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Testae Virtus

   (16 reviews)
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5 Screenshots

About This File

Original idea was to create a 4-level megawad containing levels of absolutely different styles (medieval, hi-tech, hell, etc.). For numerous reasons I failed to create it. Testae Virtus (The Castle of Skull) is one level in medieval style. Mostly it was impressed by Shadowman's great Cheogsh and Hexen. It is a big castle, mostly skull-themed (which is original, as usually we see various hell castles), filled with mostly new monsters (and some old ones too). I didn't change weapons, though, to preserve original gameplay.

You are invulnerable during the cuscenes while the camera is changed, so don't worry. Also, most of them usually can't be triggered while you're fighting someone.

The wad features no finishing statistics, hidden places aren't marked as secrets. The falling damage is forced, both for player and for monsters. In this aspect gameplay is more Hexen-ish than Doom-ish.

Also this is some kind o rebirth of my very old and one of the very first levels I created. It was called "Kyragem" and represented the final episodes of an old adventure Legend of Kyrandia. Now I'm much more skilled in Doom modding and mapping, so Testae Virtus is something with Kyragem atmosphere, but much more detailed. Don't misunderstand me, Testae Virtus is not a representation of Legend of Kyrandia. However, I used three midi tracks from LoK. Kyragem.wad was released only among Russian Doom Community and it isn't an interesting work.

Maybe once I'll be able to compile the levels and finally release that project, or maybe I'll be releasing what I can do when I can one by one. Who knows.


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Guest

Unknown date

  
In the description, you say that you failed to make this. So why in god's name did you try anyway if you know it's just an excercise in futility?

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Guest

Unknown date

  
Bland game play along with square rooms and halls badly hidden by lot's of special effects and the standard assortment of Decorate monsters.

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Guest

Unknown date

  
not enough armo and no way

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Guest

Unknown date

  
I love this level! It feels to me most like a combination of Blood and an adventure game though, so those looking for Doom gameplay should look elsewhere. But I thought the puzzles theme was excellent, the map had some very atmospheric parts, helped by well-fitting music, and the "blockiness" didn't bother me. Too bad the other maps for this PC weren't finished.

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Unknown date

  
An interesting map design using Heretic/Hexen stuff in it. The puzzle threw me off and the gameplay was a bit unbalanced, overall I liked the map layout though. 3/5.-Candle M

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Guest

Unknown date

  
It does work, it requires GZDoom. The map is a big castle, which you have to shoot 5 switches to open the final room. The whole map was great, gameplay was balanced and interesting, the music was quite eerie but it fit well in the map. I kinda had a problem with the final battle since idk how to play Chess, heh. Still, the map was fully enjoyable and I heavily recommend it. 4.5/5, rounded up to 5/5. Great work. - Moti

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Guest

Unknown date

  
love it,people!!!!!

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Guest

Unknown date

  
Nice Castle. Dinamic light is really beautiful. I like this wad! 5/5

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Guest

Unknown date

  
Oh! This is my favorite style, i recommend this wad for all ZG fans. p.s. It works on r277 ;)

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Guest

Unknown date

  
Gameplay is boring, level's logic is an entire fabrication, architecture could be less banal and more functional, visuals needs more sector lighting.

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Guest

Unknown date

  
Great Hexen themed mod. Absolutley love it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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