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Diaz: Last Hours of Purity (WW Hits Collection)

   (87 reviews)
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12 Screenshots

About This File

The Research Crimes Prevention Agency (RCPA) is targeting the UAC over their controversially unethical research. Agent Diaz is sent as a peacekeeper to oversee their latest experiment, and to see if the evidence is correct. But of course, everything's gone to Hell before she even gets there...

More story to be found in included DIAZLORE.TXT file.


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Guest

  
So good I had to comment, my first comment on this site. Thx for making doom2 a whole new (almost) equally fun game. It's way harder with the super fast white guys and weapon recoil. I've tested tons of the weapons wads and this one is the first that's felt like it could've been made by the original id crew.

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Guest

  
This mod is absolutely legendary. The scripts, the work, the everything, this mod is great. Wild Weasel, your weapons are best.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This is one of the top tier weaponset mods out there, and anyone who disagrees can kindly get blown to smithereens by a Lance Driver. Seriously, what more could you want? Conventional weapons, energy weapons, grenades, a freakin' psi-amp... I do wish that the grenades themselves had their own button, as opposed to sharing one w/ the bazooka, but aside from that this mod is damn near perfect in my eyes.

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Unknown date

  
Excellent Weapons Mod im gonna give it a 5 for the cool weapons,but i was disappoting from the number of weapons,there too many and i dont know what to use next.some of the monsters i really didnt like{the revenant replacement and the archvile's one}and some of the reloading which was to slow and annoying like the shotgun which need to click the mouse to insert new round.

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Unknown date

  
faaaaantastic mod

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Unknown date

  
Wish I could make something like this :( But you already did :( which means I don't have to :) and I can enjoy it anyway :D 5/5 Bonerman approves!

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Guest

Unknown date

  
One of the best weapon/gameplay mods ever, alongside Immoral Conduct.

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Unknown date

  
By itself, it is a very competently coded weapons mod with a lot going for it. However, it isn't much of an improvement over the original Diaz, which was near-perfect to begin with. Now it seemed like you only changed some things for the sake of changing them as an effort to make it different and this ended up not as good as it could have been because of that. 3/5, since it will be stuck in the original Diaz's shadow.

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Unknown date

  
Beautiful work. This gameplay conversion must be the most realistic mod for Doom ever made--because, unlike most ammunition systems, dropping your weapon's magazine causes you to lose the ammunition left in the mag. Not to mention the smaller grenade arc, the shrapnel coming off the grenade, the abundance of enemies and weapons, and the sheer awesomeness of sniping a Cacodemon with an RPG-7.

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Unknown date

  
Great mod. Haters attack this mod cuz they are jealous.

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Unknown date

  
hmmmm 3 stars... ww-cash, inmoral conduct and brutaldoom are WAYYY better. i think that this stull is a bit overrated. peace - [rck]pantera

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Unknown date

  
Weasel. U know.. only nazies is a best weapon TC for Doom. Your other projects- is a piece of shit... Ideas good- but realization... WWHC-diaz... Nice coding for melee, and funny hardy fighting with soldiers-zombies on "Weapon mods r 4 n00bz!!" but BALANCE..... Oh... crap... Sprites is obcrure..detalisatit ion is ... meeeh... :( Oh...Whatever Diaz- 3/5

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Unknown date

  
good stuff

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Unknown date

  
Best mod ever.

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Unknown date

  
I rate this 5/5 Hmm, if anyone rate this 0/5, i'am sure they rate the other lesser mod -1/5, or much more below zero, :P This is one of weapon mod that satisfying me. Many weapons, smoooth animation, unique ammo, and unique weapon effects. I think that non-doom player should not vote, so that doom gamer know that this is a good mod.

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Unknown date

  
king mod

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Unknown date

  
don't listen to haters. it's fun.

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Unknown date

  
Mysteriously overrated.

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Unknown date

  
Great mod,one bug I found.The bug is:when I was playing I turned on auto-reload (which I usually do) and I took out the drum rifle (can't remember the name) and I kept on firing it until I ran dry,when I pulled the trigger again it actually put in another drum when I had none left.This gave me the advantage to fuck the cyber-demon over with unlimited ammo without cheats!I am truly impressed 5/5

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Unknown date

  
I've liked DooM ever since it first came out, but nowadays I'm often in the mood for a somewhat realistic weapons mod, and wwhcdiaz fits the bill. Reloading while being hounded by demons adds to the challenge, but if you'll notice, the modified zombies ALSO reload! The psiamp is pleasantly reminiscent of System Shock 2, and the slug rifle is good for players like me that keep forgetting DISTANCE when using a rocket! Wwhcdiaz is an excellent mod for those that want a touch of realism in DooM.

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Unknown date

  
Not bad. Shades better than the original, and the effects are just plain top-notch. A little too much ammo and some of the firing sounds are dumb, but otherwise a solid mod. -Xaser

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Don't listen to the trolls and ZDoom haters, this is a truly amazing piece of work. The animations are silky smooth, the weapons are finely balanced, and the overall experience feels like a completely different, and very good game. There is a learning curve because the reloads and other features mean that you can't just carry over all of your Doom techniques, but it's worth it. 5/5 --Woolie

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Unknown date

  
How this weapons mod is getting a low score is a total mystery to me. This is an excellent mod. The weapons are really cool, however, I didn't like some of the new enemies like the Mech and the Test Subject guys. They were pretty annoying to deal with, but aside from that, this is a topnotch, quality weapons mod that even surpasses the original Immoral Conduct for EDGE. 5/5

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Unknown date

  
If an idiot can't read the txt and get the proper source port version to run the wad, it's te idiots problem. Everything works swell, and, except for a couple things I'd fix, this mod is marvellous. 5/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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