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DOOM 2: EVOLVED

   (23 reviews)
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5 Screenshots

About This File

A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc.

Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design.

Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me.


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Guest

Unknown date

  
This is dated November 2008. It's the first three levels of Doom II redone with modern-style detailing, lighting, and some gameplay changes; the detailing is very good, but I'm not convinced about the stealth monsters, especially the hitscan ones. The scripting is of the "you must flick this switch / this wall has lowered" variety, BUT the gameplay is still solid, which counts for a lot, and it makes a change from endless E3M1 remakes.

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Guest

Unknown date

  
Not bad. The stupid stealth monsters killed it for me. 4/5

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Guest

Unknown date

  
Cool, it is new, but familiar in some way! The stealth monsters are crap, so: 4/5

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Guest

Unknown date

  
Bug: In MAP02, it'll tell you you forgot the SSG even if the only reason you didn't pick it up is that you couldn't due to already having max shells.

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Guest

Unknown date

  
Good and well designed. And good fun as well! 4/5 stars.

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Guest

Unknown date

  
Doesn't seem that "Evolved" to me! There have been some nice touched in M1, like the floor grating, but although the maps are from scratch, IMO they stick way to much to their original counterpart... at least visually, there isn't much new or overly interesting here. Gameplay is horrible to be honest! When will you guys learn it; Stealth monsters SUCK, period! 2/5 stars

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Unknown date

  
It's a good concept but I'd really have liked to have seen more levels and/or bigger gameplay expansions.

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Guest

Unknown date

  
i would love to see more of these, but do you really need so many stealth monsters?! they are very irritating and most people just don’t like them, this would be way better if you just replaced some of them with normal monsters

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Unknown date

  
It's Doom 2, only evolved! Now, remake some of the later levels. 5/5

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Unknown date

  
Haven't played something this good in a while. 5/5

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Unknown date

  
Recommended play, download this if you haven't already. You can tolerate the invisible monsters long enough to appreciate the awesomeness of this wad. 4 stars.

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Unknown date

  
Cool "EVOLVED" remake! A little of hard is ok, but I don't like those f***ed stealth monsters. :( 4/5 - playerlin

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Unknown date

  
It's good but from where I'm sitting it's too faithful. Try to remake at least one of the more interesting levels.

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Unknown date

  
This is an awesome remake of the first three levels of Doom 3! The quality of the graphics is amazing, the dark and eerie lighting is pefect, and I loved the totally revamped areas. The maps still retain their nostalgic value, but they're upgraded to look even better. I wish this was a remake of all of Doom 2--it would be hot! No, really, this was a remake of all of Doom 2...it would be too gorgeous for words!

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Unknown date

  
Please make more.

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Unknown date

  
I like remakes, but there are too many and always the same maps. Plutonia would be more original, or tnt or final levels of Doom2. It is also too copy of the original, better remain or knee deep for ZDOOM (E1). 3/5

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Unknown date

  
Maybe these maps have been edited? I didn't see any of the stealth monsters people are complaining about.

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A very nice looking map but I would rather play the originals. For me Doom isn't about getting stuck in heavily detailed walls and cut-scenes that interrupt the game. Oh and the stealth monsters were a bit annoying.

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Unknown date

  
This is Doom map building at it finest. These hree gems do resemble the original maps without just copying them, and with the added GZDoom features and exquisite detailing make this one of the best maps I've played all year (2008) and I've played a few(!) I only hope that Dave finishes the set. One gripe I have is the stealth monsters, but that is my preference. 5/5

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It was very good, a bit too linear in my opinion but it was just alright. Though there's something that's preventing me fro giving this a 5/5.. Idk what. :P Good work. 4/5 - Moti

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Unknown date

  
Meh. Looked great from the screenshots on Wads in Progress, but these aren't especially interesting in action, either visually, layout-wise, or gameplay-wise. Much of what made the original maps interesting has been removed, and very little of interest (other than dynamic lights and 3D floors) is there to take their place. All of the cutscenes were completely unnecessary and detracted from the experience, as well. Disappointing.

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play with doom beautifal it looks like twice as good :P

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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