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Cold as Hell: Special Edition

   (106 reviews)
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11 Screenshots

About This File

A total conversion set in the mid-50's on a weapons research base deep in the heart of Greenland. You thought this would be a nice boring way to finish your career as a Marine.

You thought wrong. (see cah_manual.pdf for the full story)


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D. Whiskey

  

A mod with an incredibly well-crafted atmosphere, which it quickly ruins by stuffing enemies into every last iota of space in the most random, mindless way possible.  Imagine combining slaughtermaps with "realistic" gameplay that makes everything move at a snail's pace.  Imagine having a ton of backtracking, and then intentionally disabling the map when you made every place look the goddamn same.  Only worth playing for the nostalgia, which I don't have.

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Guest

  
"I could never find the code for the door blocking the flamethrower. Is that area a trick, or something?" My automatic interpretation of "find another way to open it" was "shoot the lock". It worked.

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Guest

  
Atmospheric as hell and terrific game feel. Worst part about it is going back and forth across huge maps looking for items and trying to remember where they are used.

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Unknown date

  
I really enjoyed the visual design and the plot (and all the little details). Unfortunately, this mod is still buggy for me -- it always locks up when I reach the radio in the abandoned base. I get the text screen, but it doesn't return me back to normal play. I stay frozen in that little side room and I've tried everything including noclip, etc. So it looks like I'll never get to see the end of this mod, which is a big disappointment given how much I enjoyed it up to that point.

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Unknown date

  
Without a single goddamn doubt this wad will remain legendary. I love the mod to this day and can't stop thinking of how cool it'd look as a movie. It has all the plot elements for a perfect shoot.

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Unknown date

  
Sometimes it really scared the shit outta me. Great TC with few minor bugs (some dialogues go away too quick, some battles are rather hard, some rare reloading/shooting mess). Very atmospheric and freezing cold. Absolutely recommended. 4,5/5 Cacodemon

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Unknown date

  
excellent. 5/5

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Unknown date

  
Well, let's get the bad out of the way first. 1) Occasional pitch black areas, 3 or 4 of them a necessary visit 2) Slow framerate with snow enabled 3) Around one to three seconds of gameplay lost upon loading some savegames. Aside from that, this is a wonderful TC, still worth a rounded 5 stars. Of course, I still wonder, I could never find the code for the door blocking the flamethrower. Is that area a trick, or something?

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Unknown date

  
It's great

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Unknown date

  
Dang, Son....this was an epic, epic story. I mean, I was on the edge of my seat pratically from the start! Thrilling, sometimes eerie, music makes everything work perfectly for the frozen, desolate base. And the gameplay is erratic, but still fun and engaging. There's a lot to do, but that's the beauty of it--it's heavily involved, not just "kill the monsters, get keys, find the exit, repeat." And the ending (after the final battle), is so chilling. Very well done! Do you plan on making a sequel? ;)

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Unknown date

  
Very great TC. I felt like I was playing a doom version of The Thing. Very engaging story.

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Unknown date

  
Fucking epic. A must play

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Unknown date

  
Probably the most professional project to date, and very damn good too. Easily comparable to Void and other unique great wads. I will concede that it is very difficult though 5* -Phobus

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Unknown date

  
Really mmersive plot implementation: notes and recordings draw you in, voice acting is actually good! Custom weapons suited the wad very well, though custom monsters were merely small variations on the originals & not much variety really. Thought gameplay was balanced enough but sometimes marred by item hunting, though objectives are a VERY nice change from flat-out keyhunts. Does realistic mapping really well, but arguably some areas are left looking a bit bland. Even has two small vehicle sequences! 4/5

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Unknown date

  
Great level design, interesting story, horrible gameplay. 4/5

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Unknown date

  
Legendary. 5/5

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Unknown date

  
best fucking mod ever!

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Unknown date

  
best

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Unknown date

  
this a quite nice wad,i like it more because of the new weapons,cause i just love wads with new weapons

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Unknown date

  
Whoever siad this was a pile of shit, you are a fucking shit-bag yourself. go ahead and give your opinion, but jesus don't be like that. Its really fuckin good by the way. I agree with all others. Epic. Legendary. 5/5

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Unknown date

  
Very, very good TC. It has an intriguing story to tell and the gameplay is great aside from some item-hunting. Has support for ZDoom and GZDoom, and includes a software-renderer version.

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Unknown date

  
This would have been so much better if it was possible to disable the dialogue boxes that almost totally block your view for a couple of seconds each time anything happens...

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Unknown date

  
Cold as Hell is a fantastic Doom conversion. It has plenty of new artwork to feel "new", and the hub maps create a sense of non linearity... even though you have pretty defined goals. The worst part is the difficulty, this mod is VERY hard even on the easiest setting. I'm VERY glad the SE version was released, now it's possible to play this mod in its entirety.

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Unknown date

  
Wonderful, wonderful game in itself, really. It's a lot different from Doom, as the enemies are much more able to hurt you badly, and your weapons, while more effective, require more skill to use properly. The balance is great, and the atmosphere, storyline, and background are fantastic. 5/5

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Unknown date

  
best mod (ww2)for doom

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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