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Flashback: demo 2

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Here it is; the second demo of the Flashback megawad. Designed in the spirit of the original levels, with doom.exe compatibility. Hope you'll enjoy playing the levels as much as we enjoyed making them. Next release will be the final wad.

There are four maps; One from each episode:

E2M1 By Espi. (E1M4) E2M2 Esselfortium & Espi (E2M2) E2M3 Torn & Esselfortium. (E3M3) E2M4 By SlayeR (E4M5)


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Challenging, interesting, playable, non-repetitive, enjoyable. 5 simple things in one package that slaughter gargantu-wad pea-brains can't seem to get through their thick skulls - things that people played Doom for IN THE FIRST PLACE. Superb set of maps.

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Of all arch-viles in a ultimate doom map? Uhm, no... Yeah, I guess I prefer the first demo too myself, but I wanted to release a new demo before the final version. Thanks for the support, guys. Also it seems like it was rushed too much with my E3M3 as it has a missing texture so it is not able to play in chocolate-doom. :( Be ready for the final version when it is done (TM) :P -Torn

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Old FBDEMO was pretty good, and worked well when converted to DOOM2 as well. First two maps in this set were new to me (3/4 wouldn't play, as Torn says must be some error my preferred DOS port can't handle). Anyway, had a great time in the first two ... I love old Ep1's feel and gameplay and had just gone thru it again last week. The 2 maps I could see of this project play a lot like the rougher/more-puzzlin g parts of Ep1, which is good by me. :) ~REZ~

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Pretty Good. 5 Stars PC

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E1 and E4 maps are excellent, E3 is good, E2 looks nice but is kind of boring IMO. All in all, not as good (or at least as consistently good) as the first demo but well worth playing anyway. 4/5. BTW, the fourth guy on this page is likely referring to the first demo (12304).

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Decent maps but I think they they more or less fail at their "flashback" purpose in general, unlike the first demo. 2 and 4 feel like bigger and more current remakes of E2M2 and E4M5, gameplay starts getting too "modern" (tougher) in 3 and 4. The bugs in vanilla (broken lift in 1 with monsters, missing texture in 3, 0-byte REJECT in 4) don't help with that feeling either. But you have time to improve them for 2013... or 2018 if you miss it :p [3/5] ~Chain Mail (01/2011)

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A nice glimpse of a megawad that could have been brilliant. Especially E2M2 was impressive.

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I simply CANNOT wait for this project to be done. That is ironic to say considering that, for years, I though this long promised project, after getting such great outlooks from the quality of the demo 5 years ago, had fallen into the trash long ago. I am so happy to hear it is still being worked on, and this new demo does only more to prove the quality we can expect. It may just be the best Doom I reinterpretation ever made. Come on guys, don't abandon this one!

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Very nice - each of the four levels captures the gameplay and feeling of the corresponding Ultimate Doom episode. Doc Faust

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Awesome stuff. Still giving credit to the original ones but also with new original ideas. Quite a lot of monsters sometimes but still balanced (DooM 1 just lacks some medium monsters from DooM 2). Considerung it's a demo it should not yet be rated but this is a 4+/5.

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A very nice teaser for what should be another brilliant episode. Somehow I prefer the first episode (id=12304) to this. Still a 5/5 wad though. 5/5

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One of my favourite Doom "tribute" wads. Pretty darn good indeed.

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Nice. I liked the last two levels the most, and there are six maps. Strange, I remember playing these levels before, that is to say, they were uploaded before. The maps COULD do with a few archviles, but they play really well regardless.

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Sorry to hear you didn't like e2m2. To be honest I'm not too proud of it anymore, either. -essel

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^ completely agreed. Three critical bugs per four maps is shame for Torn.

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I like e2m3 and e2m4 the best, and I'm sorry but I thought e2m2 was boring. 5

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Huh? That last review makes no sense. There are four maps, not six...but you prefer the last two (being 5 and 6)? Are you trying to say you didn't like any of these and that you prefer the original Doom maps, or what? o_O I'm confused.

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Pretty darn good indeed, even though I encountered a few breaking bugs in chocolate.

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The first level's brilliant - though I have to say it goes downhill after that. Second level overdoes it on huge rooms and the third definitely loses the doom feeling.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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