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BGPA Missions Liberation

   (50 reviews)
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6 Screenshots

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A (very) mini TC consisting of 5 maps comprising one mission


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NuMetalManiak

  
so cool for a TC. I liked the weapons.

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Guest

  
This was a very ambitious and creative project! Fairly tough on UV skill level as well, but not impossible or unfair. I thoroughly enjoyed it, even though it was a bit short. 5/5!!!

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Unknown date

  
Great mod! There should more like this! 6/5

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Unknown date

  
The only issue with this wad is the lack of health, especially after killing Smith (the chances of getting through all the cyborgs with reduced speed and no armour and then the respawning stuff at the end with next to no health left aren't very high). Aside from that it's an impressive feat of engineering (in every way), good to finally see some more GZDoom wads coming through.

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Unknown date

  
Simple great. 5/5, simply because I can't give even more stars.

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Unknown date

  
one of the best ever!batbug

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Unknown date

  
I thought it was very good. The darkness and hitscanners made it frustrating in points, but overall a good piece of work and I enjoyed it despite any shortcomings. 4/5

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Unknown date

  
I will see first.

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Unknown date

  
amazing.

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Unknown date

  
I'm thinking that people will overrate this simply because it is impressive, which is what happens to most wads. This is a genuinely very fun wad, but I don't think it's worthy of the 5 stars, as it can be quite frustrating at times.

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Unknown date

  
define "frustrating". different,interestin g and challenging are more appropriate descriptions.[also, a lot of fun to play if you don't take yourself too seriously] 5/5/-d.d.koop

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Unknown date

  
nice job again Enjay!

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Unknown date

  
Awesome!I hope we will see similar work in the future.5/5 (29.01.2011)

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Unknown date

  
Really good mod !

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Unknown date

  
I enjoyed every step of this wad . Hope there will be more . 5/5 RH

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Unknown date

  
I guess the guy above me didn't find the invulnerability for the final respawning fight. LOL This is legendary 5-stars -*Jamie*-

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Unknown date

  
Very good stuff. Highly imaginative and fairly immersive. However, you do find yourself being hitscan or fast-projectile raped frequently, and it's very difficult in places. Recommended all the same though, as it is excellent - 5*

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Unknown date

  
It's fugly.

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Unknown date

  
This is great! Definately a Cacoward contender in my opinion, can we expect a sequel?

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Unknown date

  
I thought this wad was great. Very fun and hard at times. 4****

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Unknown date

  
Nice wad enjay. - heh man

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Unknown date

  
Clever and innovative.

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Unknown date

  
This is one of those projects that really shows how Doom has evolved since 2008. Great gameplay and ambience is present here. Definitely worth the download. 5/5. Morpheus

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Unknown date

  
HOLLLY SHIIIT .... 5/5

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Unknown date

  
amazing freaking wad 5/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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