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Object "32"

   (31 reviews)
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5 Screenshots

About This File

This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. However, later I have decided to complete this level and to release it separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad. The level does not have any serious storyline - but the sense here is not the story. Everything that you need to know is: contact with Object "32" has been lost. You have been sent to find out why. Having arrived into place, you find out that there are demons which partially had altered that base. This level is difficult enough (or it may be so), so I advise to think over what difficulty you will choose before starting game.


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Guydoom

  

Looks good, plays good, music jams good, all good. Excellent.

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NuMetalManiak

  

nicely done exploratory map that proves to be quite the challenge to get through.

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Spectre01

  

A generally solid adventure map with complex layouts to explore and some quirky progression. Gameplay isn't particularly challenging, and most encounters can be safely retreated from and corner/door camped. The occasional block lines don't help in that regard. Pain Elemental use is quite liberal, and there is the occasional Vile to keep you alert. There were some bugs with items getting stuck on ledges that were supposed to lower on -cl2, but it's not a huge deal. Pretty good overall. 3/5

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Guest

  
Really enjoyed playing this level. It's so big I got lost a few times but it's definitely worth a go. The ending was somewhat disappointing but I often find that after getting through large levels.

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Guest

Unknown date

  
Nice Job. One of the best level, built in "grid 32".

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Guest

Unknown date

  
This is a very good single level. Outstanding in the way it looks, feels, and plays. I highly recommend you download and play this now.

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Guest

Unknown date

  
This map is convoluted in many key parts and the art style is a mixture of themes which feels at odd with the idea that this is one level. Those acid stairs that lead to a pit with a dubious escape path left a bad memory in my mind. The ending was anti-climactic also. There were too many rockets and too often one could simply wait by the entrance and snipe off all the enemies. A mishmash of quality, but in the end an impressive map. PS: GOW 1 is better than the sequel :P

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Unknown date

  
Thoroughly enjoyed this. Great design, balanced gameplay, and really fitting music! Nice and challenging but also well balanced with ammo and health. 5 stars from me. -TRRobin.

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Guest

Unknown date

  
A very detailed level with some great traps somewhat ruined by being too dark and with a bunch of convoluted confusing puzzles and unfair encounters, and a few points of questionable texture usage. Plays on PrBoom but you definitely want a GL port with mouselook to make the most of it. Would not even download a megawad of levels like this. Big meh from me. 2/5

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Unknown date

  
unpleasant dark area and no way out

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Guest

Unknown date

  
excellent atmosphere and gameplay 5/5 -RA

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Unknown date

  
This is dated December 2008. It's an intricate slime factory with some clever transforming scenery and a hellish second act. Starts off dark, gets lighter. 380-ish baddies; you have a tonne of health but less ammo, which is problematic because you fight a lot of pain elementals and lost souls. Nonetheless I enjoyed it. Difficulty surprisingly mild; lots of traps, but they're arranged so that the monsters infight each other most of the time.

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Unknown date

  
The beginning is a bit comfusing but the rest is great. Awesome music makes this quite atmospheric.

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Guest

Unknown date

  
One Hell of a map! Felt like it was something out of Final Doom. Big layout, plenty of ammo and health, 4/5!-Candle M

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Unknown date

  
it sucks

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Unknown date

  
good level.

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Unknown date

  
Good interesting large map. Somewhere you need some time to find the way out. 4 stars

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Unknown date

  
Would be a decent map if it wasn't impossible to see anything without gamma level 4.

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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