Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Facility H

   (4 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Simply a speedmap based on classic doom


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is a vintage map from way back in September 2008. It's pretty good - there's an entertaining bit at the start where you can do some fancy footwork, and kill a bunch of monsters with barrels. The gameplay is fast and action-packed thereafter, fairly easy. On a technical level it's vintage 1995, but then again it *is* a Speedmap. It's basically like a good short level from 1995, and would be a good E1M1 in a megawad.

Share this review


Link to review
Guest

Unknown date

  
Nice and small oldschool map. Few texture disalligments and ugly hight bug, otherwise cool. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Nice map, but it's more resembling of a speedmapping creation or a Map01/ExM1 of a bigger wad. I finished it in like a minute and a half. 3/5

Share this review


Link to review
Guest

Unknown date

  
It's pretty good for a old school map for Ultimate DooM. Good stuff! 4/5!-Candle M

Share this review


Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
×