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Station Zero

   (13 reviews)
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Guest

2 Screenshots

About This File

This is my very first released level. It's supposed to take place in a UAC military station that has been invaded by demons. Not much else to say, really. I hope you don't hate it too much, being it is my first released map...

Oh, and, this is an oldschool type map that, as far as I tested it, works with vanilla Doom.


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Guest

Unknown date

  
Pretty niced stuff for a first map... 3/5

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Guest

Unknown date

  
Small and simple but plays nicely for what it is, and is pleasingly compact in the way that starter maps of an episode often are. I liked how the route cycled around the map (good gameplay logic). As others say this feels like an intro piece for a larger map or full episode of classic type... which I look forward to seeing, as this map shows much promise. ~REZ~

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Guest

Unknown date

  
I find it hard to believe that it took you an hour to make this map, but anyway I wish you had spent longer. This map made me feel that you need to focus less on detail and more on design and flow. The first reviewer's language is styleless, I confer.

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Guest

Unknown date

  
This type of map would probably make a good first map 1 for a mapset (and judging by the fake door in the exit, it may be the first map to a mapset, otherwise large fake doors are generally a bad idea.) I am surprised at the attitude of the first reviewer. Have people really become so hard to please these days? 3/5 stars -Lupinx-Kassman

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Guest

Unknown date

  
Waterworld: "It looks like shit!" Just kidding! This map isn't the biggest, but I remebmer my first map... awful. Your map is much better than my first. And... i'm surprised about the first commente here. He probably didn't make any map :) 4/5 * -dddddddd160 (Youtube account)

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Guest

Unknown date

  
I think it is good for a first wad: good light effects and good texture placement, but the level is very short and not very chalenging. Over all 3/5 :D

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Guest

Unknown date

  
Not very large but a decent job for a first release.

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Memfis

Unknown date

  
Nice green theme, the gameplay is pretty much nonexistent.

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Guest

Unknown date

  
Heh shortest Ultimate DooM map ever. 11 enemies? Yeah. Thats not a lot, but its average for a beginner map. Not bad either if you're looking for a quick Ultimate DooM experiance. 3/5.-Candle M

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Guest

Unknown date

  
styleles and primitive shit *

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Guest

Unknown date

  
For a first map this is pretty good, although very basic and easy. 3 Stars

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Guest

Unknown date

  
This feels like only about 10% of a level. Looks good but with only 11 easily dispatched enemies is far too easy and short. 3/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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