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CHALLENJ.WAD

   (10 reviews)
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Guest

5 Screenshots

About This File

Basic Doom Scenario. I experimented with things to try to make a Star Wars level. Send me e-mail and tell me what you think of the bar.


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Guest

Unknown date

  
Nothing special, but I liked it. 3/5

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Guest

Unknown date

  
This is a very basic wad. I can tell you are new at creating wads, and it's not terrible; however, it feels way too rushed. Besides that, it's very boring. Long rooms, a few monsters, and oh, "secrets" that aren't very secret. As for the Star Wars theme... yeah... not seeing it. 3/5

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Guest

Unknown date

  
I enjoyed it no matter it's preety basic. 3/5 - Optimus

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Guest

Unknown date

  
Hey I just played your map, got to get you on a doom builder makes it so much easer to align texture. I liked the layout and gameplay a lot, visually it was a little lacking but overall it was interesting. I really liked the big open area with the lava bottom and all the cacodeamons. Gave it a 3/5 By the way I'm assuming from you email you go to michigan tech, if thats true hit me up my email is sdwhitta@mtu.edu Stephen Whittaker.

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Guest

Unknown date

  
This is a large but bare STARTAN reactor techbase from May 1994. It was recently remade as id=15514, which is far far better. The level starts off almost totally undetailed, but gets slicker as it goes on; the author was obviously learning on the job. By the last quarter it reaches a level of below-averageness, although the final battle comes out of nowhere and is rubbish. Overall I have played much worse, but without the remake I would have ignored this.

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Guest

Unknown date

  
While playing this catalogue of errors, I wondered if this was actually a 1994 map, or just an idiot builder. I was right, it's 1994 typical crap. 2/5

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Guest

Unknown date

  
^ I agree whole-heartedly; raced through this after playing NJ's remake(id=15514).

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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