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Gravity

   (96 reviews)
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About This File

Two levels for any limit removing port. PrBoom-Plus with gamma 1 or GZDoom are recommended.


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Maribo

  

I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.

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Budoka

  

Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.

 

The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.

 

Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.

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Havoc Crow

  

The cool visuals of map 02 are probably the selling point of this mapset. The gameplay is pretty good too, though boring at times. The music on map02 is a horrible cacophony though.

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Guest

  
These are a good few fun levels to play, but not as high standard as Alex would do later on. -TRRobin.

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NuMetalManiak

  
impressiveness, and the gameplay is fine while enjoying the architecture.

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Guest

  
An amazingly beautiful but deasolate map. Made me feel almost lonely.

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Guest

  
Detail-wise, I've never seen anything like this before. Eternal's style of detail is very interesting and unique, giving the level a certain special look that just needs to be seen. The gameplay was good too, but I expected it to be harder. I guess that wasn't the point though. All in all, I'd say it gets 4.8/5 stars.

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Guest

  
From now on. Eatch and every time I hear the song from Memento Moray Map 09. Ill go to this place in my head. ~Tyrian

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Guest

Unknown date

  
Beautiful maps! It use big areas very good! Now i recording a speedrun for map01.

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Guest

Unknown date

  
Awesome looking map. Had some slowdown issues on map02. 5/5

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Guest

Unknown date

  
5/5 looks great!

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Guest

Unknown date

  
So, so But is very good for the Detail hight ;)

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Guest

Unknown date

  
Gorgeous. Dinged one star for only having two levels, but 4/5 is 4 well earned. Please make more. Seriously.

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Guest

Unknown date

  
I played this with Beautiful Doom and enjoyed every single minute. Maps were amazing, gameplay wise and looking wise. I expected Map02 to be a little longer though. I didn't like the music too much... But that doesn't stop me from giving this wonderful wad 5/5. Recommended. - Moti

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Guest

Unknown date

  
Not too bad but seems kinda inconsistent, like a mix of huge bare areas and detailed buildings/structures . Gameplay wasn't all that interesting. The music made my ears bleed too. 3/5.

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Guest

Unknown date

  
Amazing architecture.

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Guest

Unknown date

  
Pretty cool. The music isn't that great, but the level design is amazing. I love the lighting in the levels. This is worth checking out.

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Guest

Unknown date

  
Well... honestly... isnt that good. But the 2nd map was pretty. Have to appreciate the dedication to detail. But this map is no more than that. Not really fun to play

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Guest

Unknown date

  
fun 5/5

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Guest

Unknown date

  
Two great levels that are extremely well detailed. The music fits the maps, and is worth not being muted and listened to, although the "guitar solo" in the second map sucked. 5/5

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Guest

Unknown date

  
2nd map is fucking nuts in terms of detail

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Guest

Unknown date

  
This was okay to look at, map01 wasn't that good but map02 was nice. Unfortunately the music selection sucks and the gameplay is very boring.

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Guest

Unknown date

  
The best wad from Eternal.

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Guest

Unknown date

  
Amazing, that's it. Great style, atmosphere, gameplay. I don't even think I'd like to see more; these two maps are just enough to impress and not to tire. 5/5 - Jekyll Grim Payne

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Unknown date

  
visually amazing with good gameplay.the music fit the theme,I guess.what sux though,is taking a rocket to the face cuz ya slowed down to check out the attention to detail. 5/5-d.d.koop

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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