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Map set #1

   (15 reviews)
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About This File

This is my first mapset for doom2. I have just started to learn doom builder and i know these levels isn't much to look at but i tried to make them fun and challening and i tried fixing as many bugs i could find so i hope there's none left but im not 100% sure.

The maps:

map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.

map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.

map03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.

All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.


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Guest

Unknown date

  
These maps are much better than the author's earlier works. A recommended download!

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Guest

Unknown date

  
Getting better with the visuals,monster/heal th/ammo placement makes for good gameplay.4/5-d.d.koo p

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Guest

Unknown date

  
First two maps so-so, third a bit better. 3/5

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Unknown date

  
This was average but showing signs of improvement. I played threw the first map, and then the second but couldn't get into it but overall its average, keep on mapping though! 3/5!-Candle M

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Unknown date

  
Hey, that was pretty good. You've certainly been getting better at cleaning up all of your little misalignment mistakes and the battles are as exciting as ever. Reminds me of Doom1 in a good way. Keep up the good work. (Someone review this on DW, I've done so twice already. ;) ) ~prdarkfox

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Unknown date

  
im glad u liked it :) feels good to know im getting better at level design. I have a new map soon ready for release. was supposed to be included in the set but i will release it as standalone for now since i will add more maps to this mapset and it will be too many updates with just one new level at a time. /author

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Guest

Unknown date

  
Good detail and good gameplay. continue to practice and you will make very good maps --3.5/5!:D

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Unknown date

  
This is actually a fairly decent mapset as long as you don't mind a bit of blandness in the texturing department. There's nothing shiny or fancy about this wad, but the third map is worth a look as the best out of the three. The difficulty is pretty reasonable and ammo is well done (though if you're proficient in chainsaw use then there will be more than enough to get the job done). Overall I say these maps are worth a look.

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Unknown date

  
Map01 is broken due to bugs, so you'll forgive me if I don't look at the maps beyond that. It is best to test your maps in the base exes they are meant to be playable in before releasing them.

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Unknown date

  
The first map was fun, the second one felt lame, and i did not bother finishing the third one. So Meh! 2/5 stars.

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Unknown date

  
Way better than the Daniel series. Improvements that could be made, more detail. 3/5 Stephen Whittaker

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Unknown date

  
Keep going at it. This stuff is improving.

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Unknown date

  
buggy crap. *

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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