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The History of Fruit

   (34 reviews)
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About This File

This is a 9 level Heretic wad designed for single/cooperative play. Have fun, and be sure to use the proper DMFLAGs listed below if you are playing on cooperative mode. 1-6 players should be the limit. Story: IN AN EPIC TURN OF EVENTS, the Overlords of Fruit have rallied their unequaled forces of ferocity and badness and meanness and have STRUCK BACK. It's up to the heretics to fight them back to the last bastion in THE HISTORY OF FRUIT: A BIT OF HERETIC COOP!


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SOSU

  

Though the episode starts of a bit mediocre with its first few maps it really shines near the end with a good amount of detail,fun combat encounters and lots of monsters.Fighting of hordes of monsters in these fruit themed maps was quite fun but the rooms felt a bit cramped at times and you just shoot at enemies from the front sometimes also with all those big encounters at the end more tomes of power would have been really appreciated.It's great overall with just a few problems holding it back.

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Unknown date

  
4/5. Awesome work expect the name... :P - playerlin

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Unknown date

  
overpraised. meh for me. ** /hth

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Unknown date

  
Good but absolutely not excellent episode - for that the layout of most maps is not good enough, and the overall gameplay is often too simple or even boring. Worth a try, but don't expect the best Heretic episode ever.

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Unknown date

  
awesome :) -pd

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Unknown date

  
this semi serious wad is great fun to play! awesome stuff...five stars

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Unknown date

  
Chaotic. 3 stars.

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Unknown date

  
The title screams "Jokewad!" but that's not what you'll find here. In fact you'll find an entire episode of nine good levels. Also be sure to check out these guy's other work, the heavily co-opmitized Doom project The Great Bicycle Mystery (2)!

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Unknown date

  
Best i've seen in heretic 5/5

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Unknown date

  
An average episode replacement, the new textures are pretty meh though, and the texture conversion of Heretic is not carried over. (Like the Blue trident switch isn't synonymous for ending the level)

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Unknown date

  
very fun fruit wad - CoolD00d

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Unknown date

  
The map titles are damn funny :) Great wad, finally something that's not too hard like HoCX and HTChest.

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Unknown date

  
Wow, excellent. Perhaps the best looking Heretic wad I've seen...ever. 5/5 Play this wad now or E1M2 at the very least. E1M8 had a very unique appearance by D'Sparil as well.

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Unknown date

  
Awesome. 5/5

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Unknown date

  
Brilliant, sheer brilliance. about time a good episode set came out for Heretic. 5/5

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Unknown date

  
Hooray, all that nagging finally paid off...now others can see what I saw in that ZDS months ago - a brand new Heretic episode! Not only that, a pretty damn good one too with some great set-pieces (notably in E1M9).

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Unknown date

  
A few maps in and I really enjoy this. Great design and gameplay.

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  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
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