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DAGGER.WAD

   (9 reviews)
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2 Screenshots

About This File

My first ever DooM level created with DE_260B2. It replaces Episode 1 Level 1 of DooM. It is made for solo players only (not configured for multi-player mode---there is no level difficulty either.). There are no annoying traps or mazes, just minor obstacles (nothing to worry about).


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That One Gecko

  
Sorry but I had to actually stop playing this.

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Unknown date

  
The most interesting thing about this map is the timestamp, which (as the readme points out) predates Doom itself by several years. Apart from that, it's a decent 1994 level, a dungeon / techbase, better than a lot of 1994 levels, dull by modern standards, hard to get worked up about. It has a structure, and there's near-constant action, but against it you have to do a lot of retracing at the end and you really don't need all that plasma.

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Unknown date

  
pretty alright map, didnt like the stairway that i fell down right into some monsters. I played a 1973 doom map once 3/5

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Unknown date

  
boring: 1,5/5 plus 1 star, because it is the first level by the author.

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Unknown date

  
Heh maps from 1905 are fun :D Oh wait this is a 1994 map, and its pretty average. 3/5.-Candle M

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Unknown date

  
It's 1 but I give it 2 because it reminds me the first time I tried to create a doom map - Optimus

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Unknown date

  
It's okay for a 1994 map. 3/5

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Unknown date

  
I'm giving this wad a 3 because the gameplay was fun, It would have scored higher if the author had put a bit more time into checking things like texture alignments and fixed the missing textures, i counted 3 homs throughout the map. Overall it was ok, a little more polish on the wad would see a larger score. 3/5 Stephen Whittaker.

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Unknown date

  
While playing this catalogue of errors, I wondered if this was actually a 1994 map, or just an idiot builder. I was right, it's 1994 typical crap. 2/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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