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Gravity

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Two levels for any limit removing port. PrBoom-Plus with gamma 1 or GZDoom are recommended.


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Budoka

  

Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.

 

The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.

 

Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.

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JudgeDeadd

  

The cool visuals of map 02 are probably the selling point of this mapset. The gameplay is pretty good too, though boring at times. The music on map02 is a horrible cacophony though.

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Guest

  
These are a good few fun levels to play, but not as high standard as Alex would do later on. -TRRobin.

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NuMetalManiak

  
impressiveness, and the gameplay is fine while enjoying the architecture.

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Guest

  
An amazingly beautiful but deasolate map. Made me feel almost lonely.

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Guest

  
Detail-wise, I've never seen anything like this before. Eternal's style of detail is very interesting and unique, giving the level a certain special look that just needs to be seen. The gameplay was good too, but I expected it to be harder. I guess that wasn't the point though. All in all, I'd say it gets 4.8/5 stars.

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Guest

  
From now on. Eatch and every time I hear the song from Memento Moray Map 09. Ill go to this place in my head. ~Tyrian

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Guest

Unknown date

  
Beautiful maps! It use big areas very good! Now i recording a speedrun for map01.

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Guest

Unknown date

  
Awesome looking map. Had some slowdown issues on map02. 5/5

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Guest

Unknown date

  
5/5 looks great!

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Guest

Unknown date

  
So, so But is very good for the Detail hight ;)

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Guest

Unknown date

  
Gorgeous. Dinged one star for only having two levels, but 4/5 is 4 well earned. Please make more. Seriously.

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Unknown date

  
I played this with Beautiful Doom and enjoyed every single minute. Maps were amazing, gameplay wise and looking wise. I expected Map02 to be a little longer though. I didn't like the music too much... But that doesn't stop me from giving this wonderful wad 5/5. Recommended. - Moti

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Guest

Unknown date

  
Not too bad but seems kinda inconsistent, like a mix of huge bare areas and detailed buildings/structures . Gameplay wasn't all that interesting. The music made my ears bleed too. 3/5.

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Guest

Unknown date

  
Amazing architecture.

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Guest

Unknown date

  
Pretty cool. The music isn't that great, but the level design is amazing. I love the lighting in the levels. This is worth checking out.

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Guest

Unknown date

  
Well... honestly... isnt that good. But the 2nd map was pretty. Have to appreciate the dedication to detail. But this map is no more than that. Not really fun to play

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Guest

Unknown date

  
fun 5/5

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Guest

Unknown date

  
Two great levels that are extremely well detailed. The music fits the maps, and is worth not being muted and listened to, although the "guitar solo" in the second map sucked. 5/5

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Unknown date

  
2nd map is fucking nuts in terms of detail

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Unknown date

  
This was okay to look at, map01 wasn't that good but map02 was nice. Unfortunately the music selection sucks and the gameplay is very boring.

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Unknown date

  
The best wad from Eternal.

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Unknown date

  
Amazing, that's it. Great style, atmosphere, gameplay. I don't even think I'd like to see more; these two maps are just enough to impress and not to tire. 5/5 - Jekyll Grim Payne

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Unknown date

  
visually amazing with good gameplay.the music fit the theme,I guess.what sux though,is taking a rocket to the face cuz ya slowed down to check out the attention to detail. 5/5-d.d.koop

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Unknown date

  
Perfect in multiple ways. A true testament of how to make a great wad without fancy features. 6/5 -EarthQuake

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  • File Reviews

    • By amackert · Posted
      Visually there is a ton of attention to detail which is always a treat to look at, and the actual map designs of the first four episodes are very well done. I enjoy the "new" monsters and some of the upgraded weapons, it definitely makes certain parts of it feel fresh compared to the typical wad. The challenge on UV was just right for me with few if any parts being too overwhelming. Overall it gets a 4/5 from me because I wasn't a big fan of the fifth episode set of maps, both thematically and gameplay-wise. Ammo starvation was real there in those last few maps which isn't a lot of fun to me, not to mention its too drastic of a change compared to how the rest of the wad plays. Also, thematically I feel like these end-game maps would have made a bigger splash as mid-game maps, not finale maps. Great idea with the final boss mix-up though, I enjoyed that. I do still prefer Ancient Aliens as a whole (a wad that I feel is much better balanced overall and is more interesting of an experience), but Valiant still comes highly recommended from me.
    • By hardcore_gamer · Posted
      I agree with BChricton78. Rather than being fun to play, this remake just highlights how massive of a difference good lightning and texturing makes to a level/game. I know this isn't the fault of the makers of this mod since they were merely remaking the original Doom 64 levels, but these levels frankly aren't very great when stripped of the improved Doom 64 graphics. So much in fact that it makes me wonder how important level layouts even are compared to other aspects of the visual presentation such as texturing, lightning and rendering.
    • By silentzorah · Posted
      Good stuff.  Only giving it four stars because though the new music was good, I just wish there was more of it.  Still, this wad is absolutely worth your time.
    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
    • By Agent6 · Posted
      And thus, oh you know what I'm going to say already, Doom 64 for Doom II has been finished, played through GlBoom+ 2.5.1.5 on UV.   So for an introduction, as the name implies D64D2 is a recreation of the classic Doom 64 originally released as a console exclusive for the N64. It aims to recreate the levels along with their gameplay using mostly vanilla Doom II resources. It features a new menu background, ENDOOM screen, new music, a few new enemies, namely the Nightmare Imp and Cacodemon as well as the final boss the Mother Demon, a few new textures, new intermission messages, a new end level screen, but no custom sounds or weapons, meaning that the unique and iconic Unmaker was not recreated in any way.   For a recreation, I must say that the levels and their gameplay come quite close to the original Doom 64, nonetheless various liberties have been taken in different forms, ranging from new takes on various puzzles to completely new levels, as well as the usage of the enemies who were absent from the original due to memory limitations. The usage of enemies who were absent from the original game comes with mixed results as it doesn't always work, probably one of the most obvious flaws in the game. This is most noticeable primarily in the levels that came closest to their D64 counterpart as the environment was clearly not designed with them in mind. For instance, you'll encounter Revenants on narrow corridors quite often, and sometimes even Arch-Viles. This isn't a problem in larger areas where it's usually quite fun to fight them, but not in those particular areas. Chaingunners do seem to work quite well however since they can easily blend with the rest of the hitscanners.   Compared to the original D64, a major difference could be the tone and atmosphere of the game. D64 was slower paced and more atmospheric, whereas D64D2 is faster paced with less emphasis of that element, supported by the amazing but more action/fun oriented soundtrack. Perhaps the darker, much more hellish levels such as Unholy Temple are the most atmospheric levels in the entire game, and also the best looking. Unholy Temple is definitely my favorite level here.   While on the subject of changes, some of them are very interesting. In the Void is probably the most surprising for me. The original featured a light blue sky and a rather foggy atmosphere while the level itself was pretty bright, how does this map look like in D64D2? Well, it seems to literally take place in a void now. Indeed, the sky is now completely black, but luckily poor visibility was avoided, at least for the most part, so there's no difficulty in seeing the enemies and where they are. It's a change that works well, unlike others. The most drastic changes were probably done to The Absolution, where you can now find 3 keys, but you need to complete various puzzles to reach them, and not the exciting or fun type. The room with the yellow skull was probably the only fun one, the others? Well, for the red key you have to go through an awkward platforming section where everything, including the enemies are obviously, cloaked in darkness, while the blue key has a puzzle comparable to the room with the red key (Demon key on the original D64) on Outpost Omega, except that it's more tedious. Not exactly changes done for the better. I don't know how exactly they impact the level though, but in my playthrough I didn't even fight the Mother Demon, I just heard her screaming once while I was fighting the teleporting enemies thinking that she finally showed up, only for the end level screen to appear, so I assume she died somehow.   D64D2 also comes with some exclusive levels that were not part of the original D64, and I personally think they're little more than filler maps. They're not terrible, but not great either, and I can't find any reason for why they exist. Well, at least they're very short and straightforward, so you don't waste much time with them. And while being on the subject, some of the secret levels from the original have been turned into regular maps, meaning that you don't have to search for secret exits to reach them. One such example is Outpost Omega.   All things considered, D64D2 manages to capture the spirit of D64 while also making plenty of changes, yet generally remaining faithful to the original. Some changes might have been for the worse, but there's plenty done for the better as well. It's pretty short and easy, just like the original, so it can be finished in a day, you can't go wrong with it. A collective effort for an ambitious project that should be well worth your time if you like Doom 64 and want to see a different take on it.
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