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FLANAGAN

   (15 reviews)
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About This File

This is a modified version of sloth map03. It's a circular, symmetrical spam arena thing - again. FLAN - AGAN. It's designed for jumping, rocket jumping, and freelook, but you can get to the exit without using those things. It's not designed for crouching or bfg aiming.

The original version was made in June 2006. Rocket jumping was required to beat that version, but that was dumb. About a year later, I modified the map to be beatable without jumping. Then, a few months ago in May/June 2008 I started making a couple secret areas to add to the map. One of those areas is now known as SMEDLEY. In FLANAGAN, the platform that the yellow keycard is on was going to be a teleporter that took you to the start of SMEDLEY. Also in FLANAGAN, the platform that the blue keycard is on was going to be a teleporter that took you to the Quake e3m3 area in SMEDLEY. But, adding those areas made the map too long and laggy on my computer, so I released SMEDLEY on it's own.

The last two rooms in FLANAGAN (the smaller circle rooms with a crossed arch, one with an acid floor + key doors, the other with a blood floor + exit) are originally from rjsloth map06.

I tried deleting unused textures but I must be doing something wrong because I get a texture error in ZDaemon. So, I didn't delete unused textures - again. MY DEEPEST CONDOLENCES.

I'll try to make a cool new map within the next couple years, but for now I'm just going to keep polishing some of my old turds.

Oh, and FLANAGAN is the name of a cop from the game Road Rash 64, but you already knew that.

And oh, the music in FLANAGAN is a midi version of a song I wrote, called The Classic Fountain Pen. If you want to hear the recorded version of the song with guitar and drums, go to www.myspace.com/timeofdeath or timeofdeath.wrvids.com/music


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Guest

Unknown date

  
Lovely, although the overabundance of invulnerability spheres makes it a bit less interesting - there's *always* one of these around, so you hardly are ever in actual danger.

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Guest

Unknown date

  
This file was also replaced by a useless map but I just got a reply from the author saying that he did indeed upload these files as a way to delete the originals. Don't know why he did it, but at least I know it's not some new type of spam getting going, thank god! Anyways, my comments here and on the other files by this author (which all say What? .....) can be ignored and/or removed. Sorry for any inconvenience, I was just trying to point out a potential uploader spam.

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Guest

Unknown date

  
sick, awesome shit! 4/5

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Guest

Unknown date

  
It's a slaughter map by TimeOfDeath. Auto 5/5

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Guest

Unknown date

  
This was fun :) 5/5

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Guest

Unknown date

  
i thot it sucked.

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Guest

Unknown date

  
One of the most painfully stupid and repetitive slaughter maps ever made.

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Guest

Unknown date

  
unplayable :P

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Guest

Unknown date

  
This is a map made into an arena that is filled with a shit load of monsters. Ammo and health were plentiful, a bit way too plentiful. This is indeed a slaughterfest map. I am giving it a 3, for effort :D-Candle M

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Guest

Unknown date

  
Shows perfectly why some players hate these kind of maps. I like them generally, Smedley.wad from the same author is very good, but this...runs like shit on a midrange pc, despite the architecture being quite simple; gameplay, while being intense is dull and monotonous, just your typical bfg fest and I love how some authors are so caring to use every Archvile clichee available...gah. A slaughter map should always involve some strategy. Besides, nuts.wad has already been made. - zero friggin' starz

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Unknown date

  
Oh, well, is god damn sick and insane. 3/5 Daimon says!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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