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DOOM 2: EVOLVED

   (23 reviews)
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5 Screenshots

About This File

A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc.

Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design.

Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me.


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Unknown date

  
This is dated November 2008. It's the first three levels of Doom II redone with modern-style detailing, lighting, and some gameplay changes; the detailing is very good, but I'm not convinced about the stealth monsters, especially the hitscan ones. The scripting is of the "you must flick this switch / this wall has lowered" variety, BUT the gameplay is still solid, which counts for a lot, and it makes a change from endless E3M1 remakes.

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Unknown date

  
Not bad. The stupid stealth monsters killed it for me. 4/5

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Guest

Unknown date

  
Cool, it is new, but familiar in some way! The stealth monsters are crap, so: 4/5

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Guest

Unknown date

  
Bug: In MAP02, it'll tell you you forgot the SSG even if the only reason you didn't pick it up is that you couldn't due to already having max shells.

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Guest

Unknown date

  
Good and well designed. And good fun as well! 4/5 stars.

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Guest

Unknown date

  
Doesn't seem that "Evolved" to me! There have been some nice touched in M1, like the floor grating, but although the maps are from scratch, IMO they stick way to much to their original counterpart... at least visually, there isn't much new or overly interesting here. Gameplay is horrible to be honest! When will you guys learn it; Stealth monsters SUCK, period! 2/5 stars

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Unknown date

  
It's a good concept but I'd really have liked to have seen more levels and/or bigger gameplay expansions.

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Unknown date

  
i would love to see more of these, but do you really need so many stealth monsters?! they are very irritating and most people just don’t like them, this would be way better if you just replaced some of them with normal monsters

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Unknown date

  
It's Doom 2, only evolved! Now, remake some of the later levels. 5/5

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Unknown date

  
Haven't played something this good in a while. 5/5

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Unknown date

  
Recommended play, download this if you haven't already. You can tolerate the invisible monsters long enough to appreciate the awesomeness of this wad. 4 stars.

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Unknown date

  
Cool "EVOLVED" remake! A little of hard is ok, but I don't like those f***ed stealth monsters. :( 4/5 - playerlin

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Unknown date

  
It's good but from where I'm sitting it's too faithful. Try to remake at least one of the more interesting levels.

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Unknown date

  
This is an awesome remake of the first three levels of Doom 3! The quality of the graphics is amazing, the dark and eerie lighting is pefect, and I loved the totally revamped areas. The maps still retain their nostalgic value, but they're upgraded to look even better. I wish this was a remake of all of Doom 2--it would be hot! No, really, this was a remake of all of Doom 2...it would be too gorgeous for words!

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Unknown date

  
Please make more.

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Guest

Unknown date

  
I like remakes, but there are too many and always the same maps. Plutonia would be more original, or tnt or final levels of Doom2. It is also too copy of the original, better remain or knee deep for ZDOOM (E1). 3/5

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Unknown date

  
Maybe these maps have been edited? I didn't see any of the stealth monsters people are complaining about.

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Unknown date

  
A very nice looking map but I would rather play the originals. For me Doom isn't about getting stuck in heavily detailed walls and cut-scenes that interrupt the game. Oh and the stealth monsters were a bit annoying.

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Unknown date

  
This is Doom map building at it finest. These hree gems do resemble the original maps without just copying them, and with the added GZDoom features and exquisite detailing make this one of the best maps I've played all year (2008) and I've played a few(!) I only hope that Dave finishes the set. One gripe I have is the stealth monsters, but that is my preference. 5/5

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Unknown date

  
It was very good, a bit too linear in my opinion but it was just alright. Though there's something that's preventing me fro giving this a 5/5.. Idk what. :P Good work. 4/5 - Moti

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Unknown date

  
Meh. Looked great from the screenshots on Wads in Progress, but these aren't especially interesting in action, either visually, layout-wise, or gameplay-wise. Much of what made the original maps interesting has been removed, and very little of interest (other than dynamic lights and 3D floors) is there to take their place. All of the cutscenes were completely unnecessary and detracted from the experience, as well. Disappointing.

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Unknown date

  
play with doom beautifal it looks like twice as good :P

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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