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Vile Challenge

   (33 reviews)
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About This File

This is a fun level for doom2 with only Archviles and a twin shotgun for you to shoot them with. You start off in abase and then go outside to forest were you must face 3 Archviles at once.


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Xyzzy01

  
This was a good archvile practice map! Whoever gives this zero stars are just flat-out lying now.

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Unknown date

  
This is NOT a 4 or 5/5 wad. 3/5 at best which is a mighty effort for Ruba!

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Unknown date

  
hc b pwnin al 999999999999999-0 u cent beet hc

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Unknown date

  
Typical Ruba map. This time with Great gameplay!

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Unknown date

  
Not a bad map at all and for a Ruba map it's actually very good. The Beserk pack at the start of the level would offer you another challenge - Tyson! This is a fairly simple level to complete, even on UV -fast, I just flew through it without much effort at all. Archviles are not the only enemy. 3/5

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Unknown date

  
One of the better Ruba levels out there. 4/5 - Optimus

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Unknown date

  
^ I agree. Not a bad attempt from a typically rubbish author. Maybe he is trying to redeem himself. I assume your allowed to jump for the BFG secret?

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Unknown date

  
the design is very simple and authentic...the gameplay is very good and its also very original 5/5

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Unknown date

  
Hey that was actually pretty good, although that was one of the strangest "forests" I have seen :P.

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Unknown date

  
fun enough. 3.5/5

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Unknown date

  
Ruba actually made a map worth playing. My God,that's one of the signs of the apocalypse!-4/5

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Unknown date

  
well done, you've managed to make an actual map! 3 stars.

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Unknown date

  
Meh. WHat's the BFG for RuBa? To make me feel good about myself?

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Unknown date

  
Cool 3.5/5

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Unknown date

  
Hey everyone! Ruba has a score above average. Maybe some of the other, lets say, poor mappers should take a leaf from this. Nice one Ruba. 3.5/5

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Unknown date

  
Hmm not played this Ruba wad before and was pleasantly surprised, although short the map was indeed quite playable and offered me a small challenge. Nice usage of archvile placements and pillars to hide behind, the ammo is not in extreme abundance either although there is still ample, but still you must conserve your shots and aim well or you may be left with only your fist. Cannot beleive I am saying this but 3/5 well done Ruba you earned it.

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Unknown date

  
I give this 4/5 because Ruba can do a good map! :D - playerlin

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Unknown date

  
Total fucking shit. 0/5

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Unknown date

  
Total friggin' crap. -1000/5

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Unknown date

  
regurgitate

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Unknown date

  
This was cool. Nothing great...but fun to play. 3/5

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Unknown date

  
I thought this was fun to play too. My favorite Ruba map is Qrumpi Old Men map01. Oh, and can you get the bfg secret with an archvile jump?

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Unknown date

  
Like most Ruba maps, it looks pretty good without detail whoring; unlike most Ruba maps, it has very well-balanced gameplay, not much copy-and-pasting, and no Wolf3D textures or John Romero heads or stupid things like that. :P 4/5

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Unknown date

  
So, the long road from Hell Revealed culminates with this wad. HR is pretty much blasting way too many archies with just a double barreled shotgun.

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Unknown date

  
Props to you Ruba for making a playable, and challenging map. 3/5 r_rr

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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