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FLANAGAN

   (15 reviews)
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About This File

This is a modified version of sloth map03. It's a circular, symmetrical spam arena thing - again. FLAN - AGAN. It's designed for jumping, rocket jumping, and freelook, but you can get to the exit without using those things. It's not designed for crouching or bfg aiming.

The original version was made in June 2006. Rocket jumping was required to beat that version, but that was dumb. About a year later, I modified the map to be beatable without jumping. Then, a few months ago in May/June 2008 I started making a couple secret areas to add to the map. One of those areas is now known as SMEDLEY. In FLANAGAN, the platform that the yellow keycard is on was going to be a teleporter that took you to the start of SMEDLEY. Also in FLANAGAN, the platform that the blue keycard is on was going to be a teleporter that took you to the Quake e3m3 area in SMEDLEY. But, adding those areas made the map too long and laggy on my computer, so I released SMEDLEY on it's own.

The last two rooms in FLANAGAN (the smaller circle rooms with a crossed arch, one with an acid floor + key doors, the other with a blood floor + exit) are originally from rjsloth map06.

I tried deleting unused textures but I must be doing something wrong because I get a texture error in ZDaemon. So, I didn't delete unused textures - again. MY DEEPEST CONDOLENCES.

I'll try to make a cool new map within the next couple years, but for now I'm just going to keep polishing some of my old turds.

Oh, and FLANAGAN is the name of a cop from the game Road Rash 64, but you already knew that.

And oh, the music in FLANAGAN is a midi version of a song I wrote, called The Classic Fountain Pen. If you want to hear the recorded version of the song with guitar and drums, go to www.myspace.com/timeofdeath or timeofdeath.wrvids.com/music


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Guest

Unknown date

  
Lovely, although the overabundance of invulnerability spheres makes it a bit less interesting - there's *always* one of these around, so you hardly are ever in actual danger.

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Guest

Unknown date

  
This file was also replaced by a useless map but I just got a reply from the author saying that he did indeed upload these files as a way to delete the originals. Don't know why he did it, but at least I know it's not some new type of spam getting going, thank god! Anyways, my comments here and on the other files by this author (which all say What? .....) can be ignored and/or removed. Sorry for any inconvenience, I was just trying to point out a potential uploader spam.

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Guest

Unknown date

  
sick, awesome shit! 4/5

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Guest

Unknown date

  
It's a slaughter map by TimeOfDeath. Auto 5/5

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Guest

Unknown date

  
This was fun :) 5/5

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Guest

Unknown date

  
i thot it sucked.

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Guest

Unknown date

  
One of the most painfully stupid and repetitive slaughter maps ever made.

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Guest

Unknown date

  
unplayable :P

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Guest

Unknown date

  
This is a map made into an arena that is filled with a shit load of monsters. Ammo and health were plentiful, a bit way too plentiful. This is indeed a slaughterfest map. I am giving it a 3, for effort :D-Candle M

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Guest

Unknown date

  
Shows perfectly why some players hate these kind of maps. I like them generally, Smedley.wad from the same author is very good, but this...runs like shit on a midrange pc, despite the architecture being quite simple; gameplay, while being intense is dull and monotonous, just your typical bfg fest and I love how some authors are so caring to use every Archvile clichee available...gah. A slaughter map should always involve some strategy. Besides, nuts.wad has already been made. - zero friggin' starz

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Unknown date

  
Oh, well, is god damn sick and insane. 3/5 Daimon says!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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