Advanced engine needed : boom-compatible source port
Primary purpose : Single + Coop Play
Title : Once upon a time in Doom Universe
Filename : yehaaaaa!.wad
Release date : now
Author : Walter "daimon" Confalonieri
Email Address : email@example.com
Other Files By Author : A lot, some good, some bad
Misc. Author Info : I have hundreds of unfinished maps to take over,
and milions of sequel to almost start them!!!!
Description : In the spirit of "special Squad Cobra 11" and
"Return to Deimos Shityard", Here's a bunch of
cute, insane and WTF speedmapping short maps.
This time the timelimit i decided to use is 2
weeks, so i can used more eye-candy and more new features!
(WARNING! EVERY REFERENCE TO FOLKS, DOOM COMMUNITIES,)
(PLACES AND OTHER MISCELLANOUS BULLSHITS IS PURE CASUALLY!!!!!)
Story : You're a big fan of doom, and surfing trougth the
net you found a little community called "Doom Universe"
and they making a community project called "The Over_
detailed 666 sectors concept map", you read the rules
carefully and so you begin to work on your shitty level.
In the meanwhille, the little doom community gots a few
problems to fix. The forum sometimes works and sometimes
not, and Nutcracker, aka webmaster, is misteriously vani_
shed, and the vice of webmaster ask to you to investigate
about the weird errors on community.
One day, when you finishing your map you seen on 3d wiev
a freeze, scary truth: you found the dead body of the
webmaster, instagibbed from a mysterious bad spy of Doom_
world, or however that's is the thing other people think,
and all the n00bs of the community thinks can YOU'RE THE
SPY, and so they want to ban you, eternally. Since they're
seriously fucking pissed off with the fucking world.
Since the situation looks seriously dangerous, you call 3
friends of yourself for some help....
And now, don't ask how the fuck a dead body of real person
will goes in a vgame and how you figths inside Doom, what's
matter? Play the game, man!
Additional Credits to : ID, for the fancy game!
www.vgames.com (as usual)
Bashe for some metal tunes you heard there
(get from violentshoeplay.zip22)
ID again for "unused doom music" and Doom 1
Paul Corfiatis for the d_read_m from tz2midis.zip
b.p.r.d. for packing the "monsters source pack"
Nick Baker for "5th Episode Textures"
Carnevil for skulltag
other people i forgot to mention
* What is included *
New levels : yes
Sounds : yes
Music : yes
Graphics : yes
Dehacked/BEX Patch : yes
Demos : no
Other : MAPINFO
Other files required : no
* Play Information *
Game : Doom 2
Map # : map01-06 ((sp) map31-32 (dm)
Single Player : yes (read below)
Cooperative 2-4 Player : yes (read below)
Deathmatch 2-4 Player : yes (read below)
Other game styles : no
Difficulty Settings : yes
* Construction *
Base : New from Scratch
Build Time : 2 weeks, what else?
Editor(s) used : Doombuiler, Wintex 4.3, XWE
Known Bugs : none, i think. If you found any, mail me.
May Not Run With... : not boom-compatible source ports
Tested Whit : Prboom 2.0.2, Zdoom 2.2.0 r1235, zdoomgl 0.63
on my laptop
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
NO modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors