Archive Maintainer : Put in the same directory as cc-cod.zip
: Please remove any older version of this patch.
Update to : cod-zd.zip
Advanced engine needed : ZDoom (at least r843) or GZDoom 1.1.01 and later
: Recommended versions are r1247 and later for ZDoom and r183
: and later for GZDoom.
: THIS DOES NOT WORK WITH ZDOOM 2.2.0!
Title : Caverns of Darkness patch for ZDoom
Filename : cod-zd.pk3
Release date : 23 January 2005, 21 June 2006, 15 November 2008
Author : Graf Zahl (Christoph Oelckers)
Email Address : c.oelckers (at) googlemail.com
Other Files By Author :
Misc. Author Info :
Description : A small patch for ZDoom to play
: Caverns of Darkness by the Chaos Crew.
: This mod requires a customized EXE which
: unfortunately is a DOS version that causes
: massive problems with newer Windows XP systems
: This patch allows to play this WAD with a modern
: source port
: This is hopefully the final version of this patch
: It is the first one only using officially documented
: ZDoom features to achieve its goal.
Additional Credits to : The Chaos Crew for creating Caverns of Darkness
* What is included *
New levels : none (uses cod.wad & codlev.wad)
Sounds : none (uses cod.wad & codlev.wad)
Music : none (uses cod.wad & codlev.wad)
Graphics : none (uses cod.wad & codlev.wad)
Dehacked/BEX Patch : DECORATE to create all the new stuff which was in CoD.)
Demos : No
Other : No
Other files required : cc-cod.zip (cod.wad, codlev.wad)
* Play Information *
Game : DOOM2
Map # : uses codlev.wad
Single Player : yes
Cooperative 2-4 Player : no
Deathmatch 2-4 Player : no
Other game styles : none
Difficulty Settings : Yes
How to use : Extract cc-cod.zip into your (G)ZDoom directory,
then extract this file into it.
Then start (g)zdoom -file cod.wad codlev.wad cod-zd.pk3.
* Construction *
Base : New from scratch
Build Time : 3 hours
Editor(s) used : Notepad
Known Bugs : Due to inability to test with the original DOS
EXE of CoD there might be some differences how
some of the new DECORATE items behave
: The conveyor with burning barrels in MAP01 will
desync after some time and push the barrels off.
: Unless you set the 'infinitely tall actors'
compatibility option the Cyberdemons in MAP10 won't
get killed. This doesn't affect playability though.
May Not Run With... : anything but ZDoom or GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors