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Human Enemies for WWHC-Diaz

   (12 reviews)
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About This File

A special patch made for Wildweasel's new version of his famous Diaz: The Last Hours of Purity mod (wwhcdiaz.zip) featuring all- human and mechanical enemies. What would have happened if Diaz had arrived on Phobos only a few hours earlier? Probably something like this.


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Unknown date

  
Strangely it seems like the first reviewer here is not actually reviewing the enemies patch, but the base wad.

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Guest

Unknown date

  
The enemies in diaz by Wild Weasel are better... 2/5

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Guest

Unknown date

  
This is actually a pretty darn good patch-of-a-patch, certainly recommended for those that thought the base Diaz mod is not nearly "tactical" enough. Though all things considered, even given the lesser variety of foes, I still prefer playing with the old enemies. 4/5

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Unknown date

  
The human graphics are already done to hell and back, not counting the Strife ones too.

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Unknown date

  
this patch is fun with the actual wad 5/5

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Unknown date

  
Too many people on Doomworld are so deprived of quality that they will upvote just about any submission that comes into /idgames. The guns have the same function in combat, the theme is scattered and the enemies are annoying (what's with those voices?). For a game trying to bring a touch of 'realism' to Doom, WW seems perfectly content to sacrifice it whenever possible - The Mauser uses incorrect sights, and shoots above where you're aiming. Avoid this.

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Unknown date

  
It's OK. Some of the enemies, though, are a LOT overpowered (especially the Baron of Hell replacement, which can kill you in one shot at 200% health and armor with his plasma neutralizer) 4/5

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Unknown date

  
It's ok. The new enemies don't really match with the original mod.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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