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Human Enemies for WWHC-Diaz

   (12 reviews)
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About This File

A special patch made for Wildweasel's new version of his famous Diaz: The Last Hours of Purity mod (wwhcdiaz.zip) featuring all- human and mechanical enemies. What would have happened if Diaz had arrived on Phobos only a few hours earlier? Probably something like this.


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Guest

Unknown date

  
Strangely it seems like the first reviewer here is not actually reviewing the enemies patch, but the base wad.

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Guest

Unknown date

  
The enemies in diaz by Wild Weasel are better... 2/5

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Guest

Unknown date

  
This is actually a pretty darn good patch-of-a-patch, certainly recommended for those that thought the base Diaz mod is not nearly "tactical" enough. Though all things considered, even given the lesser variety of foes, I still prefer playing with the old enemies. 4/5

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Unknown date

  
The human graphics are already done to hell and back, not counting the Strife ones too.

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Guest

Unknown date

  
this patch is fun with the actual wad 5/5

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Unknown date

  
Too many people on Doomworld are so deprived of quality that they will upvote just about any submission that comes into /idgames. The guns have the same function in combat, the theme is scattered and the enemies are annoying (what's with those voices?). For a game trying to bring a touch of 'realism' to Doom, WW seems perfectly content to sacrifice it whenever possible - The Mauser uses incorrect sights, and shoots above where you're aiming. Avoid this.

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Unknown date

  
It's OK. Some of the enemies, though, are a LOT overpowered (especially the Baron of Hell replacement, which can kill you in one shot at 200% health and armor with his plasma neutralizer) 4/5

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Unknown date

  
It's ok. The new enemies don't really match with the original mod.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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