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Marble Halls

   (10 reviews)
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About This File

A pretty small level with mixed styles. You start out in some green marble halls and continue on to dangerous caverns. Be sure to look for the radiation suit before going after the red key.


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Guest

Unknown date

  
I can see if u find it not very good compared to today's standards but its only my second map and i hope i will get better. /author

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Guest

Unknown date

  
Not going to lie it was a bit bland, if you put some hight variation in there and spent a little more time detailing it would have been a lot more impressive- 2/5 Stephen Whittaker

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Guest

Unknown date

  
Previous reviewer scored 1/5. Seems he's not having a good day as again he slated an albeit borderline average wad (see id=15474) instead of giving some encouragement or positive criticism. Nothing special here I agree. Haphazard style but with some tough battles, which I like. Keep trying Daniel. 3/5

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Guest

Unknown date

  
Well, you lot need to remember that detailing heavily on maps can be counter-productive. To use an example, I think Doom 2 has better gameplay than Doom 3 (and there are MANY things I can point to), but of course Doom 3 is better detailed, more atmospheric, and took !much! longer to make. So which is better? The point is I gladly welcome the retro-styled mapping approach. I think visually speaking the author should strive for more consistency.

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Unknown date

  
it's not pretty but the gameplay is fairly good.narrow pathways in the cavern spice it up a bit and I left a couple of mancubi in the lava pit. I 'll take gameplay over looks any day.4/5-d.d.koop

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Guest

Unknown date

  
Bland, boring, not fun. I know this is just the authors second map, but this is still bad. 2/5 stars.

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Guest

Unknown date

  
Not a bad wad for a second attempt, this did had that old school 1994 map feel to it, but overall it was simple to play with a few tough battles thrown in. 3/5.-Candle M

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Unknown date

  
It definitely isn't horrible, but there's room for plenty of improvement as well. 3/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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