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Once upon a time in Doom Universe

   (10 reviews)
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6 Screenshots

About This File

In the spirit of "special Squad Cobra 11" and "Return to Deimos Shityard", Here's a bunch of cute, insane and WTF speedmapping short maps.

This time the timelimit i decided to use is 2 weeks, so i can used more eye-candy and more new features!


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Guest

Unknown date

  
Walter stop making maps.

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Guest

Unknown date

  
Theres alot of good stuff here, but you missed the point. The levels are not all that good with kinda bad textureing, but the light rays take the cake ewwww! Map06 is FAIl! Normaly I would be kind and give this a 2, but whats up with the Chex Quest on the PFUB1? Some kinda poor joke? :P 1/5

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Unknown date

  
** - It's alright. Blandish and boring in some areas.

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Unknown date

  
Six (mostly) short, not-immensely-awful maps from earlier this month. The readme suggests that it's a self-indulgent jokewad, but the maps are playable, in a simple 1995 way. It's bulked out with uniformly poor new graphics, which are frustrating, because with a polish and an E1-style redesign the overall effect would be much more... effect-ful. Map05 is a decent old-school large-scale city map, Map06 is a complete flop.

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Unknown date

  
After map 01 I lost interest. It didn't really seem to go anywhere with my tastes. So yeah it deserves a 1.

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Unknown date

  
It would have been nice of you to let me know you were going to use some of my music. Just a thought. -Bashe

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Unknown date

  
enjoyed it very much!thunderbuns

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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