Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Desert Punk

   (46 reviews)
Sign in to follow this  

Guest

About This File

Desert Punk - its my first wad i totaly finished

Earth after enemy from another planet atack became a desert with small human settlements. As it goes stalker with only one interest in life, sweep angles in order to kill all aliens, invaded Earth.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Like many wads it suffers from the missing implementation of the difficulty settings. I played on skill 1 and died all the time. Furthermore, the copy and paste syndrome can’t be overlooked. I give 2 stars... +0,5 stars, because it’s the author’s first completed work. Try to improve and you will become a good mapper some day!

Share this review


Link to review
Guest

Unknown date

  
This isn't a bad wad. Design was pretty good, however, there are noticable copy and paste designs with a same-designed room occuring in 3 maps. There are WAY too many tough hitscanners for my taste, it just became frustrating. Despite this, it is deserving of 4 stars.

Share this review


Link to review
Guest

Unknown date

  
As much as I like seeing custom monsters in a map, this one is one of the reasons I always play custom maps with cheats on. When even the basic zombieman/shotgunner /imp can down you in a couple seconds, your monsters are way too strong. Also, constant tight corridors, excessive copy-paste, and having to jump just to get from one room to another are rarely good things.

Share this review


Link to review
Guest

Unknown date

  
2 stars.For copy-paste.

Share this review


Link to review
Guest

Unknown date

  
Not bad! In fact...I like it! the skulltag mobs fit the theme well, albeit the levels were a tad repetitive.

Share this review


Link to review
Guest

Unknown date

  
As i prefer wads in classic styles, I can't say that it is a masterpiece.. the main lack is - too similar sectors and corridors, that make you feel boring.. new monsters and the boss in lvl are a good part of wad, so i mark it as middle (3 marks)

Share this review


Link to review
Guest

Unknown date

  
It was average for a mini tc. Nice enemie replacements however, it seemed a bit short, and a few secrets would of have been nice. 3/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
cool!!

Share this review


Link to review
Guest

Unknown date

  
sexy 3 stars

Share this review


Link to review
Guest

Unknown date

  
It's not bad looking, and the enemies (including the boss) are neat, but the cut n paste is lame, and it's a very simplistic and symmetrical layout. Plus, all the doorways are like waist high, so most of the time the laser hits the ledge and you have to jump in and out of every room. That's just stupid.

Share this review


Link to review
Guest

Unknown date

  
Good wad! - ThunderLynx

Share this review


Link to review
Guest

Unknown date

  
The levels are a bit boring and most areas look similar. Gameplay is also very repetive and monster placement is quite bad. All in all an average map-set and I'd give it 3 stars, however I'm going to make that 2 because the author didn't give proper credits. I mean if one can't bother to credit the individual authors of the custom monsters, at least the bestiary site could have ben mentioned in the txt!

Share this review


Link to review
Guest

Unknown date

  
good wad

Share this review


Link to review
Guest

Unknown date

  
It is a great wad!

Share this review


Link to review
Guest

Unknown date

  
Deserves better than 2 stars.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×