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Hell Unleashed

   (13 reviews)
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About This File

My first 2 maps for Doom 2. A possible preview of a megawad. Maps in the style of Hell Revealed with, I promise, a lot of detail. My primary purpose was to really make maps that will knock your socks off, make maps that you would want to play more than one time. In the beginning areas of the first map, the detail looks like the mapping of a beginner, but trust me, as you progress, the detail gets better and better with the later areas looking more and more like an expert's work. Some areas really took me some extended time to make and I even got frustrated at times, but I hung in there and I have hopefully made quite a creation. You'll find quite a good mix of tech and hell themes in these maps. I've also supplied plenty of ammo and health in these maps, so hope- fully there won't be any complaints about that. I want to show, with these maps, that I have used other wads for inspiration and that I am not your ordinary beginner. I hate wads with no style to them at all, so if you like playing crappy wads, then look somewhere else because this ain't one of them.


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Unknown date

  
A set of actually four maps by a beginner mapper. The gameplay wasn't that good, because I found myself facing six barons of hell with only 300 bullets left. There are many common mistakes in here - HOMs, misaligned textures, monsters stuck in walls/each other etc. Although this shows a lot of effort by a beginner mapper, and I can actually see some potential in here. Hope you'll improve in the future. 2/5 - Moti

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Unknown date

  
New author mistakes, but shows a lot of promise and is improving fast: #1 is clearly beginner work, too many big monsters and not enough supplies; map crashed partway thru (collasped ceiling bug). #2 is nothing to look at but had fun smash-bang gameplay (and just barely enough ammo). #3 is more refined and requires a lot of strategy to stay alive. (#4 wouldn't run.) All in all a good first effort. ~REZ~

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Unknown date

  
It's not bad, but it's nowhere even near Hell Revealed. You need to improve your mapping skills - the maps still do look rather basic - and fine-tune your fights and so on; HR is about more than just slapping 600 monsters in one level. That being said - still, you're showing promise, so keep it up! But learn from your mistakes and get better instead of thinking you already reached the top. 3/5

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Unknown date

  
A very beginner set of levels. The gameplay was good. The level design could do with alot more improvment. Its ok for a first effort. 2/5 Stars

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Guest

Unknown date

  
Frustrating rubbish. The only good part is the description.

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Unknown date

  
Oh noes. "I hate wads with no style to them at all, so if you like playing crappy wads, then look somewhere else because this ain't one of them." Such big words. Making people expect something. Something good. But not that. It really decreases from okay stuff to crap. Textures, HOMs, monster placement, ammo, health powerups, the whole gameplay is FUBAR.

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Unknown date

  
A very meh map from a beginner. I noticed some monsters were stuck in coners and the ammo and health were a bit unbalanced in some areas. Overall I wasn't very impressed with this. But keep on mapping! 2/5.-Candle M

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Unknown date

  
Nice work, but I would recommend you not to reduce the amount of enemies for lower skills, but to add more soul spheres and equipment. I liked maps 23-24 more than maps 25-26, because the big rooms there look too oldschool-like. Next time, try to increase the detail there, fix the missing textures on map 26 and others (try to get help from the community on www.doomworld.com) and make it playable in multiplayer! All in all I would give 3,5/5, but because it is the first work of the author: 4/5!

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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