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Flashback: demo 2

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About This File

Here it is; the second demo of the Flashback megawad. Designed in the spirit of the original levels, with doom.exe compatibility. Hope you'll enjoy playing the levels as much as we enjoyed making them. Next release will be the final wad.

There are four maps; One from each episode:

E2M1 By Espi. (E1M4) E2M2 Esselfortium & Espi (E2M2) E2M3 Torn & Esselfortium. (E3M3) E2M4 By SlayeR (E4M5)


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Challenging, interesting, playable, non-repetitive, enjoyable. 5 simple things in one package that slaughter gargantu-wad pea-brains can't seem to get through their thick skulls - things that people played Doom for IN THE FIRST PLACE. Superb set of maps.

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Of all arch-viles in a ultimate doom map? Uhm, no... Yeah, I guess I prefer the first demo too myself, but I wanted to release a new demo before the final version. Thanks for the support, guys. Also it seems like it was rushed too much with my E3M3 as it has a missing texture so it is not able to play in chocolate-doom. :( Be ready for the final version when it is done (TM) :P -Torn

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Old FBDEMO was pretty good, and worked well when converted to DOOM2 as well. First two maps in this set were new to me (3/4 wouldn't play, as Torn says must be some error my preferred DOS port can't handle). Anyway, had a great time in the first two ... I love old Ep1's feel and gameplay and had just gone thru it again last week. The 2 maps I could see of this project play a lot like the rougher/more-puzzlin g parts of Ep1, which is good by me. :) ~REZ~

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Pretty Good. 5 Stars PC

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E1 and E4 maps are excellent, E3 is good, E2 looks nice but is kind of boring IMO. All in all, not as good (or at least as consistently good) as the first demo but well worth playing anyway. 4/5. BTW, the fourth guy on this page is likely referring to the first demo (12304).

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Decent maps but I think they they more or less fail at their "flashback" purpose in general, unlike the first demo. 2 and 4 feel like bigger and more current remakes of E2M2 and E4M5, gameplay starts getting too "modern" (tougher) in 3 and 4. The bugs in vanilla (broken lift in 1 with monsters, missing texture in 3, 0-byte REJECT in 4) don't help with that feeling either. But you have time to improve them for 2013... or 2018 if you miss it :p [3/5] ~Chain Mail (01/2011)

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A nice glimpse of a megawad that could have been brilliant. Especially E2M2 was impressive.

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I simply CANNOT wait for this project to be done. That is ironic to say considering that, for years, I though this long promised project, after getting such great outlooks from the quality of the demo 5 years ago, had fallen into the trash long ago. I am so happy to hear it is still being worked on, and this new demo does only more to prove the quality we can expect. It may just be the best Doom I reinterpretation ever made. Come on guys, don't abandon this one!

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Very nice - each of the four levels captures the gameplay and feeling of the corresponding Ultimate Doom episode. Doc Faust

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Awesome stuff. Still giving credit to the original ones but also with new original ideas. Quite a lot of monsters sometimes but still balanced (DooM 1 just lacks some medium monsters from DooM 2). Considerung it's a demo it should not yet be rated but this is a 4+/5.

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A very nice teaser for what should be another brilliant episode. Somehow I prefer the first episode (id=12304) to this. Still a 5/5 wad though. 5/5

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One of my favourite Doom "tribute" wads. Pretty darn good indeed.

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Nice. I liked the last two levels the most, and there are six maps. Strange, I remember playing these levels before, that is to say, they were uploaded before. The maps COULD do with a few archviles, but they play really well regardless.

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Sorry to hear you didn't like e2m2. To be honest I'm not too proud of it anymore, either. -essel

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^ completely agreed. Three critical bugs per four maps is shame for Torn.

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I like e2m3 and e2m4 the best, and I'm sorry but I thought e2m2 was boring. 5

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Huh? That last review makes no sense. There are four maps, not six...but you prefer the last two (being 5 and 6)? Are you trying to say you didn't like any of these and that you prefer the original Doom maps, or what? o_O I'm confused.

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Pretty darn good indeed, even though I encountered a few breaking bugs in chocolate.

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The first level's brilliant - though I have to say it goes downhill after that. Second level overdoes it on huge rooms and the third definitely loses the doom feeling.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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