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Object "32"

   (31 reviews)
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5 Screenshots

About This File

This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. However, later I have decided to complete this level and to release it separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad. The level does not have any serious storyline - but the sense here is not the story. Everything that you need to know is: contact with Object "32" has been lost. You have been sent to find out why. Having arrived into place, you find out that there are demons which partially had altered that base. This level is difficult enough (or it may be so), so I advise to think over what difficulty you will choose before starting game.


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Guydoom

  

Looks good, plays good, music jams good, all good. Excellent.

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NuMetalManiak

  

nicely done exploratory map that proves to be quite the challenge to get through.

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Spectre01

  

A generally solid adventure map with complex layouts to explore and some quirky progression. Gameplay isn't particularly challenging, and most encounters can be safely retreated from and corner/door camped. The occasional block lines don't help in that regard. Pain Elemental use is quite liberal, and there is the occasional Vile to keep you alert. There were some bugs with items getting stuck on ledges that were supposed to lower on -cl2, but it's not a huge deal. Pretty good overall. 3/5

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Guest

  
Really enjoyed playing this level. It's so big I got lost a few times but it's definitely worth a go. The ending was somewhat disappointing but I often find that after getting through large levels.

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Guest

Unknown date

  
Nice Job. One of the best level, built in "grid 32".

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Guest

Unknown date

  
This is a very good single level. Outstanding in the way it looks, feels, and plays. I highly recommend you download and play this now.

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Guest

Unknown date

  
This map is convoluted in many key parts and the art style is a mixture of themes which feels at odd with the idea that this is one level. Those acid stairs that lead to a pit with a dubious escape path left a bad memory in my mind. The ending was anti-climactic also. There were too many rockets and too often one could simply wait by the entrance and snipe off all the enemies. A mishmash of quality, but in the end an impressive map. PS: GOW 1 is better than the sequel :P

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Unknown date

  
Thoroughly enjoyed this. Great design, balanced gameplay, and really fitting music! Nice and challenging but also well balanced with ammo and health. 5 stars from me. -TRRobin.

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Guest

Unknown date

  
A very detailed level with some great traps somewhat ruined by being too dark and with a bunch of convoluted confusing puzzles and unfair encounters, and a few points of questionable texture usage. Plays on PrBoom but you definitely want a GL port with mouselook to make the most of it. Would not even download a megawad of levels like this. Big meh from me. 2/5

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Guest

Unknown date

  
unpleasant dark area and no way out

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Guest

Unknown date

  
excellent atmosphere and gameplay 5/5 -RA

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Unknown date

  
This is dated December 2008. It's an intricate slime factory with some clever transforming scenery and a hellish second act. Starts off dark, gets lighter. 380-ish baddies; you have a tonne of health but less ammo, which is problematic because you fight a lot of pain elementals and lost souls. Nonetheless I enjoyed it. Difficulty surprisingly mild; lots of traps, but they're arranged so that the monsters infight each other most of the time.

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Guest

Unknown date

  
The beginning is a bit comfusing but the rest is great. Awesome music makes this quite atmospheric.

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Guest

Unknown date

  
One Hell of a map! Felt like it was something out of Final Doom. Big layout, plenty of ammo and health, 4/5!-Candle M

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Unknown date

  
it sucks

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Unknown date

  
good level.

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Unknown date

  
Good interesting large map. Somewhere you need some time to find the way out. 4 stars

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Unknown date

  
Would be a decent map if it wasn't impossible to see anything without gamma level 4.

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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