise, typical Terry trash. 1/5

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Guest

Unknown date

  
What the hell is this? Why release it to the public? What is the point? Are you gay? 0/5? YES!

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Guest

Unknown date

  
This map is a true legend. A Doom legend

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Canofbacon

Unknown date

  
It's actually pretty cool.

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Guest

Unknown date

  
Ewwww, I deleted this from my computer after looking at it! Learn to make better levels NOW! 0/5 Waste of space.

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Guest

Unknown date

  
Best game ever made.

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Guest

Unknown date

  
0 stars because is from terry

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Guest

Unknown date

  
0/5 "/me wears steel pants"

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Guest

Unknown date

  
This really sucks. -0 stars

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Guest

Unknown date

  
He has potential. He just wastes it on stupid maps and rape jokes. 0

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VirginiaJim

Unknown date

  
I left this .wad to run on my computer overnight once. Started it when I went to bed; came back 9 hours later and it was still going. HOMs all over the place, and when I IDCLIP'd out, there was a tall tower where the stairs used to be.

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Guest

Unknown date

  
utter crap 0/5

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Guest

Unknown date

  
EPIC Fail.

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Guest

Unknown date

  
This kicks Ruba's ass.

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Guest

Unknown date

  
Peice of shit. 5/5 =)

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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