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Object "32"

   (31 reviews)
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5 Screenshots

About This File

This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. However, later I have decided to complete this level and to release it separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad. The level does not have any serious storyline - but the sense here is not the story. Everything that you need to know is: contact with Object "32" has been lost. You have been sent to find out why. Having arrived into place, you find out that there are demons which partially had altered that base. This level is difficult enough (or it may be so), so I advise to think over what difficulty you will choose before starting game.


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Guydoom

  

Looks good, plays good, music jams good, all good. Excellent.

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NuMetalManiak

  

nicely done exploratory map that proves to be quite the challenge to get through.

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Spectre01

  

A generally solid adventure map with complex layouts to explore and some quirky progression. Gameplay isn't particularly challenging, and most encounters can be safely retreated from and corner/door camped. The occasional block lines don't help in that regard. Pain Elemental use is quite liberal, and there is the occasional Vile to keep you alert. There were some bugs with items getting stuck on ledges that were supposed to lower on -cl2, but it's not a huge deal. Pretty good overall. 3/5

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Guest

  
Really enjoyed playing this level. It's so big I got lost a few times but it's definitely worth a go. The ending was somewhat disappointing but I often find that after getting through large levels.

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Guest

Unknown date

  
Nice Job. One of the best level, built in "grid 32".

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Guest

Unknown date

  
This is a very good single level. Outstanding in the way it looks, feels, and plays. I highly recommend you download and play this now.

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Guest

Unknown date

  
This map is convoluted in many key parts and the art style is a mixture of themes which feels at odd with the idea that this is one level. Those acid stairs that lead to a pit with a dubious escape path left a bad memory in my mind. The ending was anti-climactic also. There were too many rockets and too often one could simply wait by the entrance and snipe off all the enemies. A mishmash of quality, but in the end an impressive map. PS: GOW 1 is better than the sequel :P

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Guest

Unknown date

  
Thoroughly enjoyed this. Great design, balanced gameplay, and really fitting music! Nice and challenging but also well balanced with ammo and health. 5 stars from me. -TRRobin.

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Guest

Unknown date

  
A very detailed level with some great traps somewhat ruined by being too dark and with a bunch of convoluted confusing puzzles and unfair encounters, and a few points of questionable texture usage. Plays on PrBoom but you definitely want a GL port with mouselook to make the most of it. Would not even download a megawad of levels like this. Big meh from me. 2/5

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Guest

Unknown date

  
unpleasant dark area and no way out

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Guest

Unknown date

  
excellent atmosphere and gameplay 5/5 -RA

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Guest

Unknown date

  
This is dated December 2008. It's an intricate slime factory with some clever transforming scenery and a hellish second act. Starts off dark, gets lighter. 380-ish baddies; you have a tonne of health but less ammo, which is problematic because you fight a lot of pain elementals and lost souls. Nonetheless I enjoyed it. Difficulty surprisingly mild; lots of traps, but they're arranged so that the monsters infight each other most of the time.

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Guest

Unknown date

  
The beginning is a bit comfusing but the rest is great. Awesome music makes this quite atmospheric.

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Guest

Unknown date

  
One Hell of a map! Felt like it was something out of Final Doom. Big layout, plenty of ammo and health, 4/5!-Candle M

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Unknown date

  
it sucks

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Unknown date

  
good level.

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Guest

Unknown date

  
Good interesting large map. Somewhere you need some time to find the way out. 4 stars

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Guest

Unknown date

  
Would be a decent map if it wasn't impossible to see anything without gamma level 4.

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  • File Reviews

    • By chlef · Posted
      Yeah, doesn't merit a 5, but it is a very good small map.
    • By chlef · Posted
      Dull, ordinary, dull, plain and dull. Barely acceptable as a time killer when you are desperate. The only impression the mapper leaves you with is laziness. A little more effort and this could have been OK.
    • By P1e0r0c0y · Posted
      9.5/10. My Favourite Ultimate Doom Megawad for sure. Awesome levels, secrets and great monster placement.    Heres my video review-    
    • By Lykos · Posted
      Very good wad! Nothing to tell about visuals and maps desings, very good quality 5/5. Gameplay 3,5/5. Some maps were boring in terms of challenge. It never get harder, with some few exceptions of course. My favorite maps was, in order: 12: The best map of the wad! very good music, textures, and atmosphere. Map 20: The same! (love your soundtrack Eris falling) Map 29: The map with the best difficulty. Map 30: Very good IoS. Original as hell. Map28: Good one but what the hell the red and blue keys? I didn t  understand that. I know that some autors made more than 1 map but I think that a project with many autors need more variety with the gameplay.A lot of  maps looks like was made by the same guy, i mean, very fine maps but almost the same challenge, similar atmosphere and noise midis. I tell this in a constructive criticism way. Love u guys.
    • By Nesbros_YT · Posted
      looks really COOL, I'll wanna play that, soon as I get back home, cause my chromebook will NOT run doom.
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