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FLANAGAN

   (15 reviews)
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About This File

This is a modified version of sloth map03. It's a circular, symmetrical spam arena thing - again. FLAN - AGAN. It's designed for jumping, rocket jumping, and freelook, but you can get to the exit without using those things. It's not designed for crouching or bfg aiming.

The original version was made in June 2006. Rocket jumping was required to beat that version, but that was dumb. About a year later, I modified the map to be beatable without jumping. Then, a few months ago in May/June 2008 I started making a couple secret areas to add to the map. One of those areas is now known as SMEDLEY. In FLANAGAN, the platform that the yellow keycard is on was going to be a teleporter that took you to the start of SMEDLEY. Also in FLANAGAN, the platform that the blue keycard is on was going to be a teleporter that took you to the Quake e3m3 area in SMEDLEY. But, adding those areas made the map too long and laggy on my computer, so I released SMEDLEY on it's own.

The last two rooms in FLANAGAN (the smaller circle rooms with a crossed arch, one with an acid floor + key doors, the other with a blood floor + exit) are originally from rjsloth map06.

I tried deleting unused textures but I must be doing something wrong because I get a texture error in ZDaemon. So, I didn't delete unused textures - again. MY DEEPEST CONDOLENCES.

I'll try to make a cool new map within the next couple years, but for now I'm just going to keep polishing some of my old turds.

Oh, and FLANAGAN is the name of a cop from the game Road Rash 64, but you already knew that.

And oh, the music in FLANAGAN is a midi version of a song I wrote, called The Classic Fountain Pen. If you want to hear the recorded version of the song with guitar and drums, go to www.myspace.com/timeofdeath or timeofdeath.wrvids.com/music


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Guest

Unknown date

  
Lovely, although the overabundance of invulnerability spheres makes it a bit less interesting - there's *always* one of these around, so you hardly are ever in actual danger.

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Guest

Unknown date

  
This file was also replaced by a useless map but I just got a reply from the author saying that he did indeed upload these files as a way to delete the originals. Don't know why he did it, but at least I know it's not some new type of spam getting going, thank god! Anyways, my comments here and on the other files by this author (which all say What? .....) can be ignored and/or removed. Sorry for any inconvenience, I was just trying to point out a potential uploader spam.

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Guest

Unknown date

  
sick, awesome shit! 4/5

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Guest

Unknown date

  
It's a slaughter map by TimeOfDeath. Auto 5/5

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Guest

Unknown date

  
This was fun :) 5/5

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Guest

Unknown date

  
i thot it sucked.

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Guest

Unknown date

  
One of the most painfully stupid and repetitive slaughter maps ever made.

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Guest

Unknown date

  
unplayable :P

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Guest

Unknown date

  
This is a map made into an arena that is filled with a shit load of monsters. Ammo and health were plentiful, a bit way too plentiful. This is indeed a slaughterfest map. I am giving it a 3, for effort :D-Candle M

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Guest

Unknown date

  
Shows perfectly why some players hate these kind of maps. I like them generally, Smedley.wad from the same author is very good, but this...runs like shit on a midrange pc, despite the architecture being quite simple; gameplay, while being intense is dull and monotonous, just your typical bfg fest and I love how some authors are so caring to use every Archvile clichee available...gah. A slaughter map should always involve some strategy. Besides, nuts.wad has already been made. - zero friggin' starz

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Unknown date

  
Oh, well, is god damn sick and insane. 3/5 Daimon says!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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