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Map set #1

   (15 reviews)
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2 Screenshots

About This File

This is my first mapset for doom2. I have just started to learn doom builder and i know these levels isn't much to look at but i tried to make them fun and challening and i tried fixing as many bugs i could find so i hope there's none left but im not 100% sure.

The maps:

map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.

map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.

map03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.

All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.


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Guest

Unknown date

  
These maps are much better than the author's earlier works. A recommended download!

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Guest

Unknown date

  
Getting better with the visuals,monster/heal th/ammo placement makes for good gameplay.4/5-d.d.koo p

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Guest

Unknown date

  
First two maps so-so, third a bit better. 3/5

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Guest

Unknown date

  
This was average but showing signs of improvement. I played threw the first map, and then the second but couldn't get into it but overall its average, keep on mapping though! 3/5!-Candle M

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Guest

Unknown date

  
Hey, that was pretty good. You've certainly been getting better at cleaning up all of your little misalignment mistakes and the battles are as exciting as ever. Reminds me of Doom1 in a good way. Keep up the good work. (Someone review this on DW, I've done so twice already. ;) ) ~prdarkfox

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Unknown date

  
im glad u liked it :) feels good to know im getting better at level design. I have a new map soon ready for release. was supposed to be included in the set but i will release it as standalone for now since i will add more maps to this mapset and it will be too many updates with just one new level at a time. /author

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Guest

Unknown date

  
Good detail and good gameplay. continue to practice and you will make very good maps --3.5/5!:D

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Guest

Unknown date

  
This is actually a fairly decent mapset as long as you don't mind a bit of blandness in the texturing department. There's nothing shiny or fancy about this wad, but the third map is worth a look as the best out of the three. The difficulty is pretty reasonable and ammo is well done (though if you're proficient in chainsaw use then there will be more than enough to get the job done). Overall I say these maps are worth a look.

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Unknown date

  
Map01 is broken due to bugs, so you'll forgive me if I don't look at the maps beyond that. It is best to test your maps in the base exes they are meant to be playable in before releasing them.

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Unknown date

  
The first map was fun, the second one felt lame, and i did not bother finishing the third one. So Meh! 2/5 stars.

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Unknown date

  
Way better than the Daniel series. Improvements that could be made, more detail. 3/5 Stephen Whittaker

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Unknown date

  
Keep going at it. This stuff is improving.

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Unknown date

  
buggy crap. *

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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