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9 lives

   (9 reviews)
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3 Screenshots

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A death defying level for Doom 1


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Walter confetti

  

A pretty linear, nice looking map from age of early mapping with a nice layout and straightforward action. Not bad. Also, one of the early maps i've played from one of the many cd-roms that magazines sells back in the 90s full of any type of stuff

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Guest

  
So forgettable I even forgot what I'm voting for.

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Guest

  
It's ok

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Guest

Unknown date

  
NIce old school strikes again!

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Unknown date

  
a nice classic imho 2.5/5 6+1=7

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Unknown date

  
An average map for Ultimate DooM, nothing much, but it's old school. 3/5-Candle M

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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