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Vile Challenge

   (33 reviews)
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About This File

This is a fun level for doom2 with only Archviles and a twin shotgun for you to shoot them with. You start off in abase and then go outside to forest were you must face 3 Archviles at once.


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Xyzzy01

  
This was a good archvile practice map! Whoever gives this zero stars are just flat-out lying now.

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Unknown date

  
This is NOT a 4 or 5/5 wad. 3/5 at best which is a mighty effort for Ruba!

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Unknown date

  
hc b pwnin al 999999999999999-0 u cent beet hc

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Unknown date

  
Typical Ruba map. This time with Great gameplay!

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Unknown date

  
Not a bad map at all and for a Ruba map it's actually very good. The Beserk pack at the start of the level would offer you another challenge - Tyson! This is a fairly simple level to complete, even on UV -fast, I just flew through it without much effort at all. Archviles are not the only enemy. 3/5

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Unknown date

  
One of the better Ruba levels out there. 4/5 - Optimus

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Unknown date

  
^ I agree. Not a bad attempt from a typically rubbish author. Maybe he is trying to redeem himself. I assume your allowed to jump for the BFG secret?

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Unknown date

  
the design is very simple and authentic...the gameplay is very good and its also very original 5/5

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Unknown date

  
Hey that was actually pretty good, although that was one of the strangest "forests" I have seen :P.

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Unknown date

  
fun enough. 3.5/5

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Unknown date

  
Ruba actually made a map worth playing. My God,that's one of the signs of the apocalypse!-4/5

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Unknown date

  
well done, you've managed to make an actual map! 3 stars.

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Unknown date

  
Meh. WHat's the BFG for RuBa? To make me feel good about myself?

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Unknown date

  
Cool 3.5/5

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Unknown date

  
Hey everyone! Ruba has a score above average. Maybe some of the other, lets say, poor mappers should take a leaf from this. Nice one Ruba. 3.5/5

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Unknown date

  
Hmm not played this Ruba wad before and was pleasantly surprised, although short the map was indeed quite playable and offered me a small challenge. Nice usage of archvile placements and pillars to hide behind, the ammo is not in extreme abundance either although there is still ample, but still you must conserve your shots and aim well or you may be left with only your fist. Cannot beleive I am saying this but 3/5 well done Ruba you earned it.

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Unknown date

  
I give this 4/5 because Ruba can do a good map! :D - playerlin

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Unknown date

  
Total fucking shit. 0/5

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Unknown date

  
Total friggin' crap. -1000/5

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Unknown date

  
regurgitate

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Unknown date

  
This was cool. Nothing great...but fun to play. 3/5

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Unknown date

  
I thought this was fun to play too. My favorite Ruba map is Qrumpi Old Men map01. Oh, and can you get the bfg secret with an archvile jump?

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Unknown date

  
Like most Ruba maps, it looks pretty good without detail whoring; unlike most Ruba maps, it has very well-balanced gameplay, not much copy-and-pasting, and no Wolf3D textures or John Romero heads or stupid things like that. :P 4/5

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Unknown date

  
So, the long road from Hell Revealed culminates with this wad. HR is pretty much blasting way too many archies with just a double barreled shotgun.

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Unknown date

  
Props to you Ruba for making a playable, and challenging map. 3/5 r_rr

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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