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Hell Unleashed

   (13 reviews)
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About This File

My first 2 maps for Doom 2. A possible preview of a megawad. Maps in the style of Hell Revealed with, I promise, a lot of detail. My primary purpose was to really make maps that will knock your socks off, make maps that you would want to play more than one time. In the beginning areas of the first map, the detail looks like the mapping of a beginner, but trust me, as you progress, the detail gets better and better with the later areas looking more and more like an expert's work. Some areas really took me some extended time to make and I even got frustrated at times, but I hung in there and I have hopefully made quite a creation. You'll find quite a good mix of tech and hell themes in these maps. I've also supplied plenty of ammo and health in these maps, so hope- fully there won't be any complaints about that. I want to show, with these maps, that I have used other wads for inspiration and that I am not your ordinary beginner. I hate wads with no style to them at all, so if you like playing crappy wads, then look somewhere else because this ain't one of them.


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Unknown date

  
A set of actually four maps by a beginner mapper. The gameplay wasn't that good, because I found myself facing six barons of hell with only 300 bullets left. There are many common mistakes in here - HOMs, misaligned textures, monsters stuck in walls/each other etc. Although this shows a lot of effort by a beginner mapper, and I can actually see some potential in here. Hope you'll improve in the future. 2/5 - Moti

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Unknown date

  
New author mistakes, but shows a lot of promise and is improving fast: #1 is clearly beginner work, too many big monsters and not enough supplies; map crashed partway thru (collasped ceiling bug). #2 is nothing to look at but had fun smash-bang gameplay (and just barely enough ammo). #3 is more refined and requires a lot of strategy to stay alive. (#4 wouldn't run.) All in all a good first effort. ~REZ~

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Unknown date

  
It's not bad, but it's nowhere even near Hell Revealed. You need to improve your mapping skills - the maps still do look rather basic - and fine-tune your fights and so on; HR is about more than just slapping 600 monsters in one level. That being said - still, you're showing promise, so keep it up! But learn from your mistakes and get better instead of thinking you already reached the top. 3/5

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Unknown date

  
A very beginner set of levels. The gameplay was good. The level design could do with alot more improvment. Its ok for a first effort. 2/5 Stars

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Guest

Unknown date

  
Frustrating rubbish. The only good part is the description.

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Unknown date

  
Oh noes. "I hate wads with no style to them at all, so if you like playing crappy wads, then look somewhere else because this ain't one of them." Such big words. Making people expect something. Something good. But not that. It really decreases from okay stuff to crap. Textures, HOMs, monster placement, ammo, health powerups, the whole gameplay is FUBAR.

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Unknown date

  
A very meh map from a beginner. I noticed some monsters were stuck in coners and the ammo and health were a bit unbalanced in some areas. Overall I wasn't very impressed with this. But keep on mapping! 2/5.-Candle M

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Unknown date

  
Nice work, but I would recommend you not to reduce the amount of enemies for lower skills, but to add more soul spheres and equipment. I liked maps 23-24 more than maps 25-26, because the big rooms there look too oldschool-like. Next time, try to increase the detail there, fix the missing textures on map 26 and others (try to get help from the community on www.doomworld.com) and make it playable in multiplayer! All in all I would give 3,5/5, but because it is the first work of the author: 4/5!

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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