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Object "32"

   (31 reviews)
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5 Screenshots

About This File

This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. However, later I have decided to complete this level and to release it separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad. The level does not have any serious storyline - but the sense here is not the story. Everything that you need to know is: contact with Object "32" has been lost. You have been sent to find out why. Having arrived into place, you find out that there are demons which partially had altered that base. This level is difficult enough (or it may be so), so I advise to think over what difficulty you will choose before starting game.


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Guydoom

  

Looks good, plays good, music jams good, all good. Excellent.

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NuMetalManiak

  

nicely done exploratory map that proves to be quite the challenge to get through.

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Spectre01

  

A generally solid adventure map with complex layouts to explore and some quirky progression. Gameplay isn't particularly challenging, and most encounters can be safely retreated from and corner/door camped. The occasional block lines don't help in that regard. Pain Elemental use is quite liberal, and there is the occasional Vile to keep you alert. There were some bugs with items getting stuck on ledges that were supposed to lower on -cl2, but it's not a huge deal. Pretty good overall. 3/5

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Guest

  
Really enjoyed playing this level. It's so big I got lost a few times but it's definitely worth a go. The ending was somewhat disappointing but I often find that after getting through large levels.

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Guest

Unknown date

  
Nice Job. One of the best level, built in "grid 32".

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Guest

Unknown date

  
This is a very good single level. Outstanding in the way it looks, feels, and plays. I highly recommend you download and play this now.

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Guest

Unknown date

  
This map is convoluted in many key parts and the art style is a mixture of themes which feels at odd with the idea that this is one level. Those acid stairs that lead to a pit with a dubious escape path left a bad memory in my mind. The ending was anti-climactic also. There were too many rockets and too often one could simply wait by the entrance and snipe off all the enemies. A mishmash of quality, but in the end an impressive map. PS: GOW 1 is better than the sequel :P

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Guest

Unknown date

  
Thoroughly enjoyed this. Great design, balanced gameplay, and really fitting music! Nice and challenging but also well balanced with ammo and health. 5 stars from me. -TRRobin.

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Guest

Unknown date

  
A very detailed level with some great traps somewhat ruined by being too dark and with a bunch of convoluted confusing puzzles and unfair encounters, and a few points of questionable texture usage. Plays on PrBoom but you definitely want a GL port with mouselook to make the most of it. Would not even download a megawad of levels like this. Big meh from me. 2/5

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Guest

Unknown date

  
unpleasant dark area and no way out

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Guest

Unknown date

  
excellent atmosphere and gameplay 5/5 -RA

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Guest

Unknown date

  
This is dated December 2008. It's an intricate slime factory with some clever transforming scenery and a hellish second act. Starts off dark, gets lighter. 380-ish baddies; you have a tonne of health but less ammo, which is problematic because you fight a lot of pain elementals and lost souls. Nonetheless I enjoyed it. Difficulty surprisingly mild; lots of traps, but they're arranged so that the monsters infight each other most of the time.

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Guest

Unknown date

  
The beginning is a bit comfusing but the rest is great. Awesome music makes this quite atmospheric.

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Guest

Unknown date

  
One Hell of a map! Felt like it was something out of Final Doom. Big layout, plenty of ammo and health, 4/5!-Candle M

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Unknown date

  
it sucks

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Unknown date

  
good level.

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Guest

Unknown date

  
Good interesting large map. Somewhere you need some time to find the way out. 4 stars

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Unknown date

  
Would be a decent map if it wasn't impossible to see anything without gamma level 4.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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