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Station Zero

   (13 reviews)
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2 Screenshots

About This File

This is my very first released level. It's supposed to take place in a UAC military station that has been invaded by demons. Not much else to say, really. I hope you don't hate it too much, being it is my first released map...

Oh, and, this is an oldschool type map that, as far as I tested it, works with vanilla Doom.


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Guest

Unknown date

  
Pretty niced stuff for a first map... 3/5

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Guest

Unknown date

  
Small and simple but plays nicely for what it is, and is pleasingly compact in the way that starter maps of an episode often are. I liked how the route cycled around the map (good gameplay logic). As others say this feels like an intro piece for a larger map or full episode of classic type... which I look forward to seeing, as this map shows much promise. ~REZ~

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Guest

Unknown date

  
I find it hard to believe that it took you an hour to make this map, but anyway I wish you had spent longer. This map made me feel that you need to focus less on detail and more on design and flow. The first reviewer's language is styleless, I confer.

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Guest

Unknown date

  
This type of map would probably make a good first map 1 for a mapset (and judging by the fake door in the exit, it may be the first map to a mapset, otherwise large fake doors are generally a bad idea.) I am surprised at the attitude of the first reviewer. Have people really become so hard to please these days? 3/5 stars -Lupinx-Kassman

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Guest

Unknown date

  
Waterworld: "It looks like shit!" Just kidding! This map isn't the biggest, but I remebmer my first map... awful. Your map is much better than my first. And... i'm surprised about the first commente here. He probably didn't make any map :) 4/5 * -dddddddd160 (Youtube account)

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Guest

Unknown date

  
I think it is good for a first wad: good light effects and good texture placement, but the level is very short and not very chalenging. Over all 3/5 :D

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Guest

Unknown date

  
Not very large but a decent job for a first release.

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Memfis

Unknown date

  
Nice green theme, the gameplay is pretty much nonexistent.

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Guest

Unknown date

  
Heh shortest Ultimate DooM map ever. 11 enemies? Yeah. Thats not a lot, but its average for a beginner map. Not bad either if you're looking for a quick Ultimate DooM experiance. 3/5.-Candle M

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Guest

Unknown date

  
styleles and primitive shit *

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Guest

Unknown date

  
For a first map this is pretty good, although very basic and easy. 3 Stars

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Guest

Unknown date

  
This feels like only about 10% of a level. Looks good but with only 11 easily dispatched enemies is far too easy and short. 3/5

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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