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PYEwad (Skulltag Version)

   (10 reviews)
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12 Screenshots

About This File

A collection of maps made by random people you don't know! These maps were made for no reason but for fun. Please Enjoy. Each map (with one exception) will comfortably fit 4 people minimum. I know you are never going to read the read me ( I never do), so... What up? Let me tell you a bit about PYEwad. PYE was in development fo 2 years because Crisandwitch is lazy and OCD. Once the 'final' was up something would be out of place and would have to change. Hopefully what is left will be a near flawless map... not counting plain bad design on some of the maps. Each map tries to have a different theme; for a few of them we went beyond doom, Snowball fight anyone?

================ About the DMMaps ================

PYEDM01 - Dwango Syndrome Author: Crisandwitch Known bugs: None Hidden Eggs: 3

Dwango 5 Map01... Must.. make.. better... map... based... off... E1M2!

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PYEDM02 - Alphabet Soup Author: Black Panther Known bugs: None Hidden Eggs: 2

Out of the blue a map with giant letters on it! Remember things are never ever hidden behind waterfalls. The first map made by Black Panther.

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PYEDM03 - Temple Author: Crisandwitch Known bugs: None Hidden Eggs: 1

Crisandwitch's attempt at creating a shadow for everything... It soon became an obsession, he had not recovered to this day.

-------- PYEDM04 - Canyon Redux Author - Crisandwitch Known bugs: None Hidden Eggs: 2

I hated Canyon... However the rest of the team loved it because it was an entirely outside map, now it is reborn in a way I hate less.

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PYEDM05 - WTF? Author - Black Panther Known bugs: None Hidden Eggs: 1

Warning! Loss of eye function may occur after prolonged exposure. Kinda like Virus and MassMouth2 secrets.

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PYEDM06 - Spaceship UHM Author - Black Panther Known bugs: In OGL rendering ONE texture constantly misaligns. Hidden Eggs: 4

Cdunn wanted a spaceship, BP delivered. Split into several somewhat-distinct combat areas.

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PYEDM07 - R&D Department Author - Crisandwitch Known bugs: None Hidden Eggs: 2

The first map made by Crisandwitch, later brought up in detail after Public Beta v85. Enjoy the first moves of Hell on Earth.

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PYEDM08 - Imps on a Plane Author - Crisandwitch Known bugs: Not really a bug, but if you get on the wings you can't get back in as easly as you got out. Hidden Eggs: 1

Snakes on a plane? No already done... how about Imps on a Plane? Sounds good to me.

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PYEDM09 - Snake Pit Author - Musa Known bugs: None Hidden Eggs: 0

The First Musa map. Originally names NaziPit, the name was changed on the grounds that snakes are worse than Nazis.

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PYEDM10 - Entrenched Author - Crisandwitch (Tired of him yet?) Known bugs: None Hidden Eggs: 0

Umm... Trench Warfare in Doom?

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PYEDM11 - Acid Pit Author - Farrl Known bugs: None Hidden Eggs: -.81

Ah yes... This map... Farrl's great idea was to make a giant lopsided cube that you die in no matter what... Great. This is not that map thankfully, it is a remake so you live for a few seconds... No this was not his first map...

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PYEDM12 - Parody of a Parody Author - Crisandwitch Known bugs: Horizon glitches in software rendering? Hidden Eggs: 0

Okay, so its just a normal parody. Makes fun of all those "Arena" maps... and Yngwie Malstreem.

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PYEDM13 - Mouse Hunters Author - Crisandwitch Known bugs: None Hidden Eggs: 1

Unreal 2k4 has some great mouse sized maps... This one... Not so much.

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PYEDM14 - Bounce Forest Author - Musa Known bugs: None Hidden Eggs: 0

Umm... In this enchanted forest... Uhh... Fairies... Uhh... Made the cross shaped trees into rubber... for an... Uhh... lets just say a forest is more pleasing than a tech base.

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PYEDM15 - Snowball Fight! Author - Crisandwitch Known bugs: None Hidden Eggs: 1

Yes it is a proven fact that snowballs can gib people... That is why snowball fights are no longer allowed in elementary schools.

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PYEDM16 - Overworld Author - Cdunn and Crisandwitch Known bugs: None Hidden Eggs: Basicaly the whole map...

Its Mario... with a BFG!?!1!!i!!

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PYEDM17 - Hell's Grotto Author - Black Panther Known bugs: None Hidden Eggs: 1

Best map of Wad... Period.

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PYEDM18 - The Lab Author - CDunn Known bugs: None Hidden Eggs: 1

Cdunn's First map. There is some back story to it... but I lost the file... its somewhere in this mess.

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PYEDM19 - Napoleon Complex Author - Crisandwitch Known bugs: None Hidden Eggs: 0

We need MOAR maps!

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PYEDM20 - Processing Author - Crisandwitch Known bugs: None Hidden Eggs: 0

So, another duel sized map... This one actually has a playable layout!

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//Meep //Up the Irons!


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Unknown date

  
nice thing guys! 3.9/5 Daimon

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Guest

Unknown date

  
Meh. Invasion maps don't work in current Skulltag (0.98), especially PYEINV03; doors don't open etc.

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Guest

Unknown date

  
Map 04,13,14,15 and 16 are very good and innovative. The rest is just average. Because of the bots it is fun to play this in singleplayer. I give 4/5!

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Guest

Unknown date

  
A wide variety of ideas ranging from canyons and jump pads to snow ball fights! Far from boring. Skip map 11 though. 4.5/5

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Guest

Unknown date

  
Not a bad map set for death match.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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