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Human Enemies for WWHC-Diaz

   (12 reviews)
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About This File

A special patch made for Wildweasel's new version of his famous Diaz: The Last Hours of Purity mod (wwhcdiaz.zip) featuring all- human and mechanical enemies. What would have happened if Diaz had arrived on Phobos only a few hours earlier? Probably something like this.


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Guest

Unknown date

  
Strangely it seems like the first reviewer here is not actually reviewing the enemies patch, but the base wad.

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Guest

Unknown date

  
The enemies in diaz by Wild Weasel are better... 2/5

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Guest

Unknown date

  
This is actually a pretty darn good patch-of-a-patch, certainly recommended for those that thought the base Diaz mod is not nearly "tactical" enough. Though all things considered, even given the lesser variety of foes, I still prefer playing with the old enemies. 4/5

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Unknown date

  
The human graphics are already done to hell and back, not counting the Strife ones too.

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Guest

Unknown date

  
this patch is fun with the actual wad 5/5

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Guest

Unknown date

  
Too many people on Doomworld are so deprived of quality that they will upvote just about any submission that comes into /idgames. The guns have the same function in combat, the theme is scattered and the enemies are annoying (what's with those voices?). For a game trying to bring a touch of 'realism' to Doom, WW seems perfectly content to sacrifice it whenever possible - The Mauser uses incorrect sights, and shoots above where you're aiming. Avoid this.

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Unknown date

  
It's OK. Some of the enemies, though, are a LOT overpowered (especially the Baron of Hell replacement, which can kill you in one shot at 200% health and armor with his plasma neutralizer) 4/5

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Unknown date

  
It's ok. The new enemies don't really match with the original mod.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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