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Object "32"

   (31 reviews)
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5 Screenshots

About This File

This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. However, later I have decided to complete this level and to release it separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad. The level does not have any serious storyline - but the sense here is not the story. Everything that you need to know is: contact with Object "32" has been lost. You have been sent to find out why. Having arrived into place, you find out that there are demons which partially had altered that base. This level is difficult enough (or it may be so), so I advise to think over what difficulty you will choose before starting game.


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Guydoom

  

Looks good, plays good, music jams good, all good. Excellent.

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NuMetalManiak

  

nicely done exploratory map that proves to be quite the challenge to get through.

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Spectre01

  

A generally solid adventure map with complex layouts to explore and some quirky progression. Gameplay isn't particularly challenging, and most encounters can be safely retreated from and corner/door camped. The occasional block lines don't help in that regard. Pain Elemental use is quite liberal, and there is the occasional Vile to keep you alert. There were some bugs with items getting stuck on ledges that were supposed to lower on -cl2, but it's not a huge deal. Pretty good overall. 3/5

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Guest

  
Really enjoyed playing this level. It's so big I got lost a few times but it's definitely worth a go. The ending was somewhat disappointing but I often find that after getting through large levels.

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Guest

Unknown date

  
Nice Job. One of the best level, built in "grid 32".

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Guest

Unknown date

  
This is a very good single level. Outstanding in the way it looks, feels, and plays. I highly recommend you download and play this now.

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Guest

Unknown date

  
This map is convoluted in many key parts and the art style is a mixture of themes which feels at odd with the idea that this is one level. Those acid stairs that lead to a pit with a dubious escape path left a bad memory in my mind. The ending was anti-climactic also. There were too many rockets and too often one could simply wait by the entrance and snipe off all the enemies. A mishmash of quality, but in the end an impressive map. PS: GOW 1 is better than the sequel :P

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Unknown date

  
Thoroughly enjoyed this. Great design, balanced gameplay, and really fitting music! Nice and challenging but also well balanced with ammo and health. 5 stars from me. -TRRobin.

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Guest

Unknown date

  
A very detailed level with some great traps somewhat ruined by being too dark and with a bunch of convoluted confusing puzzles and unfair encounters, and a few points of questionable texture usage. Plays on PrBoom but you definitely want a GL port with mouselook to make the most of it. Would not even download a megawad of levels like this. Big meh from me. 2/5

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Unknown date

  
unpleasant dark area and no way out

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Guest

Unknown date

  
excellent atmosphere and gameplay 5/5 -RA

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Unknown date

  
This is dated December 2008. It's an intricate slime factory with some clever transforming scenery and a hellish second act. Starts off dark, gets lighter. 380-ish baddies; you have a tonne of health but less ammo, which is problematic because you fight a lot of pain elementals and lost souls. Nonetheless I enjoyed it. Difficulty surprisingly mild; lots of traps, but they're arranged so that the monsters infight each other most of the time.

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Guest

Unknown date

  
The beginning is a bit comfusing but the rest is great. Awesome music makes this quite atmospheric.

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Guest

Unknown date

  
One Hell of a map! Felt like it was something out of Final Doom. Big layout, plenty of ammo and health, 4/5!-Candle M

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Unknown date

  
it sucks

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Unknown date

  
good level.

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Unknown date

  
Good interesting large map. Somewhere you need some time to find the way out. 4 stars

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Unknown date

  
Would be a decent map if it wasn't impossible to see anything without gamma level 4.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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