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Mall of Mayhem

   (42 reviews)
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About This File

The first of my *completed* abominations released to the public. Was supposed to be a Halloween special, but I find election days MUCH more scarier...

Story:

Just as you where about to take your much deserved vacation, you receive a distress call from UAC, another alien invasion, hmm... You can barely make out what the operator is saying, so you press your finger against your earpiece, hoping to at least capture some of what he's saying. The man's voice sounds a bit frantic. You reminisce on the last alien invasion and wonder why this guy is so worried. Until you hear that this time, the aliens have invaded the local mall. Several civilians are killed. Well, you're always cleaning up peoples mess, so you might as well clean this one up...

Ending: This is DOOM, but hey, let's provide an ending story:

Upon discovering the portal that the inhabitants of hell used to invade the local mall, you decide to seal it off. You can only hold these demons back for so long. Plus, backup should've arrived by now. As you wait for what seems like an eternity, you decide that it's time to take matters into your own hands. You reach for your lucky grenade and toss it into the portal, destroying it. Hopefully that should do it. Now, as for the employees responsible for this carnage that damn near cost you your life, well, they are in hell, they wanted it that way anyway. But from now on, you decide that you will begin a boycott against that particular shop.


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whirledtsar

  

Gameplay is just okay, nothing especially interesting. But the level's theme and textures are pretty damn funny. Everywhere you look there's another little joke. It's worth playing just for amusement.

I don't know what the hell these commenters are talking about regarding a "creepy atmosphere", IMO you'd have to be a pretty big weenie to get scared by a Doom level full of joke textures just because its a little dark...

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NuMetalManiak

  
good shit. very atmospheric and creepy map.

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Guest

  
Pretty creepy,but pretty good as well.

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Guest

Unknown date

  
Yes, there is a yellow key door bug. Linedef 3368 has erroneously the line type 118, but it should be type 27, same as line 3367. A SERIOUS PLAYABILITY BUG !

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Guest

Unknown date

  
pinkdu and keen shat me up , lol'd at the duke head ,purty darnd good stuff

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Guest

Unknown date

  
Impressive. 5/5

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Guest

Unknown date

  
Pretty cool, but some parts are too luck based so you have to use saves which ruin the survival horror atmosphere. 4/5

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Guest

Unknown date

  
It's not a bad map when I played it, nice use of gore effects within a mall like setting. Some areas were tough to navigate around in. Over all it was all right. 3/5.-Candle M

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Guest

Unknown date

  
Very nice map, For once I actually jumped from Doom. Very dark and scary! This my fellow Doomers is 5/5 material, Thats a real map.

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Guest

Unknown date

  
A little crude technically, but still a great map to play. 5/5

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Guest

Unknown date

  
The start bored me, but it improves later on. 4/5 for a decent scare.

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Guest

Unknown date

  
Very decent stuff, I'd subscribe the newstuff review 331 on doomworld for this one. Though some more work on detail and the shops should be done. But very nice atmosphere. There should be more stuff like that.

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Unknown date

  
It's rather plain in design and it gets old having to walk all over the place trying to find where to go, but it's still good and pretty creepy for such an old game. 4/5

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Guest

Unknown date

  
shit wad

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Guest

Unknown date

  
You search around and it gets kinda harder at places but I like the setting. 4/5 - Optimus

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Guest

Unknown date

  
Nice map but far too dark for my tastes 3/5

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Csonicgo

Unknown date

  
This is the kind of stuff I wished existed back when I played Doom in the 90s. **** -ConSiGno

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Guest

Unknown date

  
yellow door bug!! nonetheless the wad is very good: atmospheric, nicely balanced with good progression and some nice ideas - nearly everything is in a dark, gray theme; could need more high variation (details) and an improved scaling; - I enjoyed to play it, well done 4/5

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Unknown date

  
Excellent atmosphere, and one part actually made me jump! 5 from me.

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Unknown date

  
Wow. Very unexpected and creepy map. This map is creepy in the aspect of 'Sense of Danger'. It wasn't too hard, but there were some unexpected part that kept me hanging. Great work, I expect to see more. 5/5 - Moti

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Unknown date

  
Great map,great atmosphere,great soundtrack.worth the two years of making it. 5 stars. -SFoZ911

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Guest

Unknown date

  
This is one of the coolest maps I've ever played! Well done. 5/5

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Guest

Unknown date

  
Very good map, atmosphere is great also! 4/5 Great!

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Unknown date

  
that was supriseingly creepy of a for an old school doom level. 4/5 Stephen Whittaker

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Guest

Unknown date

  
No words needed. An excellent map. 5/5

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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