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The History of Fruit

   (34 reviews)
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About This File

This is a 9 level Heretic wad designed for single/cooperative play. Have fun, and be sure to use the proper DMFLAGs listed below if you are playing on cooperative mode. 1-6 players should be the limit. Story: IN AN EPIC TURN OF EVENTS, the Overlords of Fruit have rallied their unequaled forces of ferocity and badness and meanness and have STRUCK BACK. It's up to the heretics to fight them back to the last bastion in THE HISTORY OF FRUIT: A BIT OF HERETIC COOP!


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SOSU

  

Though the episode starts of a bit mediocre with its first few maps it really shines near the end with a good amount of detail,fun combat encounters and lots of monsters.Fighting of hordes of monsters in these fruit themed maps was quite fun but the rooms felt a bit cramped at times and you just shoot at enemies from the front sometimes also with all those big encounters at the end more tomes of power would have been really appreciated.It's great overall with just a few problems holding it back.

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Unknown date

  
4/5. Awesome work expect the name... :P - playerlin

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Unknown date

  
overpraised. meh for me. ** /hth

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Unknown date

  
Good but absolutely not excellent episode - for that the layout of most maps is not good enough, and the overall gameplay is often too simple or even boring. Worth a try, but don't expect the best Heretic episode ever.

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Unknown date

  
awesome :) -pd

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Unknown date

  
this semi serious wad is great fun to play! awesome stuff...five stars

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Unknown date

  
Chaotic. 3 stars.

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Unknown date

  
The title screams "Jokewad!" but that's not what you'll find here. In fact you'll find an entire episode of nine good levels. Also be sure to check out these guy's other work, the heavily co-opmitized Doom project The Great Bicycle Mystery (2)!

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Unknown date

  
Best i've seen in heretic 5/5

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Unknown date

  
An average episode replacement, the new textures are pretty meh though, and the texture conversion of Heretic is not carried over. (Like the Blue trident switch isn't synonymous for ending the level)

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Unknown date

  
very fun fruit wad - CoolD00d

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Unknown date

  
The map titles are damn funny :) Great wad, finally something that's not too hard like HoCX and HTChest.

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Unknown date

  
Wow, excellent. Perhaps the best looking Heretic wad I've seen...ever. 5/5 Play this wad now or E1M2 at the very least. E1M8 had a very unique appearance by D'Sparil as well.

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Unknown date

  
Awesome. 5/5

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Unknown date

  
Brilliant, sheer brilliance. about time a good episode set came out for Heretic. 5/5

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Unknown date

  
Hooray, all that nagging finally paid off...now others can see what I saw in that ZDS months ago - a brand new Heretic episode! Not only that, a pretty damn good one too with some great set-pieces (notably in E1M9).

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Unknown date

  
A few maps in and I really enjoy this. Great design and gameplay.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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