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Hell Awaits

   (17 reviews)
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Guest

5 Screenshots

About This File

Started off in around 2004-2005, should've been finished off by then. Instead it took about 4 years, on and off (mostly off, obviously). This was my first attempt at a Doom map using Doom Builder. Inappropriate title, really, cause its pretty damn easy, even in Ultra Violence.


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Guest

  
pretty good no nonsense Doom.

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Guest

Unknown date

  
map design good. but too easy

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Guest

Unknown date

  
"I am giving this a 4 due to missing textures found within map 04" - as the readme points out, you're supposed to run this with the Plutonia Experiment.

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Unknown date

  
All maps have bit of an ammo excess, Map01 and Map03 were just too easy. Map02 is decent and Map04 is quite good though, I'll be nice and give 4* for that map.

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Unknown date

  
Four maps with a touch of E1. The last two are notably better than the first two. Despite the lengthy gestation, Map01 seems to have an inaccessible secret (the door to the berzerk pack doesn't work). Map01 is trivial and easy; Map02 dares you to go Tyson-style, and is fun if you do; Map03 is a notable improvement; Map04 is really good, and feels like something from a different project. It's more gothic, and harder.

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Unknown date

  
Not bad. Map 2 was my favorite. The others seemed so easy. Plus I couldn't get this to work in plutonia. I used doom 2 instead.

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Unknown date

  
It's not a bad map set, I liked it because it was pretty easy to play through. I am giving this a 4 due to missing textures found within map 04. This ran fine in regular DooM 2. Overall, nice map set! 4/5!-Candle M

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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