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PYEwad (Skulltag Version)

   (10 reviews)
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12 Screenshots

About This File

A collection of maps made by random people you don't know! These maps were made for no reason but for fun. Please Enjoy. Each map (with one exception) will comfortably fit 4 people minimum. I know you are never going to read the read me ( I never do), so... What up? Let me tell you a bit about PYEwad. PYE was in development fo 2 years because Crisandwitch is lazy and OCD. Once the 'final' was up something would be out of place and would have to change. Hopefully what is left will be a near flawless map... not counting plain bad design on some of the maps. Each map tries to have a different theme; for a few of them we went beyond doom, Snowball fight anyone?

================ About the DMMaps ================

PYEDM01 - Dwango Syndrome Author: Crisandwitch Known bugs: None Hidden Eggs: 3

Dwango 5 Map01... Must.. make.. better... map... based... off... E1M2!

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PYEDM02 - Alphabet Soup Author: Black Panther Known bugs: None Hidden Eggs: 2

Out of the blue a map with giant letters on it! Remember things are never ever hidden behind waterfalls. The first map made by Black Panther.

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PYEDM03 - Temple Author: Crisandwitch Known bugs: None Hidden Eggs: 1

Crisandwitch's attempt at creating a shadow for everything... It soon became an obsession, he had not recovered to this day.

-------- PYEDM04 - Canyon Redux Author - Crisandwitch Known bugs: None Hidden Eggs: 2

I hated Canyon... However the rest of the team loved it because it was an entirely outside map, now it is reborn in a way I hate less.

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PYEDM05 - WTF? Author - Black Panther Known bugs: None Hidden Eggs: 1

Warning! Loss of eye function may occur after prolonged exposure. Kinda like Virus and MassMouth2 secrets.

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PYEDM06 - Spaceship UHM Author - Black Panther Known bugs: In OGL rendering ONE texture constantly misaligns. Hidden Eggs: 4

Cdunn wanted a spaceship, BP delivered. Split into several somewhat-distinct combat areas.

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PYEDM07 - R&D Department Author - Crisandwitch Known bugs: None Hidden Eggs: 2

The first map made by Crisandwitch, later brought up in detail after Public Beta v85. Enjoy the first moves of Hell on Earth.

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PYEDM08 - Imps on a Plane Author - Crisandwitch Known bugs: Not really a bug, but if you get on the wings you can't get back in as easly as you got out. Hidden Eggs: 1

Snakes on a plane? No already done... how about Imps on a Plane? Sounds good to me.

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PYEDM09 - Snake Pit Author - Musa Known bugs: None Hidden Eggs: 0

The First Musa map. Originally names NaziPit, the name was changed on the grounds that snakes are worse than Nazis.

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PYEDM10 - Entrenched Author - Crisandwitch (Tired of him yet?) Known bugs: None Hidden Eggs: 0

Umm... Trench Warfare in Doom?

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PYEDM11 - Acid Pit Author - Farrl Known bugs: None Hidden Eggs: -.81

Ah yes... This map... Farrl's great idea was to make a giant lopsided cube that you die in no matter what... Great. This is not that map thankfully, it is a remake so you live for a few seconds... No this was not his first map...

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PYEDM12 - Parody of a Parody Author - Crisandwitch Known bugs: Horizon glitches in software rendering? Hidden Eggs: 0

Okay, so its just a normal parody. Makes fun of all those "Arena" maps... and Yngwie Malstreem.

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PYEDM13 - Mouse Hunters Author - Crisandwitch Known bugs: None Hidden Eggs: 1

Unreal 2k4 has some great mouse sized maps... This one... Not so much.

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PYEDM14 - Bounce Forest Author - Musa Known bugs: None Hidden Eggs: 0

Umm... In this enchanted forest... Uhh... Fairies... Uhh... Made the cross shaped trees into rubber... for an... Uhh... lets just say a forest is more pleasing than a tech base.

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PYEDM15 - Snowball Fight! Author - Crisandwitch Known bugs: None Hidden Eggs: 1

Yes it is a proven fact that snowballs can gib people... That is why snowball fights are no longer allowed in elementary schools.

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PYEDM16 - Overworld Author - Cdunn and Crisandwitch Known bugs: None Hidden Eggs: Basicaly the whole map...

Its Mario... with a BFG!?!1!!i!!

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PYEDM17 - Hell's Grotto Author - Black Panther Known bugs: None Hidden Eggs: 1

Best map of Wad... Period.

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PYEDM18 - The Lab Author - CDunn Known bugs: None Hidden Eggs: 1

Cdunn's First map. There is some back story to it... but I lost the file... its somewhere in this mess.

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PYEDM19 - Napoleon Complex Author - Crisandwitch Known bugs: None Hidden Eggs: 0

We need MOAR maps!

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PYEDM20 - Processing Author - Crisandwitch Known bugs: None Hidden Eggs: 0

So, another duel sized map... This one actually has a playable layout!

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//Meep //Up the Irons!


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Guest

Unknown date

  
nice thing guys! 3.9/5 Daimon

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Guest

Unknown date

  
Meh. Invasion maps don't work in current Skulltag (0.98), especially PYEINV03; doors don't open etc.

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Guest

Unknown date

  
Map 04,13,14,15 and 16 are very good and innovative. The rest is just average. Because of the bots it is fun to play this in singleplayer. I give 4/5!

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Guest

Unknown date

  
A wide variety of ideas ranging from canyons and jump pads to snow ball fights! Far from boring. Skip map 11 though. 4.5/5

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Guest

Unknown date

  
Not a bad map set for death match.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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