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Testae Virtus

   (16 reviews)
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About This File

Original idea was to create a 4-level megawad containing levels of absolutely different styles (medieval, hi-tech, hell, etc.). For numerous reasons I failed to create it. Testae Virtus (The Castle of Skull) is one level in medieval style. Mostly it was impressed by Shadowman's great Cheogsh and Hexen. It is a big castle, mostly skull-themed (which is original, as usually we see various hell castles), filled with mostly new monsters (and some old ones too). I didn't change weapons, though, to preserve original gameplay.

You are invulnerable during the cuscenes while the camera is changed, so don't worry. Also, most of them usually can't be triggered while you're fighting someone.

The wad features no finishing statistics, hidden places aren't marked as secrets. The falling damage is forced, both for player and for monsters. In this aspect gameplay is more Hexen-ish than Doom-ish.

Also this is some kind o rebirth of my very old and one of the very first levels I created. It was called "Kyragem" and represented the final episodes of an old adventure Legend of Kyrandia. Now I'm much more skilled in Doom modding and mapping, so Testae Virtus is something with Kyragem atmosphere, but much more detailed. Don't misunderstand me, Testae Virtus is not a representation of Legend of Kyrandia. However, I used three midi tracks from LoK. Kyragem.wad was released only among Russian Doom Community and it isn't an interesting work.

Maybe once I'll be able to compile the levels and finally release that project, or maybe I'll be releasing what I can do when I can one by one. Who knows.


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Guest

Unknown date

  
In the description, you say that you failed to make this. So why in god's name did you try anyway if you know it's just an excercise in futility?

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Guest

Unknown date

  
Bland game play along with square rooms and halls badly hidden by lot's of special effects and the standard assortment of Decorate monsters.

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Guest

Unknown date

  
not enough armo and no way

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Guest

Unknown date

  
I love this level! It feels to me most like a combination of Blood and an adventure game though, so those looking for Doom gameplay should look elsewhere. But I thought the puzzles theme was excellent, the map had some very atmospheric parts, helped by well-fitting music, and the "blockiness" didn't bother me. Too bad the other maps for this PC weren't finished.

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Unknown date

  
An interesting map design using Heretic/Hexen stuff in it. The puzzle threw me off and the gameplay was a bit unbalanced, overall I liked the map layout though. 3/5.-Candle M

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Unknown date

  
It does work, it requires GZDoom. The map is a big castle, which you have to shoot 5 switches to open the final room. The whole map was great, gameplay was balanced and interesting, the music was quite eerie but it fit well in the map. I kinda had a problem with the final battle since idk how to play Chess, heh. Still, the map was fully enjoyable and I heavily recommend it. 4.5/5, rounded up to 5/5. Great work. - Moti

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Guest

Unknown date

  
love it,people!!!!!

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Unknown date

  
Nice Castle. Dinamic light is really beautiful. I like this wad! 5/5

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Guest

Unknown date

  
Oh! This is my favorite style, i recommend this wad for all ZG fans. p.s. It works on r277 ;)

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Unknown date

  
Gameplay is boring, level's logic is an entire fabrication, architecture could be less banal and more functional, visuals needs more sector lighting.

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Unknown date

  
Great Hexen themed mod. Absolutley love it.

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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