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Marble Halls

   (10 reviews)
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About This File

A pretty small level with mixed styles. You start out in some green marble halls and continue on to dangerous caverns. Be sure to look for the radiation suit before going after the red key.


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Unknown date

  
I can see if u find it not very good compared to today's standards but its only my second map and i hope i will get better. /author

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Unknown date

  
Not going to lie it was a bit bland, if you put some hight variation in there and spent a little more time detailing it would have been a lot more impressive- 2/5 Stephen Whittaker

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Unknown date

  
Previous reviewer scored 1/5. Seems he's not having a good day as again he slated an albeit borderline average wad (see id=15474) instead of giving some encouragement or positive criticism. Nothing special here I agree. Haphazard style but with some tough battles, which I like. Keep trying Daniel. 3/5

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Unknown date

  
Well, you lot need to remember that detailing heavily on maps can be counter-productive. To use an example, I think Doom 2 has better gameplay than Doom 3 (and there are MANY things I can point to), but of course Doom 3 is better detailed, more atmospheric, and took !much! longer to make. So which is better? The point is I gladly welcome the retro-styled mapping approach. I think visually speaking the author should strive for more consistency.

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Unknown date

  
it's not pretty but the gameplay is fairly good.narrow pathways in the cavern spice it up a bit and I left a couple of mancubi in the lava pit. I 'll take gameplay over looks any day.4/5-d.d.koop

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Guest

Unknown date

  
Bland, boring, not fun. I know this is just the authors second map, but this is still bad. 2/5 stars.

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Guest

Unknown date

  
Not a bad wad for a second attempt, this did had that old school 1994 map feel to it, but overall it was simple to play with a few tough battles thrown in. 3/5.-Candle M

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Unknown date

  
It definitely isn't horrible, but there's room for plenty of improvement as well. 3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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